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pixel pumper got two updates 🩷 1.0.1 → the features drop • multi-image censors in beta safe, rotate through a pool of images either per-detection (stable per tracked object) or on a timer • caption rotation speed slider • "visual only" toggle for mind mush presets so you can...

25,241 görüntüleme • 5 ay önce •via X (Twitter)

4 Yorum

Spaghetti profil fotoğrafı
Spaghetti5 ay önce

When people ask…this is what customer service looks like!

Go Fuck Yourself Loser profil fotoğrafı
Go Fuck Yourself Loser5 ay önce

much love queens <3

cosmiccaptionz profil fotoğrafı
cosmiccaptionz5 ay önce

Lmk if you need a trusted "beta" tester for future updates, y'know for science

Angel xu profil fotoğrafı
Angel xu5 ay önce

Is there any chance that this might usable with furry content in the future?

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Beta Blocker just got a big update on Windows and Android. Buckle in 🐾 🎨 New Censor Styles Windows gets a full new lineup of effects: Static, Glitch, RGB Shift, Terminal and lot's more. Android gets also gets most of them too! 🎭 Preset Styles Windows now has themed preset styles, letting you swap between complete censor looks instantly instead of tuning every setting by hand. 🔄 Reverse Censor Reverse Censor is now available on Android, with a new Reverse Strength slider to choose your strength. There’s also a setup popup when enabling it, plus stronger One App coverage through Android Accessibility. On Windows, Reverse Censor is now more consistent across live mode, exports, recording, and virtual cam. 🎯 Per-Detection Overrides Windows now supports per-detection customization, so different detections can have their own style, text, and image instead of all sharing one global setup. 🧹 Fixes & Polish Fixed heavy cursor flickering during active blocking, improved performance for animated effects and larger boxes, and cleaned up several parts of the UI. This update also brings better language access, smoother scrolling, cleaner style controls, updated Android device targeting, support for the new Android settings in packs, cleaner overlay behaviour, and a smoother install/update experience. Oh, and the pack creator program was also updated to support all of the new features, and got a major cleanup, so this is essentially 3 programs getting major updates at the same time 🤗 Enjoy 💕

Isla

80,532 görüntüleme • 3 ay önce

long time no posting, here's some of the stuff we released in helium recently: - customizable keyboard shortcuts on all platforms - automatic updates on windows - frameless mode (previously zen mode), with floating sidebar, is now out of beta and included in settings by default - improved fingerprint noising: fixed the canvas noising algorithm and added protections against analysis attacks (thank you Cynthia 🐈 for your report, research, and assistance) - tab URL copying, one or multiple, formatted as a list with line breaks - manual tab hibernation, with an option to hibernate all tabs except for selected/active ones - an option to close tabs to the left (or above, in vertical layout) - redesigned toast notifications, now anchored to the active web page, and no longer blinding in dark mode - toast notification about newly opened background tabs in frameless mode (can be disabled in settings) - redesigned the infobar, it no longer looks out of place - improved QR code generation, now it's actually useful - downloads bubble is now shown instead of the full page whenever applicable - kagi search now supports reverse image search from image context menu - frameless mode animations are now smoother - better color contrast in light and dark modes - a lot of bug fixes and other minor improvements all of these changes are present in the latest version of helium. if you're using helium on windows, please update to the latest version, so your browser can be updated automatically from now on!

Helium

185,062 görüntüleme • 3 ay önce

Beta Blocker 3.6 is here and it introduces a BIG new feature. Here's everything that's new: 🖥️ UI Overhaul. The entire interface has been cleaned up to feel more premium, modern, and less boxed-in. 📐 Better Window Scaling. Wider windows now properly use the available space instead of stretching awkwardly or leaving everything floating in the center. 🎨 Live Preview. The Style tab now includes a real-time preview, so you can see exactly what your block will look like before you enable it. ⚙️ Cleaner Detection Settings. Detection settings have been reorganised and simplified so everything is easier to understand. 🧭 Reworked Help & Settings Layout. Important options are now easier to find with a cleaner settings and help structure. now for the big one… 🔄 REVERSE CENSOR REWORK This is the biggest part of the update. Reverse Censor has been completely rebuilt. Instead of blocking detected areas, it now applies your block across the screen while leaving detected parts visible. This also adds: ✨ New Reverse Censor settings tab 🌀 Blur or mosaic modes 🎚️ Strength controls 🖥️ Full monitor selection support ⚡ Live setting updates while blocking is active BUG FIXES & POLISH 🛠️ Fixed Reverse Censor sizing issues on second monitors, including Windows scaling modes like 125% 🖥️ Improved multi-monitor behaviour for effects and Popup Storm 🧹 Cleaned up the Help tab 🎯 Fixed Auto-Detect changing results after switching tabs 📷 Improved camera handling in virtual camera mode 🎮 Reduced cursor flicker while Beta Blocker is active for a smoother gaming experience 🖤 & lots more smaller QoL improvements throughout the app. sfw

