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Pistol aiming animations WIP. #GodotEngine #GameDev #IndieDev

24,515 görüntüleme • 4 ay önce •via X (Twitter)

25 Yorum

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

I'm thinking I'll change the aiming animation, so it has a better silhouette.

imjustdavey 💀 profil fotoğrafı
imjustdavey 💀4 ay önce

Looking awesome! ✨ I see the homage to MGS V, that game set the bar sooo dang high, gameplay is just that great. This is awesome work, my man 👏

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Thanks! My hope is that it feels about as good to play. Part of it is letting the player cancel into different actions easily, and reflect their intent. I feel like it'll make the game more immersive. (And in turn, more spooky. 👻👻👻)

Homie Santo profil fotoğrafı
Homie Santo4 ay önce

Super cool! Did something similar to my character in Gun mode 😄 Yours looks great!

Bluwn profil fotoğrafı
Bluwn4 ay önce

If you ever stop working on this game and not thinking of publishing it, I will hunt you down xD (no harm, just to tell u to get it done c:)

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

This is probably the furthest I’ve made it in a game dev project. With that and how popular it’s gotten, I don’t plan on dropping this.

Elra. profil fotoğrafı
Elra.4 ay önce

OMG this animation is so clean and satisfying, I absolutely love it 😭💖

Madob Acharjya profil fotoğrafı
Madob Acharjya4 ay önce

Stunning!

Xavius Gonzalez profil fotoğrafı
Xavius Gonzalez4 ay önce

These animations look awesome 👀🔥

SamuelGray 🇮🇩 profil fotoğrafı
SamuelGray 🇮🇩4 ay önce

stylisation soo good it actually looks 2d from that view

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Thanks! Although, I found the over the shoulder view has a lot of things that break the 2D illusion, IMO. Especially if you’re playing in fullscreen. The big hurdle is trying to make stepped animation look good (and not jittery) while aiming, but also feel good to play.

BossFightGames profil fotoğrafı
BossFightGames4 ay önce

Metal gear solid with cell shading. Nice :D

Ravn_Feild profil fotoğrafı
Ravn_Feild4 ay önce

This being in godot is amazing, great job!

Mike Delamorte VA profil fotoğrafı
Mike Delamorte VA4 ay önce

this is dope

Blue Haunter profil fotoğrafı
Blue Haunter4 ay önce

I love how this looks, dude. Keep up the stellar work!

Leo Ferraz profil fotoğrafı
Leo Ferraz4 ay önce

Nice! Love the shading and the animation style. It's pretty hard to make 3D pass for 2D with an OTS camera, and you definitely did it.

Filip Aničić profil fotoğrafı
Filip Aničić4 ay önce

I personally like when the character switches the main hand when switching shoulder camera. It makes it convenient to space your character around cover and you can always see where the gun is firing from

Freefall '95 OUT NOW profil fotoğrafı
Freefall '95 OUT NOW4 ay önce

What's the frame rate on the animation?

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Mostly 2s and 3s.

Salticus profil fotoğrafı
Salticus4 ay önce

Is it the just me or is the fps for the over the shoulder animation different from the walk cycle animation?

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Yeah, most over-the-shoulder and weapon animations are going to be animated on 2s, (and maybe even 1s,) since they’ll need to be quicker.

Salticus profil fotoğrafı
Salticus4 ay önce

Is it not feasible to have a consistent frame rate?

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Most traditional animation doesn’t. It’s usually a mix of 2s and 3s. For instance, a quick action like firing the weapon wouldn’t look good on 3s.

NeedsMoreDakka ✝️ profil fotoğrafı
NeedsMoreDakka ✝️4 ay önce

When you get around to aiming rifles, consider having the buttstock switch to left shoulder when looking over left shoulder

Aaron Victor profil fotoğrafı
Aaron Victor4 ay önce

Maybe. That’s one of those scope creep things that I’ll add if I’m way ahead of schedule. Because I’d need to give rifles two different animation sets. (I don’t even think MGSV has that mechanic.)

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