Sensitive content

This media may contain sensitive content.

Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Playing more with Graemen~ that knot just feels so good 🤤🤤 especially when my dick is caged ☺️🥰 Toy from Juliet & Martin's Toy Store by #Nothosaur Nothosaur Official #femboy #gay #lewd #nsfw #nsfwtw #student #porn #video #anal #analtraining #dildo #puppy #puppytraining #SubmissiveAndBreedable

0 Yorum

Yorum bulunmuyor

Orijinal gönderinin yorumları burada görünecek

Benzer Videolar

#DONGHYUK liked this IG post about #iKON's "Goodbye Road" #김동혁 #아이콘 #HANBIN #B_I #비아이 #김한빈 The comments in the clip: “By my standards, it’s a masterpiece compared to ‘Love Scenario.’” “Goodbye, my beautiful person. These are my favorite lyrics… The melody is beautiful, the lyrics are beautiful too. This part is just perfect.” “I’m a fan of BIGBANG, and of course I like iKON too, but when it comes to their songs, ‘Goodbye Road’ is number one in my heart for real… it’s truly my favorite song.” “Goodbye Road is seriously so good… I feel a little bad saying this, but personally, I like this more than ‘Love Scenario’ ㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠㅠ How many times have I listened to this already… ㅠㅠㅠㅠ” “Even now, whenever I go to karaoke, I definitely sing these two songs: ‘Apology’ and ‘Goodbye Road.’” “If I had known that this stage would be the last stage with all 7 of them together, I would have watched it more closely, more slowly, and cherished it more… It feels so empty, sad, painful, and I miss those days so much.” “This is seriously a masterpiece.” “No, I actually discovered this song by chance from an Instagram Reel, and I can’t believe a song like this existed;; It’s so good that I’ve been listening to it nonstop…” “Sigh… I miss those days/them…” “It feels like it was only after B.I left that I truly realized just how important he was to the team ㅠㅠ. Especially when I think of B.I while listening to this song, all I can do is cry…ㅠㅠㅠ” “I heard it for the first time at the Melon Music Awards yesterday, and it really stuck with me, so I immediately downloaded it and have been listening to it. Somehow, regardless of what kind of farewell or breakup it is, the concentrated emotions really hit me. I think I’ll be listening to this for a long time.” “Is there any song that expresses the scent of autumn and the feeling of farewell this well?” “Things could’ve just continued like this… They blew up in 2015, and 2016–17 were slow, but 2018 was as good as it could possibly get for the groupㅠㅠ. From 2019 onward, they gradually started going here and there as judges, appearing on individual variety shows, and having more overseas schedulesㅠㅠ. They could’ve just continued like this, releasing solo and unit projects too… It’s too bad that this was essentially the last time they stood on stage as top idols, iKON.”

🆔 𝐭𝐭𝐭𝐨𝐩𝟏𝟑𝟏 🌕

25,784 görüntüleme • 6 gün önce

Thank you to whoever brought this video onto my timeline. I remember watching this clip before, when Film spoke about how hard it is for her to open up to someone, about the inner conflict she feels when deciding whether she should or not let phi Namtan in. After watching the entire video, I feel like I finally understand more. If we’re being honest, they are both actresses. They could have easily gone straight into fan service, into surface level closeness, without needing to involve their hearts too much. They could have treated everything as part of the job. But they didn’t choose the easy or convenient path. Instead, they chose to treat each other as true partners, people who would walk this journey side by side, trusting one another not just professionally, but personally, as someone who would slowly become an important and steady presence in each other’s lives. Knowing how phi Namtan treats Film makes that choice feel even more meaningful. She could have taken steps ahead, could have led or pushed if she wanted to, but she never did. Nothing about her actions feels rushed or performative. Everything feels genuine, gentle, and sincere. She doesn’t cross boundaries or demand anything. She simply gives care, reassurance, and consistency, and then waits patiently, allowing Film the space to open up in her own time. When I learnt about how much Film has struggled before this pairing, her hesitation feels completely understandable. Especially when she’s an introvert, and trusting someone, truly letting someone see you would takes courage. It’s not something that can be forced. And yet, with namtanfilm, you can see how phi Namtan slowly and steadily reaches out, never overwhelming her, just offering warmth and safety little by little. And we can see the moment when the cat finally feels safe enough to lower her guard. This goes beyond a pairing or a ship. It feels like watching two people with real emotions, real fears, and real vulnerabilities slowly learn how to exist comfortably in each other’s presence. You can see the shift in Film, from being cautious and reserved, especially with physical closeness, to becoming relaxed, playful, and at ease. And it feels like it’s not simply because she allows phi Namtan to reach her physically, but because phi Namtan reached her heart first. Ngl now Film seems brighter. She laughs more freely, moves more lightly, and carries herself with a softness that feels lighter. There’s a sense of peace and happiness around her that wasn’t always there before. And it feels like so much of that comes from knowing she isn’t standing alone anymore, she has phi Namtan beside her (crying a river)