Isla

341,922 görüntüleme • 4 ay önce

Grok Build CLI just got an update with v1.0.5! 🚀 Changelog v1.0.5 Features: • GROK_CONFIG and GROK_CONFIG_PATH environment variables now let launchers override selected config settings without editing config.toml. • Worktrees under ~/.grok/worktrees are now automatically reclaimed when safe, with strong safeguards that never delete a user's last copy. • Hook policy blocks now correctly report "Turn blocked by a hook" instead of "Turn cancelled by user." • Image and video generation now limits how many calls the model can request in one step to avoid overload. • Arabic and Persian text can now be reordered correctly in the terminal UI. Turn on in /settings. • Reasoning effort can now be supplied when an ACP client opens or resumes a session. • Session titles now refresh early in the conversation and stay stable; /resume shows a recap and last-turn summary when available. • GROK_FORCE_LOGIN_TEAM_ID environment variable now lets launchers restrict interactive login to one or more teams. • Preparing spinner now shows readable labels such as "Writing file…" and "Writing edit…" for common tools. Bug Fixes: • Tool calls (shell, grep, list_dir) no longer fail for the rest of a session if /dev/null is removed. • Agent skill discovery now resolves the user's home directory correctly on Windows. • MCP tool calls now show clearer spinner text instead of the raw wire name while arguments are still arriving. • grok inspect no longer crashes when its output is piped into a command that closes the pipe early. • Minimal mode no longer truncates a still-streaming assistant reply when thinking blocks are interleaved.

Puck

31,441 görüntüleme • 1 ay önce

Look ma new Codex Updates! 0.119.0 and 0.120.0 are here. And with it, a HUGE number of quality of life updates and bug fixes! > Hooks now render in a dedicated live area above the composer. They only persist when they have output, so your terminal stays clean. If you're running PreToolUse or PostToolUse hooks, this is a huge readability win. > Hooks are now available again on Windows > CTRL+O copies the last agent output. Small but clutch when you're pulling a code block into another file or chat. > New statusline option: context usage as a graphical bar instead of a percentage. Easier to glance at mid-session when you're trying to gauge how much runway you have left. > Zellij support is here with no scrollback bugs. If you've been stuck on tmux just because Codex was broken in Zellij, you're free now (shout out Felipe Coury 🦀) > Memory extensions just landed. The consolidation agent can now discover plugin folders under memories_extensions/ and read their instructions.md to learn how to interpret new memory sources. Drop a folder in, give it guidance, and the agent picks it up automatically during summarization. No core code changes needed. This is the first real extension point for Codex's memory system, and it opens the door for third-party memory plugins. > Did you know, you can /rename a thread? But what's really cool about that is, after you rename it, you can resume it with the same name, no more UUIDs. codex resume mynewapp or directly from the TUI: /resume mynewapp > Multi agents v2 got an update to tool descriptions More reliable multi agent environments and inter agent communication > You can now enable TUI notifications whether Codex is in focus or not. Modify this in your config: [tui] notification_condition = "always" > MAJOR overhaul to Codex MCP functionality: 1. Codex Tool Search now works with custom MCP servers, so tools can be searched and deferred instead of all being exposed up front. 2. Custom MCP servers can now trigger elicitations, meaning they can stop and ask for user approval or input mid-flow. 3. MCP tool results now preserve richer metadata, which improves app/UI handoff behavior. 4. Codex can now read MCP resources directly, letting apps return resource URIs that the client can actually open. 5. File params for Codex Apps are smoother: local file paths can be uploaded and remapped automatically. 6. Plugin cache refresh and fallback sync behavior are more reliable, especially for custom and curated plugins. > Composer and chat behavior smoother overall, resize bugs remain though. > Realtime v2 got several significant improvements as well. > You're still reading? What a legend. 🫶 npm i -g @openai/codex to update

