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A tower crane using physical constraints. I don't really know what to do with this, but it was a fun experiment! #RobloxDev
19,094 görüntüleme • 1 yıl önce •via X (Twitter)
27 Yorum

You can try out the demo here:

This was my favorite mechanic in Toontown btw

Constraints are stupidly limited. In any other game engine, it will be easier to use them in your games, especially when it comes to cars. Unfortunately, Roblox's physics are super limited, and we can barely detect collisions.

Open source it

Make it a brainrot game

Tell me what that would look like and maybe I will

put a smiley face on it

now I want to see this into some incremental game

PRISMATIC CONSTRAINT 🗣️🗣️🗣️🗣️🗣️🗣️🗣️🗣️

Only one! Prismatic, rope, hinge. And then there's an AlignOrientation and AlignPosition inside the hook to help dampen twist and sway

Should open source it

make a game called "lift a brainrot" or "lift a poop". you have to lift a brainrot or poop every second to generate a currency to buy better version of the brainrot or poop. also can't forget about the pets, admin, and better crane game passes! fucking hell

Hey! What about if you sell it? I would love to buy that system

In b4 Crane a Brainrot

i'm curious to try ngl

Neat little project, looks cool! 🔥

Hey! Constraints! Just like in 3D animation!

oil rig life

uh, follow in the footsteps of greatness

Crane a Brainrot

lil swingy bois

This is actually sick

Pretty neat!

That's a cool use of CFrames and Rope Constraints.

woah this is pretty cool!

If you know you know

Make em spin faster, like really fast. Space em out a bit, let the core structure of the crane be damageable, put walls up and around the crane, make it multiplayer, call it crazy cranes and bam you got yourself a trending game

