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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable

29,695 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля Je suis Trudos!
Je suis Trudos!1 год назад

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

Фото профиля Andrei Mishanin
Andrei Mishanin1 год назад

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Фото профиля Blaine Hodge
Blaine Hodge1 год назад

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

Фото профиля fen
fen1 год назад

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

Фото профиля Plush idiot
Plush idiot1 год назад

reminds me of something i made the other day

Фото профиля Zach's Beard Sucks
Zach's Beard Sucks1 год назад

Tail spinnaronni

Фото профиля iomeanslife
iomeanslife1 год назад

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Фото профиля Fan of 4869
Fan of 48691 год назад

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

Фото профиля LuxurianHattington
LuxurianHattington1 год назад

gmod_ragdoll_impact.mp3

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