am.will

742,455 görüntüleme • 5 ay önce

Hermes just made its in-app browser a whole lot more useful. You can now keep multiple browser tabs open inside Hermes Desktop instead of every new page replacing the one you were already using. And that matters more than it sounds. Because this is not just about “having tabs.” It means Hermes can work across multiple pages without forcing you to keep losing your place every time you open the next thing. Research one source, keep it open, open another tab, compare them side by side, and keep moving. Check a few products before buying something. Look at multiple hotel or travel options at once. Keep a YouTube tutorial open in one tab while Hermes looks through docs or another page in the next. And because this lives inside Hermes Desktop, you are not limited to one basic browser view either. You can keep multiple tabs open. You can view two pages side by side. You can stack them top and bottom. You can even run a four-panel view when you want several pages open at once. So the browser inside Hermes is starting to feel a lot more like a real workspace instead of one page you keep replacing. There is also some nice polish that comes with it. Browser tabs now label themselves based on the page, and the address bar behaves more cleanly while pages are loading. And remember, this is the same in-app browser Hermes can already read, click through, type in, scroll, and annotate. So this is not just a prettier browser. It is a more capable workspace for the browser Hermes is actually using. If Hermes is going to do more of your work on the web, this is exactly the kind of browser upgrade it needed.

Hermes Release Watch

52,493 görüntüleme • 1 ay önce

I just built an AI-powered creative search engine with Gemini Embedding 2 + Claude Code 🤯 Drop in your UGC clips, product shots, and ad variations — then search through everything in plain English. "Show me all the unboxing clips." "Find product shots with natural lighting." "Which creator talked about sensitive skin?" All inside Claude Code. Perfect for DTC brands and agencies sitting on hundreds of creative files they can never find when they actually need them. If you're digging through a folder of random file names, scrubbing through raw footage to find that one clip, and relying on memory to track down what's already been shot... This system eliminates the entire loop: → Drop your videos, images, and docs into a project folder → One prompt to Claude Code — it builds the entire search app for you → Google's new Gemini Embedding 2 model actually watches your videos and looks at your images → It understands what's inside each file — not just the file name → Search in plain English and get back the actual assets with confidence scores No scrolling through folders. No relying on file names to find anything. No re-shooting footage you already have. What you get: → A searchable library of every creative asset your brand has ever produced → Natural language search across video, images, and documents at the same time → Results that show the actual files inline — play videos, view images, read docs → A system that gets smarter every time you add richer descriptions to your assets One free API key. No monthly subscriptions. Runs on your machine. I put together a full playbook with the exact build prompt, the setup process, and DTC/agency use cases to get this running in under 30 minutes. Want the full playbook? > Like this post > Comment "SEARCH" And I'll send it over (must be following so I can DM)