tata

17,698 görüntüleme • 8 ay önce

CLIP 1 ​When I talk about this 30th anniversary, I wrote about my feelings in a note for my new album, SHOOTING MY LOVE. Looking back, there have been so many things that have happened since I was a child—when I first started this career and thought of this as such a special kind of life—to now, when that life has become so natural that it feels like breathing, and has come to make up such a big part of who I am. ​It’s been such a long journey, and I feel like I’ve finally reached a really wonderful moment in my life. For my 30th anniversary, I feel like I’ve reached a time when I can do something special—not just something I want to do on my own, but something that you can all enjoy and celebrate together with me. ​It feels like I’ve arrived at a future that is even better than the one I imagined when I was young… Actually, I have to sing after this, so I can’t cry. Really. If I cry, my throat will close up. That’s why, even while watching the congratulatory video earlier, I was trying my best to hold back my emotions, thinking that I could always watch it by myself later. ​I’m so grateful that I’ve arrived at a future that is even better than the one I imagined as a child. I honestly never imagined this. When I had my very first fan meeting, the ‘Binkan Tour,’ I only sang three songs. I truly never imagined that, just a few years later, I would be here celebrating a day like this in the form of a concert. And I never acted with the expectation of receiving awards. The things I once thought would happen ‘someday’ have been given to me in a way that is far more wonderful than the future I had imagined. So, right now, I’m just incredibly grateful. ​CLIP 2 ​I sincerely want to thank everyone who stayed until the very end and shared this time with me. Even though there were so many other performances happening over the weekend, and even though a fireworks festival was drawing a crowd of one million people, you still chose to come and see me. Thank you for making the time for me. And thank you as well to everyone watching this video. ​How long will I be able to continue being together with BINGOs? When we started BINGO 1st generation, I began it with such a happy heart. But around the time of the 3rd generation, I found myself wondering quite often, ‘How long will I be able to continue this?’ And when we were preparing for BINGO 4th generation this time, I also honestly wondered, ‘When would be the right time for all of us to say goodbye while we’re still happy together?’ Because, you know, I’m getting older, day by day and year by year. ​Even so, I want to tell all of you how incredibly grateful I am for the love you always send my way. Thinking of all of you, whenever I felt myself becoming a little complacent, I wanted to make sure I would never feel ashamed in front of you. So I pushed myself even harder. That was the kind of year I had, with those moments continuing day after day. I’ve always worked hard, but this year, as I celebrated my 30th anniversary, I was especially grateful to be able to share two projects with you because you wanted to celebrate this milestone with me. And I’ll continue preparing and working hard throughout the rest of this year so that I can share two projects with you next year as well. ​This universe that we created together, this world called ‘Euniverse’—that may be how this fan concert got its title, but my world will continue to expand. I hope you’ll continue dreaming that dream with me. Nothing more and nothing less—I just hope you’ll keep the same feelings you have now for a long, long time. ​And finally, Mom, Dad, and Oppa, thank you. Ever since I began living a life that was different from everyone else’s, from when I was a child, it was my family who became the foundation that allowed me to grow up well. Thank you so much for coming today. I hope everyone finishes this year well, and let’s meet again next year with happy hearts. Promise me. 🤙

