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📢Pixel3DMM: Versatile Screen-Space Priors for Single-Image 3D Face Reconstruction📢 -> highly accurate face reconstruction by training powerful VITs via surface normals and UV-coordinates estimation. The geometric cues from our 2D foundation model backbone constrain the 3DMM parameters, which allows us to achieve remarkable reconstruction accuracy - works for both...

62,269 görüntüleme • 1 yıl önce •via X (Twitter)

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Felix Taubner profil fotoğrafı
Felix Taubner1 yıl önce

It’s face tracker christmas! Great work @SGiebenhain, looking forward to the code :)

HUDI profil fotoğrafı
HUDI1 yıl önce

🚀 Just released: our groundbreaking documentation update for HUDI! 🐸 Dive deep into the innovative DataMask features and explore the future of decentralized data with our new Data Apps, including the revolutionary Health app. Secure, private, and now truly usable—welcome to the next level of Web3 data management! 🌐🔐 👉🔗 #Web3 #DataPrivacy #DataApps #HUDI #DeFi

Bowser profil fotoğrafı
Bowser1 yıl önce

I notice none of your examples have a full beard.

Jscott profil fotoğrafı
Jscott1 yıl önce

Damn thats impressive

df profil fotoğrafı
df1 yıl önce

Is this real-time? How many FPS on what hardware?

rak profil fotoğrafı
rak1 yıl önce

COOLCOOL

rak profil fotoğrafı
rak1 yıl önce

Will it be open source ?

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🚀Announcing NeRSemble 3D Head Avatar Benchmark v2 Version 2 of the NeRSemble 3D Head Avatar Benchmark systematically evaluates several aspects of 3D head avatar creation. Our goal is to drive progress toward more realistic, robust, and generalizable avatar methods. 🔬Benchmark Tasks The NeRSemble Benchmark v2 features three core challenges: - Dynamic Novel View Synthesis - Monocular FLAME-driven Avatar Creation (updated) - Single-view 3D Face Reconstruction (new) 👉Explore the online leaderboard and submission system: 🆕What's new? 1. New Task: Single-view 3D Face Reconstruction Given a single portrait image, reconstruct an accurate 3D mesh either showing the input expression or a fully neutral one. Unlike prior benchmarks, the NeRSemble benchmark emphasizes diverse and challenging facial expressions, better reflecting real scenarios. For technical details, see the Pixel3DMM paper. 2. Updated task: Monocular FLAME-driven Avatar Creation We have improved the FLAME tracking that is used for both avatar creation from the monocular videos and avatar driving on the hidden test sequences. The updated benchmark task has: - more stable torso tracking - more expressive lip closures during speech - Improved mouth tracking for challenging facial expressions We hope that these improvements to the benchmark help drive the field forward. 🏆 CVPR 2026 Workshop & Prizes The NeRSemble benchmark will be featured at the CVPR 2026 Workshop on Photo-realistic 3D Head Avatars. Participants in the new and updated tasks have the opportunity to win: - 🎁RTX 5080 GPUs (sponsored by NVIDIA) - 🎤15-minute oral presentation at the workshop ⏰ Submission Deadline - May 26, 2026 Reach out to the amazing Tobias Kirschstein and Simon Giebenhain for more details :)

Matthias Niessner

29,954 görüntüleme • 3 ay önce

📢📢 𝐀𝐯𝐚𝐭𝟑𝐫 📢📢 Avat3r creates high-quality 3D head avatars from just a few input images in a single forward pass with a new dynamic 3DGS reconstruction model. Video: Project: Our core idea is to make Gaussian Reconstruction Models animatable. We find that a simple cross-attention to an expression code sequence is already sufficient to model complex facial expressions. We then incorporate position maps from DUSt3R and feature maps from Sapiens to facilitate the prediction task. While DUSt3R's position maps act as a pixel-aligned initialization for the Gaussians' positions, the Sapiens feature maps help the cross-view transformer to match corresponding image tokens in the 4 input images. One major challenge in creating a 3D head avatar from smartphone images comes from inconsistent facial expressions when the subject could not remain perfectly static during the capture. We eliminate this static requirement by simply showing our model input images with different facial expressions during training. This technique makes our model robust to inconsistent input images later on. Finally, we show that despite the model has been trained with 4 input images, one can even create a 3D head avatar when only a single image is available. To achieve this, we employ a pre-trained 3D GAN to lift the single image to 3D and then render the 4 input images for our model. This allows us to create 3D head avatars from single images and even highly out-of-distribution examples like AI generated faces, paintings or statues. Great work by Tobias Kirschstein from his internship at Meta with Javier Romero, Artem Sevastopolsky, and Shunsuke Saito