Mike Futia

12,283 görüntüleme • 6 ay önce

EllesmereUI's Biggest Patch since Raid Frames is live! Aug Evokers since Blizzard won't give you an active state on your CDM for Ebon Might, I decided to give you one. check out the video! This feature also allows trinkets/pots/racials to get custom active states Players who share profiles: you can now include your full spell layout (which spells go where) and per-spell settings for CDM when exporting profiles! ----------- Full patch notes with new features and bugfixes: **Profiles:** - **NEW:** Profile exports can now carry your entire Cooldown Manager setup - which spells sit on which bars plus every per-spell setting - for the specs you choose, so importing a profile recreates your CDM layout instantly. **CDM:** - **NEW:** Give any trinket, potion, racial, or custom spell an Active State that adds its own glow and color while active, plus a Cooldown State Effect that changes its look based on whether it's ready. - **NEW:** Sync your trinkets, potions, and racials across specs with one button so you only set them up once. - Sound pickers for Focus Cast Sound and per-buff Audio Effect now have a search box. - Pandemic glow's Apply to All now also syncs tracking bars and keeps the same glow style everywhere. - A trinket, potion, or racial already on another bar now auto-moves to the new bar instead of being grayed out. - A buff saved under two spell IDs now shows as a single icon in the buff bar preview. - Cooldowns you remove from Blizzard's Cooldown Manager now disappear from your previews, while trinkets, racials, and custom spells are kept. - Added tracking for the Nightborne racial (Arcane Pulse), which was missing from the racial list. **Tracking Bars:** - **NEW:** Grouped bars now pack together with no blank gaps, always filling the next available slot. - Eclipse (Solar) and Eclipse (Lunar) now each drive their own bar. - Switching specs while the page is open now refreshes the selected bar correctly. - Pandemic glow now fires for Lifebloom on you or a group member. **Resource Bars:** - **NEW:** A new GCD Bar fills over your global cooldown, with full control over size, position, color, and look. - Expand Power Bar if No Resource now also expands when the class resource is toggled off or disabled for the spec. - Fixed the threshold color not showing with Enhance 5 Bar Style. - The cast bar latency overlay now reads live latency, so spell queueing no longer stops it showing. **Raid Frames:** - **NEW:** New healer tools including heal-absorb text, a crowd-control glow on debuffs, and more ways to position and highlight dispellable debuffs. - The Auto Resize toggle is now a dropdown that scales Indicators & Auras and Tracked Buffs independently with frame size. - New Show Over Dispels toggle lifts the heal-absorb overlay above the dispel gradient. - Fixed custom (non-20-player) sizes loading at the wrong position after login. **Unit Frames:** - **NEW:** A non-tank threat border shadows your player frame when you pull or hold aggro, with Has Aggro and Close to Aggro colors. - **NEW:** Player health text gains Heal Absorb Amount and Heal Absorb Short options. - **NEW:** Mini frames and Boss frames gain a per-frame Bar Texture dropdown. - **NEW:** Boss frames gain a Hover Borders control with its own mouseover and target colors. - **NEW:** Independent Spacing X and Spacing Y sliders for buff and debuff icons. - **NEW:** Absorb and heal-absorb style dropdowns now include your installed SharedMedia textures (also on Raid Frames and Nameplates). - A new Hover Borders control lets you turn the mouseover highlight border on or off per frame. - New Show 2 for Boss option adds a second decimal to boss frame health text. - Buff and debuff Offset X/Y sliders now reach plus or minus 1500. - A new Cast Bar Position cog adds an Offset Y slider for the boss cast bar. - Player, target, and focus cast bars now show above other frames instead of behind them. - Cast bar timer text now has room so it no longer cuts off early. **Action Bars:** - **NEW:** A new When Not Dragonriding visibility mode hides a bar while skyriding and shows it the rest of the time. - The When Dragonriding option now also shows the bar in Druid Flight Form. - The stance bar now shows its GCD swipe even for spells that don't change form. - Bars are briefly forced visible while Myslot's window is open to stop a stall during import/export. **Minimap:** - **NEW:** Hovering the calendar button now shows your raid and dungeon lockouts with boss progress, server time, and time until the weekly reset. - The Omnium Folio button no longer goes missing or drifts after a loading screen, and its position and scale now persist. **Mythic+ Timer:** - **NEW:** A new Show Time Remaining toggle adds an MM:SS countdown to the +2/+3 threshold row that reddens as time runs out. - Fixed timer and detail text cutting off after a font swap. **Colors:** - **NEW:** A new Global Colors section lets you share one profile's custom colors across all profiles or give each profile its own. **Localization:** - **NEW:** Full Russian language support. **Auras, Buffs & Consumables:** - Warrior stance reminders now read the stance bar, so each spec is reminded of its correct stance and clears the moment it's active. - The Inky Black Potion reminder now clears after you drink the potion and reappears on cancel, expiry, or death. - The last-used flask, food, and weapon-enchant preference now saves correctly. **Nameplates:** - A new sync icon on the Pandemic Glow Style row applies the nameplate's pandemic glow to all CDM and tracking bars at once. **Chat:** - The Whisper Sound dropdown gained a search box. **Bags:** - Mythic Keystone dungeon abbreviations now split on hyphens (Nexus-Point Xenas shows as NPX) and handle localized names.