박친놈

16,843 görüntüleme • 23 gün önce

Okay! WAN 3.0 let's go! Whenever I test a new video model, the first thing I always do is test how well it handles language nuance. And yup, WAN 3.0 did it pretty well. I tested it via Venice And nope, this is not sponsored content. I use my own money. I’ve always used Venice for some of my more erotic video work because it’s uncensored and awesome. As simple as that. 👍😎 The reason i quote this post because people keep asking like heeey where do you generate uncensored stuff. Only two places right now, either Venice or D-zine. So there you go! bUTTTT!!!! If there's more, let me know 👍 I guess I could say that WAN 3.0 is probably the closest model to Seedance 2.0 in terms of quality right now. For my very specific needs, I love making dialogue-driven scenes, and WAN 3.0 is absolutely fine for that. In fact, I have to say it’s much better than MiniMax H3 in some ways. But of course, keep in mind that every model has its own strengths and flaws. Unfortunately, when it comes to very precise, extremely dynamic scenes, like what I usually do with my Sari & Ploy series, especially fight scenes, it’s not quite there yet. The only other problem is that sometimes, if you’re unlucky, WAN 3.0 can produce this weird audio artifact. I don’t really know how to explain it. It’s kind of like that flanger-like sound you sometimes get when generating with Seedance. Yeah, WAN 3.0 can occasionally have the same problem, LOL 😆 But performance-wise, for my use case, especially conversational scenes, candid moments, and the kind of raw camera movement I’ve always loved, WAN 3.0 really delivers. For me personally, this is where things start to get really exciting, especially when I think about series production. I can now be much more strategic about which model I use for each type of scene. For example, I’ll still use Seedance 2.0 and 2.5 mainly for more extreme, dynamic fight scenes, while conversational scenes are something I can comfortably do with WAN 3.0. MiniMax H3, meanwhile, feels more like the experimental option. I personally think H3 is a very unique model. Maybe it’s not as powerful for conversational scenes, but it definitely has its own flavor and can produce things that feel different from the others. But you know what, I can’t help it. I really need to say this LOL. It’s funny how a model like Grok Imagine Video used to be sooo good, and I praised it a lot, but now it feels like an extreme slot machine. At this point, I sometimes feel like it’s mostly being hyped by people who just want to glaze Elon Musk. Somehow, it actually went backwards. 😅 And it’s interesting how models like Seedance 1.5 and the previous WAN versions have improved so much over time. It feels very ironic because I wasn’t even a fan of Seedance back then, and the same goes for WAN. But yeah, at the end of the day is the output quality that matters for me.
1:05

Sensitive content

Okay! WAN 3.0 let's go! Whenever I test a new video model, the first thing I always do is test how well it handles language nuance. And yup, WAN 3.0 did it pretty well. I tested it via Venice And nope, this is not sponsored content. I use my own money. I’ve always used Venice for some of my more erotic video work because it’s uncensored and awesome. As simple as that. 👍😎 The reason i quote this post because people keep asking like heeey where do you generate uncensored stuff. Only two places right now, either Venice or D-zine. So there you go! bUTTTT!!!! If there's more, let me know 👍 I guess I could say that WAN 3.0 is probably the closest model to Seedance 2.0 in terms of quality right now. For my very specific needs, I love making dialogue-driven scenes, and WAN 3.0 is absolutely fine for that. In fact, I have to say it’s much better than MiniMax H3 in some ways. But of course, keep in mind that every model has its own strengths and flaws. Unfortunately, when it comes to very precise, extremely dynamic scenes, like what I usually do with my Sari & Ploy series, especially fight scenes, it’s not quite there yet. The only other problem is that sometimes, if you’re unlucky, WAN 3.0 can produce this weird audio artifact. I don’t really know how to explain it. It’s kind of like that flanger-like sound you sometimes get when generating with Seedance. Yeah, WAN 3.0 can occasionally have the same problem, LOL 😆 But performance-wise, for my use case, especially conversational scenes, candid moments, and the kind of raw camera movement I’ve always loved, WAN 3.0 really delivers. For me personally, this is where things start to get really exciting, especially when I think about series production. I can now be much more strategic about which model I use for each type of scene. For example, I’ll still use Seedance 2.0 and 2.5 mainly for more extreme, dynamic fight scenes, while conversational scenes are something I can comfortably do with WAN 3.0. MiniMax H3, meanwhile, feels more like the experimental option. I personally think H3 is a very unique model. Maybe it’s not as powerful for conversational scenes, but it definitely has its own flavor and can produce things that feel different from the others. But you know what, I can’t help it. I really need to say this LOL. It’s funny how a model like Grok Imagine Video used to be sooo good, and I praised it a lot, but now it feels like an extreme slot machine. At this point, I sometimes feel like it’s mostly being hyped by people who just want to glaze Elon Musk. Somehow, it actually went backwards. 😅 And it’s interesting how models like Seedance 1.5 and the previous WAN versions have improved so much over time. It feels very ironic because I wasn’t even a fan of Seedance back then, and the same goes for WAN. But yeah, at the end of the day is the output quality that matters for me.

