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same physical bones and joints settings, just different physics engines, interesting how in jolt they are so stable
29,695 просмотров • 1 год назад •via X (Twitter)
Комментарии: 9

Wow that's really good! Godotphysics reminds me of the stuff Skyrim would do with any added physics mods. Jolt is so much more stable. Btw are you on the butterfly app?

yeah, same username, they only just recently added video support, maybe I’ll start crossposting there too, I dunno :)

Jolt is really solid from my experiences comparing with Bullet, PhysX, Chaos/Unreal as well

Can I ask what settings you're using for this? Been trying to get a jolt joint tail working for months w/ physical bones and never been sure what I'm doing wrong

reminds me of something i made the other day

Tail spinnaronni

Whenever I see a physics engine do this, I am reminded of a specific Skyrim chandelier that lagged my game and then killed me.

Meanwhile, that Chaos Emerald is just floating there with Chaos thinking, "..."

gmod_ragdoll_impact.mp3