Ellesmere

54,152 görüntüleme • 2 ay önce

CSS variables are live and they are POWERFUL. Now Live on Product Hunt 🚀 ➡️ Create a design system "So you can stay consistent and build much quicker." Define global styles like colors, gradients, sizes, and box shadows. ➡️ Use your variables everywhere "So you never have to manually enter a border color again." You're not limited to just sizes, colors, and font families. Use variables in gradients, box shadows, transforms, and more! ➡️ Start with libraries like Open Props, expertly crafted CSS variables "So you can use a tried and true system, and so we can standardize our Projects." Because there are no abstractions, you can use existing CSS variable libraries like Open Props, an expertly crafted library of CSS variables, and the recommended starting point in Webstudio. ➡️ Create complex micro-interactions "So when you hover a link, you can change any children's styles." CSS variables go beyond reusability! You can define variables anywhere in the navigator, such as on a link, and modify the variables on hover. Then, you can use those variables on the children to create complex micro-interactions! ➡️ Design and build simultaneously "So when deciding that perfect border color, you can arrow through all your options." Experimenting on the canvas just got a whole lot better. Now, you can arrow through your variables and see them rendered on the canvas to see which works best. ➡️ Change variable by breakpoint "So you can make the variables look great, no matter the screen size." CSS variables in Webstudio use the same UI as the rest of your styles, enabling breakpoints to work the same way. ✨ Building with design systems gives a HUGE boost in speed, consistency, and maintainability.

Webstudio

15,497 görüntüleme • 1 yıl önce

DALL-E 3 Double Exposure Images Using ChatGPT's Custom Instructions. 🔖 Bookmark and Repost! If you find this useful, please share it with others! You can now easily create double exposure images by using the syntax Color::subject1::subject2 You can either input this directly into DALL-E 3 before generating images or incorporate it into your custom instructions. This command will automatically use the fixed prompt to generate 4 different images, each with a unique seed value. Paste this under ChatGPT's Custom Instructions or DALL-3 before starting conversation. { DE": { "Instruction": "Using will only use generic prompt and update place holder varaibles and nothing else' Genric Prompt: "Construct a [Color] double exposure image where [Subject #1] is intricately superimposed within the confines of [Subject #2], all set against a stark white background.' Create 4 images with different seeds without modifying the generic prompt." You will first create two images. Within the same request, you will generate two more without asking for any input from the user. In general, you will always create 4 images. Your response should be something like this: 'Here are the first two images along with their seed details.' You must always provide the seed number details for that image after it's rendered. Then 'I'll generate the next two images.' And finally 'Here are the remaining two images along with their seed details.' You will always use wide aspect ratio and You must always provide the seed number. When command is activated display full instruction and also confirm that you will only use genric prompt and nothing else and update only varaiable", "CommandFormat": "color::subject1::subject2", "Response": { "Initial": "Creating images based on the provided subjects...", "AfterFirstSet": "Here are the first two images along with their prompt and seed details.", "AfterSecondSet": "Here are the remaining two images along with their prompt and seed details." }, "ActivationCommand": "/activate DE" } } Example: To activate type: /activate DE Notes Start giving prompt like this blue::mountain::wolf red::city skyline::dancer green::forest::lion If you found this post helpful, don't forget to hit the like and follow buttons, and share it with others who might find it useful.