MXVDXN // DAN

322,565 görüntüleme • 1 ay önce

The media is finally paying attention to the obsession that Meg has with Prince William and his family. "Meghan Markle shares a rare video of daughter Lilibet playing with a Jellycat after William revealed the British toy is 'his children's currency'"🔥 The article reports how Meg "has shared a new video of herself gardening with her daughter, who was sporting a brand loved by the Wales children. [...]" "The popular British toy brand, which is famous for selling cuddly toys with smiling faces, is also a firm favourite among the Prince and Princess of Wales's children and Princess Charlotte posed with a toy from the brand in a 2015 portrait."👌 Indeed, the first time the Wales introduce the brand jellycat in their family, it was in 2015 with the first ever baby portrait of Charlotte. However, Meg was not in the RF yet, and it is very clear she had no idea of its significance for the Wales😏 It was last May 2025, during the BP garden party, that William and Catherine met with the late Liz Hatton's family. Her brother Matteo, gifted the Royal couple with Jellycat plushies: a 'Tarte au citron' for Catherine and William, a collector's item Pickled Onion❤️ It was then that William revealed that he wasn't the only one who'd be delighted by the unique gifts. 'My children will love these, They are children's currency,' he said."🔥 This is when it became widely reported. So right on the dot, a month later today, William's stalker decided to release a video of herself and her "daughter" sporting the british toy brand with her daughter as the Wales did for Charlotte😵‍💫 Why would children raised in America by an american mother and a girl who has never been nor lived in the UK, play with British brand toys instead of American brand toys?🤡 EVERYTHING about Meg's "children" is always cosplayed from the Wales children🤔 It is very clear that Meghan suffers gravely from imposters syndrome and is obsessed with Prince William's life and his family because they are the Royal standard. She wants to FORCE a 'Royal British identity' in her american born and raised "children" that simply does not exist🔥 It is almost as if, somehow in her donkey head, she thinks that if she cosplays the Wales and their family successfully, Then the world will see Her and her family as "Real Royals" instead of the "Temu celebrity wannabe" they are seen as..🤷🏽‍♀️ To do so, Meg has cast herself as "Catherine", she has cast her daughter as "Princess Charlotte" Her son, cosplays either of "Princes George or Louis" and she has cast Harry as "William"🤡 And you can see it over and over again: Everything William and Catherine are reportedly doing as a couple, Meg announce she is doing it with Harry; If the Wales children are losing teeth, her children are also losing theirs that same week😂 If they love gardening, baking and the outdoors, she announces her children do as well; William says he enjoys a movie, meg says she enjoys the same movie too; William plays mario go Kart, Meg reference Mario go Kart and paint herself as Princess peach😂 Catherine cooks bolognese for William, Meg says she enjoys cooking it for Harry; William sports a bracelet made by Charlotte; Meg post a video wearing a similar bracelet made from lili; Charlotte plays with jellycat toys, Meg post a video of lili with jellycat toys..🥴 More to the point, the only dates that matter to her are William's birthday, his mother Diana's birthday, Catherine's and their children's birthdays as well as their engagements dates; Meg plans all her releases around those dates obsessively🤡 This is Pure Psychotic mental illness on display👌 Well and so, Harry will continue to be a very resentful and bitter manchild because he knows full well that even in his marriage, he is "William's spare"..☕️

Canellecitadelle

142,599 görüntüleme • 1 yıl önce

There are ENDLESS things to do with land. Nature is beautiful but nature also has a way of hiding even more beautiful things (via overgrowth). Once you own land, the work never stops. Here are the top 5 things I do: 1) Explore it - even small pieces (5-50 acres) can take months of walking it to find all the cool things it has to offer. 2) Maintain it - sure, you could pay someone to clear brush, grade a washed out dirt road, haul gravel (and I’ve surely done that some), but you won’t get a better sense of fulfillment than by doing a lot of the work yourself. There is something about a good day of hard manual labor that gives you a sense of accomplishment. It’s almost like you’re tapping into what your ancestors did in order to just survive. 3) Hike it - Especially true on hilly or mountainous land, I’ll get up each morning and walk DOWN the mountain and then back up. That gives the most hardcore gym in the world a run for its money. 4) Clean it - As I mentioned at the start, beautiful things that naturally occur can hide even more beautiful things via overgrowth. In the Smoky Mtns, large formations of grandiose slate rock get hidden by various trees/brush over the years. Cleaning all that 15-20 yr small overgrowth of pine or oak to reveal the really cool blueish slate rock formations that have been there for millions of years is extremely fulfilling. It’s like you discover a Van Gogh painting in an old attic. The dust, dirt that collected on it “naturally occurred” from it just sitting there, but wiping it off reveals something extremely majestic. 5) Meditate - when you explore your land, you’ll naturally just find your favorite spots to sit and pray/ponder/meditate. I’ve found a few spots on my acreage overlooking some insane views of the mountain range and I’ll just sit on a rock for hours watching red tail hawks screech as they fly by, watching eagles fly over my head and just think “Man, this is what life is all about, how could have have been so foolish chasing so many other unfulfilling things for so many decades”. (Video is from yesterday of my buddy Jimmy and me clearing out some small pines that were hiding some amazing rock formations)

