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Phys bones require end bones (or end points) or they won’t move so here’s how to fix that in Unity! #vrchat
11,709 просмотров • 4 месяцев назад •via X (Twitter)
Комментарии: 3

I don't think this is a good way to do it, feels like it'll be less optimized. Adjusting the endpoint Y axis is enough (without adjusting the multi child type), most of the time. this feels a lot more complicated then it needs to be

The only UmAchtually🤓☝️ I would clarify along with this vid, is please DO NOT export your FBX from blender with "Leaf Bones" ticked on, as this dramatically increases the bone count unnecessarily. Doing what is exactly shown in this video is perfectly fine though! The empty game objects are not included in the total bone count, but rather the physbone transform count (as expected).

Unrelated but this is also a good way to make physbones without an actual bone at all. just use two game-objects instead of one.