AshutoshShrivastava

34,309 görüntüleme • 2 yıl önce

Sure, but the idea of simplifying the appearance of Fortnite, the locker and the shop are all going in the exact opposite direction of simplicity. Equipping cosmetics takes double, if not triple the clicks. The UI is impractical and janky, not to mention the introduction of buttons and drop-down menus that were far easier to access previously. Selecting a skin to rotate it, preview it or even spin it around now requires clicking on it, which then applies it to your loadout. Previously this needed a confirm button so you could preview and choose skins, backblings etc without loosing your currently equipped on if you want to go back. Wraps are not included as part of a character's preset despite being completely relevant to the skin worn. Changing emotes, lobby tracks, and all cosmetics now means you have to back out and change tabs, something that could have previously been done on 1 page. The sectioned tabs make sense with new types like LEGO Kits, Cars, Instruments but there's no need to separate Character from Wraps, Emotes or Lobby. Archiving or Favoriting items can no longer be done in batches or quickly. Previously all you had to do was click once per cosmetic on the button but now you have to enter a drop down and select it for every individual item. Applying wraps to all slots now requires a drop down menu rather than simply clicking the button at the bottom. Swinging a pickaxe or redeploying a glider is near impossible to do and feels like more of a chore to actually accomplish with the drop-down menu. It overlays onto other items meaning as soon as it's clicked the menu vanishes and switches to another cosmetic before the animation can even begin. Cosmetics in the locker can be searched by seasons using "S1-17" but after S18+ they no longer filter. Entering the drop-down menu or right-clicking anything in the locker accidentally immediately takes you all the way back to your currently equipped item when exiting. The filter menu requires an "apply" button to be pressed rather than simply closing and applying when selecting one of the filters, taking longer and more clicks to simply find your recent items or remove a filter. The filter menu was also better as a side panel so you don't have to move your cursor to the center of the screen and back every single time. As a side panel it also allowed for more options to be displayed, whereas the current one requires a huge scroll bar to simply filter by favorite. The presets menu scroll wheel also zooms the skins in and out as you scroll up and down the list. Because of the randomize preset button, the list compared to when saving a preset is all moved up by 1, becoming disorientating to where the preset was in relation to the rows. The shop no longer displays item descriptions or set names on cosmetics - now requiring a click on each individual item when there is adequate space to do so. The new shop and locker appearance can be accustomed to, however, it NEEDS the basic functionality and user-friendly UI elements that the previous ones had. Simple buttons at the bottom to favorite, swing, redeploy and equip. Less tabs to switch between, less clicks required to complete simple tasks and less feeling like there's a battle against the UI itself just to equip the cosmetics you paid for. We appreciate the moves the renew the locker and shop, but in terms of functionality and user interaction, there is nothing we want more than the old one back or the old one's elements merged into the new appearance. Thank you.

FNAssist

178,895 görüntüleme • 2 yıl önce

no money for grok or midjourney? this tool is for you. there's a FREE tool created by an anon dev. open-source. runs locally. 117k stars on github. it generates: > images & video > 3d models > audio > 20+ models here's how to set it up in under 5 minutes: 1️⃣download ComfyUI Desktop go to and grab the desktop app for your system. windows 10+, mac (apple silicon), or linux. it installs like any normal app, it sets up python and every dependency for you in the background. no terminal, no config files. 2️⃣open it first launch, it spins up its own environment automatically. you just wait a few seconds and you're in. you'll land on a node canvas, that's the whole interface. 3️⃣load a starter workflow top menu → Workflow → Browse Templates → Image Generation. click it. this drops a ready-made setup onto your canvas so you don't build anything from scratch. 4️⃣grab a model comfyui ships empty on purpose, the model is the brain, and you pick it. in the template, the "Load Checkpoint" node has a Download button when no model is installed. click it. it pulls one in for you (a few GB, this is the only real wait). 5️⃣install ComfyUI Manager this is the one add-on you don't skip. it lets you install models, custom nodes, and updates with a click instead of the command line. grab it from github (link in comments). it's the difference between fighting comfyui and flying in it. one honest note: an NVIDIA gpu makes this fast, apple silicon works great too, and a weak machine still runs it just slower. that's the whole setup. you now own an image, video, and 3D studio that costs you nothing per month. save this. and the next time grok or midjourney asks for your card. you won't need it. disclaimer: comfyui itself is 100% free. so are the local models (sdxl, flux, wan 2.2, ltx-2). some premium models like seedance are pay-per-use api models, only if you want top-tier quality. the free local ones cover most of what you need. (github link in the comments) follow and turn on post notification for daily AI contents.

m0h

14,542 görüntüleme • 3 ay önce

I just vibe coded a static ad generator in Claude Code that creates 100+ Meta ads in minutes. All using the new, insane ChatGPT Images 2.0 model. One competitor ad + your product photo + your brand kit = dozens of on-brand variations, each targeting a different customer persona. Built 100% in Claude Code on the new ChatGPT Images 2.0. Perfect for DTC brands and agencies who need more statics at scale. Here's how it works: → Upload any competitor ad as your reference template → Add your product photos and brand kit (colors, fonts, logos) → AI generates 10 customer profiles from your brand research → Pick how many variations you want (10, 20, 30) → Tool fires every prompt to ChatGPT Images 2.0 with persona-specific copy for each one No designer back-and-forth. No Canva templates. No generic "Shop Now" on everything. What you get: → Ads that mirror winning concepts in your brand's voice → Text that actually renders correctly (the new model handles dense copy, logos, and multi-language callouts cleanly) → Copy targeted to specific customer pain points and personas → Multi-brand/client support with saved brand kits → Reusable customer profiles you build once and generate from forever I recorded a full walkthrough showing exactly how this works, including ALL the prompts I used so you can build it yourself. Want access to all the prompts for free? > Like this post > Comment "STATICS" And I'll send it over (must be following so I can DM)