BowTiedBroke

224,739 görüntüleme • 7 ay önce

I made this product launch video over the weekend with just prompts It's all vibe coded There's something you should know, though: Like everyone else, a few days ago my timeline started getting full of videos like this when Remotion launched their Claude skill, so I decided to give it a go I was captivated by all the examples, so I started like everyone was saying: "just write a prompt" I typed the prompt, and it created an extremely bland, untasteful, stock-looking video 10 prompts in and it was not getting better. It was very, very bland. But at least it was something, so I kept going at it I ended up spending my entire weekend on this, 2-3 days of work. Only to realize my original reference videos that inspired me to get started were all fake Everyone was outright lying about their results. They all claimed "I made this with just one prompt", but it was just bait, they didn't really use Remotion or code at all, it was just a normal, human-made motion video Then you expand the X post and read the replies and they're all like "haha joke" in the comments, but their main post already got 1.5 million views and bamboozled everyone who didn't read further And this is a problem: when a viral trend happens, these posts flood your timeline, and you only realize that they're all noise and bait (and that they haven't even used the tools they claim) when you click through the post and read its comments. But 90% of people (like me, initially) just see the post on their timeline while scrolling, and assume it's all real. You don't go in to check every single post you see: you just like it, or save it for later, and carry on with your day, thinking what you saw was the real thing, and that it's all outstanding results, and that motion designers are really done And it's so anxiety inducing, because everyone is hyping their results, but most of it is just not true. I have stopped reading X lately because going in makes me so anxious, everyone is claiming extraordinary outlier results just for the views and clicks, and you feel like you're lagging behind and you're not good enough because you don't get those results So for this video I decided to actually take the tech out for a spin, and see what results I could really get out of it I used Remotion and Claude Code 4.5, but contrary to what everyone was claiming, this video was not "just a prompt". It was fully vibe coded, but it required much more than a prompt. It was multiple days worth of work Here's what I learned: - Making vibe coded videos with Remotion is ~10-20x slower than building app code. I've been wasting my Claude limits on this video - Everything takes a lot of manual work and reprompting. You often need to go frame by frame correcting tiny things - It makes very silly mistakes - Even Opus 4.5 has very very limited knowledge of spatial / visual things. It doesn't understand well z-indexes, layers, compositions, proportions, temporal coherence, etc. Claude Code feels extremely dumb when creating code for Remotion videos, which surprised me a lot, beacuse I had been mind blown by how incredibly well it worked with my Ruby on Rails SaaS codebases - You need to have some design knowledge to adjust things manually, you need to ask for exactly what you want, in the technical jargon it expects. You can't just say "make this more beautiful" or "animate this better" because it just creates slop - Right now vibe coded videos are promising, but I think I could have done this video faster just by doing it manually in After Effects. It really took that much work - If you have a creative idea for something you want to animate, it takes multiple hours of back and forth prompting to create just one or two seconds worth of **good** animation - Tip: PARAMETERIZE everything! It tends to hardcode magic numbers everywhere in the code, so if you change something earlier in the video timeline, everything else breaks. You want to essentially be creating "key frames" with code by telling it to parameterize every frame where something important happens, and calculate the rest of the keyframes based off that. This comes in handy when you need, for example, to adjust keyframes to match the music So in summary: vibe coded videos are promising, but right now it only works for very stock-looking videos unless you put in a ton of effort Maybe actually useful for 1-2 second web animations though, I'll try that next It will obviously get better, this feels like the quality of code generation in 2023-2024, you need to hold its hand and correct it at every step along the way. But even if video code generation was better, you would still need someone with motion design knowledge to at least set the creative direction, lay out the overall script and composition, etc. It's not completely hands-off unless you want slop And a word on caution: especially here on X, there's 90% hype and 10% reality, nothing is what it seems. Do not believe what you see online, people are constantly baiting and then just laughing it off in the comments