Matthias Niessner

74,763 görüntüleme • 1 yıl önce

Want to create an avatar from a single image? FlexAvatar is a transformer model that creates full 360°, high-quality, and expressive 3D head avatar from just a single portrait image in minutes. Real-time Demo: FlexAvatar's lightweight architecture allows both animation and rendering in real-time, enabling interactive user experiences. To create a new 3D head avatar, only one image is required, e.g., from a webcam. The final avatar is ready after 2 minutes. Architecture: Under the hood, FlexAvatar adopts a transformer-based encoder-decoder design. The encoder maps the input image onto a latent avatar space, while the decoder produces 3D Gaussian attribute maps by incorporating the animation signal via cross-attention. The model learns all facial animations directly from the data without relying on pre-built 3D face models. This equips the avatars with realistic facial expressions. The internal avatar latent space can be conveniently used to integrate additional observations of a person via fitting. This enables use-cases where more than one image of a person is available, e.g., from a phone scan of the person. We train jointly on 2D monocular videos and multi-view data. However, in monocular videos, the animation signal leaks the target viewpoint, causing the model to produce incomplete 3D heads. We call this phenomenon entanglement of driving signal and target viewpoint. To prevent entanglement, we introduce bias sinks. These are learnable tokens that indicate whether a training sample stems from a monocular or a multi-view dataset. During training, the model learns to produce incomplete 3D heads only when the monocular token is present. During inference, FlexAvatar then always uses the multi-view token for which the model has learned to produce complete 3D heads. This simple design allows to combine the generalizability from monocular data with the quality of multi-view data. FlexAvatar summary: - Input: Single-image, phone scan, or monocular video - Output: Full 360° head avatar - Expressive animations - Real-time rendering and animation - Generalization to any portrait - Create a new avatar in 2 minutes - Use bias sinks to combine 2D and 3D data 🏠 🌍 🎥 Great work by Tobias Kirschstein and Simon Giebenhain!

Matthias Niessner

95,991 görüntüleme • 7 ay önce

[SIGGRAPH 2025] Photoreal Scene Reconstruction from an Egocentric Device Contributions: 1. We address the importance of employing visual-inertial bundle adjustment (VIBA) that accounts for the rolling-shutter behavior of the RGB camera. This provides a continuous camera trajectory to model pixel movement in neural reconstruction. Our experiments demonstrate that using VIBA consistently improves the novel view quality in Gaussian Splatting by +1 dB in PSNR. 2. We introduce a rasterization-based image formulation pipeline that addresses common artifacts in physical image formation, including rolling shutter, lens shading, exposure, and gain compensation. Our approach is distinct in that we represent image poses as posed pixel arrays sampled from a continuous trajectory, rather than assigning a single camera pose per image, and preserve the merit of Gaussian rasterization. Unlike existing methods that require ray-tracing Gaussians, e.g., [Moenne-Loccoz et al. 2024], our formulation is applicable to general-purpose rasterization-based Gaussian splatting. When applied to 3D Gaussian Splatting (3DGS) [Kerbl et al. 2023], our approach can further enhance reconstruction quality by +1 dB. We outperform existing baselines and demonstrate a substantial quality improvement in handling complex scenes observed by egocentric devices. 3. To reduce the effect of blur from rapid head motion in darker indoor scenes, we propose a strategy of deliberately underexposing input videos during capture, inspired by HDR+ [Hasinoff et al. 2016]. We demonstrate that we can reconstruct high-quality, noise-free scene radiance from noisy, dim input videos, and further render sharp, blur-free videos at a higher dynamic range.

MrNeRF

15,244 görüntüleme • 1 yıl önce

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703,928 görüntüleme • 1 yıl önce

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AK

161,530 görüntüleme • 2 yıl önce