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Playing 1.23 Experimental has made me realize how overpowered assault rifles are in vanilla DayZ. Even when people wear the best armor (plate + tactical helmet), they die so quickly. I'm not a fan of this as it lowers the skill ceiling of the game. It's all about who...

36,346 views • 3 years ago •via X (Twitter)

12 Comments

WOBO's profile picture
WOBO3 years ago

Vital organ status effects could solve this. Hitboxes are there already. I.E: lungs take damage = stamina drain, heavy bleed, heavy health drain until death. Not insta-death, but certain death after a short time. Then make torso more resistant to damage for simple flesh wounds.

M1NDR's profile picture
M1NDR3 years ago

I think inertia, slower ads times and nerfing hold breath would do 90% of the work imo.

American Stories Network's profile picture
American Stories Network2 years ago

Based on the real-life experiences of legendary #SEALTeam6 vet & adventure race champ @DonUSFrogMann, #SurvivingMann is the ultimate test of body, mind, and soul. 💥 See what determined people are truly capable of. Streaming now. #Fearless #NavySEALs #SpecOps #GetTactical

chocoTaco's profile picture
chocoTaco3 years ago

I think if you're concerned about skill ceiling in vanilla DayZ you are playing the wrong game. Vanilla damage fits the game perfectly imo. That's also the beauty of mod support, because there are plenty of servers that allow you to play a different version of the game.

Mattty's profile picture
Mattty3 years ago

Personally, I find players to be tanks more after than not. There’s no reason why one bullet to the chest shouldn’t put anyone down. I’d love to see a more accurate showing of bullet damage - something similar to that of Squad. I think that would encourage more strategic player movement and less running and gunning as we have seen be the main method of play in recent years. More survival and strategy - less quick moving running and gunning.

M1NDR's profile picture
M1NDR3 years ago

I've seen enough combat footage from Ukraine to see people taking hits to the chest and being completely functional still (it takes a while before they notice the damage because of adrenaline). More importantly from a balance perspective it lowers the skill ceiling a lot and as I said, it makes aiming for legs or head obsolete.

Hopey7tm's profile picture
Hopey7tm3 years ago

You need to stop trying to get the devs to ruin vanilla when you don’t play vanilla. Every change you’ve made on your server is to make the game easier so don’t talk about skill. The overwhelming majority of players want the game to be challenging.

M1NDR's profile picture
M1NDR3 years ago

Hey dude just try playing on the KK servers for a while and see how you like it. I promise, it doesn't make the game easier. Also don't tell people to stop sharing their opinion. We simply disagree. That's ok.

TopeREC's profile picture
TopeREC3 years ago

I understand what people who are against your opinion say but I also dont understand how after 6 hours of looting and having end game gear that weights a ton You can STILL get dropped uncon after 1 shot to the chest from literally every sniper rifle above cr527.

Northern_RangerYT's profile picture
Northern_RangerYT3 years ago

Isn’t it supposed to be a survival sim? Because I got some news for you about rifles…

Mitch's profile picture
Mitch3 years ago

It’s a game based in realism. That is real. Go play CoD

M1NDR's profile picture
M1NDR3 years ago

Uhh no it's not. Level 3 steel or ceramic can stop numerous rounds of 5.56mm. Realism is not the point though. Talking about gameplay balance.

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