Javi

313,364 görüntüleme • 8 ay önce

Recently I’ve found internal healing & peace from all the negativity of politics and constant vindictive attacks from people in my life through writing & singing original music on my piano and guitar. Am I good at this? Not really. I’ve always been subconsciously avoidant of singing / playing the last few years, especially publicly because I’m not naturally gifted musically and didn’t start playing instruments until I was 22 years old, a little late to develop real talent. But like most people it sucks because I love everything that goes into composing music and always wished I could create songs that people could enjoy one day. So rather than continue to let the hate I get for sharing my hobby with the world prevent me from reaching a goal I’ve always held deep in my heart, I recently decided to stop making excuses & start regularly uploading clips on my personal social media to create a public video diary of my progress. Posting these snapshots regularly here of my musical journey is helping me as a public figure who faces a lot of online hate and targeted attacks by some of the nastiness people on planet earth, to continue to stay dedicated to evolving my skills (or lack thereof) all while training myself to not let public opinion and personal discouragement over my skill level stop me from one day making music from the heart whether it’s well received or not. While I agree it’s a little cringey in these beginning stages and it seems to be getting the exact negative response I expected, it’s going to be really cool 1-2 years down the line to be able to look back on these videos when I improve due to all the practice and be able to remind myself that it was worth it. I’m not sure where this is headed and I have no intentions of switching careers or making money from music, but one day I hope to teach my sons how to play piano / guitar and be able to be an example that you don’t have to live in a box artistically as a man. That’s why I also am pairing the videos with long captions. It’s not just about the music itself but seeing where my mind was when I posted these reels to track how outward expression relates to my inward thoughts.

ELIJAH SCHÄFFER

23,681 görüntüleme • 1 ay önce

George Lucas on how he had to reluctantly write the screenplay for 'American Graffiti' (1973) & the confidence he gained from the movie's success: "When I was doing 'American Graffiti' (1973) I was still struggling with my ‘I don’t want to be a writer’ syndrome. I had some good friends of mine that I wanted to write the screenplay, but it took me like two years just to get the money to do a screenplay. And I got a little tiny amount of money and—which I had to go actually to the Cannes Film Festival to get on my own. So finally I got this money. I called back and I said, you know, “I got the money. We can start working on the screenplay.” And they said, “Oh, we don’t want to do that now. We’ve got our own low-budget picture off the ground and we can’t write it.” I said, “Oh no.” I said, “What am I going to do? I am in Europe and I’m not going to be back for like three months and I want to get this thing off the ground.” So they recommended another student from school that I knew pretty well. I had a story treatment that laid out the entire story scene by scene, so I called him over the phone from London and I said, “Do you want to do this?” And he said, “Okay.” The person I was working with at that time as a producer made a deal with him for the whole money because there wasn’t very much. It was so tiny that he could only get him to do it for the whole amount of money. When I came back from England, the screenplay was a completely different screenplay from the story treatment. It was more like 'Hot Rods to Hell' (1967). It was very fantasy-like, with playing chicken and things that kids didn’t really do. I wanted something that was more like the way I grew up. So I took that and I said, “Okay. Now here I am. I’ve got a deal to turn in a screenplay. I’ve got a screenplay that is just not the kind of screenplay I want at all and I have no money.” And, I spent the very last money I had saved up to go to Europe to make the deal, so I had nothing. That was a very dark period for me so I sat down myself and wrote the screenplay. After I did 'American Graffiti', and it was successful, it was a big moment for me because I really did sit down with myself and say, “Okay, now I am a director. Now I know I can get a job. I can work in this industry, and apply my trade, and express my ideas on things and be creative in a way that I enjoy. Even if I end up doing TV commercials or something, or I fall back into what I really love is documentaries. I’ll be able to do it. I know I can get a job somewhere. I know I can raise money somewhere. I know I can do what I want to do.” That was a very good feeling. At that point, I’d made it. There wasn’t anything in my life that was going to stop me from making movies." ('‘American Graffiti’ at 52: A Sentimentally Affectionate Look at America Before the Collective Loss of Innocence', Sven Mikulec, Cinephilia & Beyond)

DepressedBergman

56,916 görüntüleme • 9 ay önce

Since I joined Cognition I've been obsessed with learning how our eng team uses Devin themselves If we are building the best coding agent + we have the most cracked engineers + we've been fully AI-pilled from day one... it stands to reason that there is a lot to learn by just watching our technical staff work And yes there are a lot of tips & tricks. I recorded a video talking about my favorite... Agent Fan Out - asking your agent to break down the problem, spin up 10 more agents in parallel, and combine their results This is something I've seen everyone do - from our model research team spinning up 100 Devins to examine eval logs - or our product team using 5 child Devins to try out 5 different alternative implementations of the same thing If engineering is cheap and easy, why not build the product 10 times and choose the best one? Think of it in a master/slave context: Master Devin -> 10 Slave Devins -> Master Devin pulls their results There are two reasons this is useful 1. Agents are smartest when their context is small and their task is small & precise. Context windows are finite and too much becomes distracting 2. Agents are good at helping you break a large problem into independent & parallelizable chunks of work Every Devin is its own VM/computer so this also is just a great way to move faster. I've done a migration from React Native to Swift by having Devin break it up into 6 pieces then spin up new Devins to work in parallel In the video I build a greenfield project and try my best to show off this agent fan out concept. I also threw in a few other tricks that I've seen my coworkers do: - Let Devin write its own prompts (especially for creating child Devins). It's way better than us humans - Do tons of things at once. You should be absolutely frying your attention span. Your job should just be babysitting 38 different Devins - Don't be a blocker. Before letting the agent work I make sure to tell it to ask me any questions that would fill in ambiguities. Give your agent all the information it needs (and then some more) so that it can just cook without stopping to ask you questions every few minutes - Let Devin test itself. Integration sanity tests are pretty much solved Hope this is useful!!