Mike Futia

52,725 görüntüleme • 5 ay önce

Hi all! 0.1.0 is available on Patreon! Jumping up minor release number since there were more than just hotfixes in this version! Thanks again to everyone supporting, it's been a blast to see your reaction to my frontend and it's a bit surreal. It's also a blast to fix issues and add requested features so yeah, I'm very grateful! For people complaining about RetroArch not launching games, make sure to select the correct core as the emulator in the platform settings. (If there are still issues, let me know of course) Added - Controller layout setting (Nintendo / Xbox / PlayStation) under Settings > Tweaks swaps face-button icons and remaps A/B and X/Y to match your controller's actual layout. (First-run prompt asking which controller layout to use). - Per-game emulator override and launch argument override, for titles that need a different core or custom args than their platform's default. - Added a UI scale slider under Settings > Tweaks to make the UI bigger/smaller depending on what you prefer (the UI was pretty small on the Retroid Pocket Nova) - Duplicate filtering when scanning a platform: multi-disc dumps (e.g. "Game (Disc 1)", "Game (Disc 2)") now collapse to a single entry. - Discord username/Email field (optional) on the feedback form to be contacted (seems obvious enough but was forgotten 😅). - Expected file extensions are now shown when adding or editing a platform. - Joystick 3D model now rotates in its preview with right Joystick. Changed - Renamed Appearance to "Tweaks". - Removing a platform now also removes the scraped data. - Games are now sorted alphabetically. Fixed - Focus getting lost (or stuck on nothing) after closing a settings screen. - Wii U discs not displaying. - Rounded corners now are correctly rounded, no matter the aspect ratio of the screen. Same for the hole-punch transition.

depmots

16,219 görüntüleme • 1 ay önce

Just finishing up everything you guys voted on for 3.0. Here’s the feature list. Submitting tonight. Revamped Transfer Portal: Portal rebuilt from the ground up. Player cards now show fit at last school, why they're leaving, role they played, and minutes pattern so you know who you're getting. Stars are harder to land at low prestige unless you're spending real points and NIL. Also added JUCO players alongside the D1 transfers. Flips and Decommits: Recruits can now flip schools or decommit between windows. Rare but real. Full screen flip alert pops when you reach the dashboard so you don't miss it. Pure decommits put the kid back in the pool. Don't want any of it? Toggle flips off in settings. Freak Recruits: Generator now occasionally rolls something special. 6'9" point guards, stretch bigs that pass, athletic freaks at center. Tagged with a Freak badge. Rare enough to feel like a real find. Power Metrics: New analytics section. Pace, efficiency, four factors, strength adjusted ratings. If you want to actually know who's playing the best basketball this is where you go. Series History: Pregame card now shows your full all time series vs the opponent. Win counts both sides, last meeting, current streak. Switch jobs and the series stays with the school. National Game of the Day: Featured matchup from across the league each game day. Tap in for the full preview just like your own games.A new way to follow the rest of the country. Dream Jobs: Pick a dream job when you create your coach. Offers roll in as you build prestige. This school will keep a close eye on you. Old Stars Become NIL Donors: Players who graduate or go pro show up years later as NIL donors. Build a legacy and the donor pool builds with you. God Mode + Custom Realignment: Force Commit works reliably now and every other reported God Mode bug has been fixed. Force Wins added for CT and NT. New: every offseason in God Mode you can manually realign conferences. Move teams around and build the league you want. UI Changes: Polish across the interface. Cleaner cards, better spacing, mobile first layouts. New Series History card design. Diagnostics page in Settings if you ever get stuck. Other: 2.9.5 was supposed to be bug focused but had a submission error so I merged everything into 3.0. 3.1 will also be bug focused. Tried to fix every bug reported. Thanks for the support!

Hardwood Empire

35,501 görüntüleme • 4 ay önce