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Playing around with Roblox's aerodynamics! This is NOT using my airfoil module. I did add some control logic for flight stability, but raw control surface input is pretty stable still. I'm just actuating control surfaces and applying forward velocity! #RobloxDev
276,353 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 11

It would be easy to attach a high-detail model to this sort of flight model. Just make the high-detail model massless and weld it to the root part, then hide the low-detail flight model stuff. The hidden flight model can be adjusted to tweak COG & other flight characteristics.

This is neat. Interested in putting real world aircraft body types and seeing how they act in roblox

Yeah I plan on doing a lot of stuff like that soon! The hard part is I can't just define something like a NACA airfoil, so I'm not sure how to best simulate that. That's why I prefer a hidden flight model overtop of visual models to help compensate for that

Please remake your old RC airplane game

Throwback!

Do you know anything about how Roblox calculates those forces? I’m curious if it would fly differently with a modeled airfoil/wing rather than parts

plane crazy would REALLY get crazy with this

hi Roblox can you add me OqOyiWow0?

Roblox I wanna listen to music on Spotify while I’m playing I’m going to sue this game cause I can’t listen to music (I already got a lawyer and I’m being fr)

It really is smooth. If it's not using your module, which module is it using then?

It's Roblox's new aerodynamic physics! No module. Roblox's physics are calculating lift/drag on the physics assembly. The only thing I'm doing is adding code to set the servo target angles for the control surfaces (e.g. deflecting the ailerons)