Jared Zoneraich

131,907 görüntüleme • 3 ay önce

REBECCA AT AMARIN TV #PraewTalkTVxBecky [AI Translation/EN] 🎤: If you had to rate yourself… from when you first acted with P’Chompoo and worked with P’Sunny, to now playing Nanno—do you feel like your acting has made a big leap? 🧚‍♀️: In terms of ability, if we go back to when I was 17 or 18 and filmed *TharnType*, I honestly didn’t know anything. And my Thai wasn’t good either, so I understood even less. So I think I’ve improved a lot. 🎤: You’ve grown a lot. 🧚‍♀️: Yes. I always say I’m not someone who’s naturally talented… but I’m someone who works very hard and has a lot of patience. I put my whole heart into everything I’m given to do, no matter what the outcome is. 🎤: And now you’ve stepped into a new stage—becoming the CEO of Becky Entertainment. Tell me, why did you suddenly decide to be a CEO, to be your own boss? 🧚‍♀️: Because when problems happen, you have to act quickly, right? Everything needed to be reorganized and reset. So I started Becky Entertainment, and it feels really good. I can be in control of myself, stay with my own team, and push myself toward my dreams—whether it’s acting, singing, or fashion. 🧚‍♀️: Yes, and my team has to be people who genuinely love their work. I don’t just hire anyone. You have to love working like I do—maybe even more than me. The passion has to match. Otherwise, if you don’t push each other, how can you keep going? I want everyone to grow together. 🎤: As a 23-year-old CEO, what’s the most challenging thing for you? 🧚‍♀️: Oh—like I said, I have to make decisions myself, right? And once I make a decision, I have to take responsibility for everything that comes with it. Even though I’m still young, I have to carry whatever happens afterward. I have to be ready to solve problems, or decide what the next step is. Some decisions might not be great, some decisions turn out great—and that’s amazing. But you only know by trying. 🎤: That’s good. It’s made you grow into a more mature person. 🧚‍♀️: Yes. I really tried new things. 🎤: You have to believe everything that happens in life is good. If Becky hadn’t faced setbacks that day, maybe you wouldn’t have pulled things together so quickly, and you wouldn’t have grown this fast. 🧚‍♀️: Truly. That’s a fact. 🎤: Right? Did your mom encourage you? 🧚‍♀️: Yes. My dad, my mom, my brother—and the dogs. The dogs too. 🎤: The dogs too. 🧚‍♀️: During filming, they were a really good emotional support—especially when I came home. 🎤: Very healing. 🧚‍♀️: They wait for us, and then I go hug them. I don’t know if they really understand, but I feel like they understand what we say. 🎤: I believe that too. Maybe other people will think we’re talking nonsense, but I think—yes, they understand. They get us. Even if they can’t answer, it’s like they’re listening to us vent.

alimiaomiaomiao💛🪽

18,678 görüntüleme • 7 ay önce

First Impression About Neverness To Everness CBT This will be a long or short one and I mostly have plenty of good to say about the game so far and some bad. First I want to get out the way: Graphics In short, we already know its good! But this is definitely playing some part on performance on my end and it wasn't entirely bad experience at all just some fps drops here and there but its playable and 90% of time it was smooth so the performance issues is a easy fix (apart from some I've seen have already started having crash issues so it'll be different for all of us depending on your specs) I'm well in range of the specs so if I'm having some small issues that mean whoever has worse specs will have it worse. Performance/Optimizing the game etc is not something that should be ignored anyway and most of the time developers of recent time feel like they don't care about improving it, I hope NTE by release or during the test will fix the issues by then (crash problems etc + its day one of the test anyway) Second: Combat Just like wuthering waves, the games combat is fun (I still think it can benefit more on having more effects/impact frames etc to really nail the combat experience...) I know people have compared some characters to WuWa characters as "plagirism" but most part alot of characters in the game have their own charm and uniqueness to the combat The boss enemies also may have some unpredictable patterns and can put alot of pressure or aggression on you but isn't exactly too hard thankfully! But its still great because I like how fast pace and intense the fightings are when your in the boss fights Common enemies don't have much going on for them. Third: Story Unlike Genshin and Wuthering Waves the story for NTE or Neverness to Everness is actually more "Human" one of my viewers described it as and I actually agree, I'm not saying WuWa nor Genshin storytelling is bad but the way NTE tells its story is more morden and you can easily be engaged with it and understand everything clearly! The story is also pretty goofy and just like zenless they have great animations and (VERY) expressive with their animations which makes for great overall experience and I prefer this storytelling the most out of other games. (this is a personal preference) The gacha system is some sort of board game but the game gacha is F2P friendly?(For now for what I've seen) and there's no 50/50.. I was also almost able to max out alot of characters that aren't S rank in almost a day too Thats all so far, I'm still experiencing more as I go but this sums up my 5 hours so far into the game on stream and would love to see y'all in the next stream tomorrow. After I reach 50 hours or more I will do a video in conclusion about the game and what more I would love to see. TDLR: The game is good/great don't worry, just some small stuff that can make it better or some stuff that need fixing (despite the combat plagirism drama that was going on)

Aruzien

55,067 görüntüleme • 1 yıl önce

Let’s Review Minnie Ntuli ‘Unfiltered. Unscripted. Unreunion.’ Official Statement. To be honest: Minnie Ntuli choosing to not attend the reunion is okay if thats what she thinks, but how you go about dealing with the mess, sharing your story & being ‘vulnerable’ is so important. This is why PR is so important & dealing with a situation is so key. Let’s talk on the set up of the whole episode - immediately, you can see that the goal that its more about her than sharing & being real. 1. She should have gotten a host - we know & who won’t align the questions towards her but be real & raw especially because it ought to be ‘Unfiltered’. Perhaps ask Lungelo from ‘Engineer Your Life’ for a special episode. Infact, get my good friend Mbuyiselo to interview her. Even me, I would have done a great job. The whole hiding the interviewer & the cam just being on her gave a very weird feel. 2. The subtle gaslighting or not fully accounting on her parts & speaking about the events from beginning to end is so like ‘Why we here?’ I do believe that perhaps after she watched; she felt bad but I don’t feel like she is being fully honest & always subtle blaming edits. And the host is not being real & already on her side. The truth is Minnie was intimidated by Londie cause they both have strong personalities, & have that ‘Mean Girl Energy’. This was the beginning of the rage. Minnie likes ‘being deep’; Londie knows her power. Minnie successfully used that energy on Precious & pushed Precious to the side. It didn’t work on Londie cause besides her being often sometimes a bully, Londie has presence; an undeniable Aura, you can’t ignore. Minnie couldn’t handle that If Minnie standpoint is ‘I am here to apologize, I have reflected, etc - she should have gone to the reunion & said all of this on the reunion. The moment she does reads the apologise to Londie, it’s seems genuine & emotional - I wish she went to reunion & looked at Londie & said all that to her. Minnie’s host is such a Minnie fan 😭 that ‘Aww man’. Minnie dropping that she wrote the letter to Nonku & moving on like she didn’t drop a bomb 👀. Lastly, Minnie being interviewed on her own channel like she was on a different show is a strategic move to get numbers but it was weird & brings a-lot of questions. When unseen footage drops on the reunion, Minnie might regret how she chose to deal with all this - especially now that Precious is also on the reunion. I repeat - having PR team or consulting is so important - instead of dealing with things amateurly. Love Kgotso Hope Lekau #MinnieNtuli #RHOD #RHODurban #RHODurbanS5

Kgotso Hope Lekau

151,660 görüntüleme • 1 yıl önce

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

🎮𝙆𝙖𝙞𝙮𝙖🎮

100,729 görüntüleme • 4 ay önce

Day 17 of tracking my formally registered footpath complaint. I didn't want to post this video. I have been sitting on it for more than two weeks. The whole point of filing the complaint formally was to go about this process via the official channels that have been built for this exact purpose. My assumption was that BBMP Sahaaya was built for the convenience of the people of Bengaluru. But the last 17 days have revealed to me that it isn't working as intended. Countless people have replied to my posts saying, "I filed a complaint on the app and it was closed without explanation and without action taken." Stuff like potholes. Broken footpaths. Encroached pedestrian infra. Burning of trash. Piles of litter. Maybe some of these get resolved. I have not seen the statistics. Maybe the city is up to its neck in grievances and simply doesn't have the manpower to tackle them all. I love India. And I know that videos like this one do not paint the country in a positive light. But I also think it's important to recognise areas that could benefit from improvement. If they aren't highlighted continuously, it signals that everyone is ok with this reality. It signals that this is fine, that it's normal. And it isn't. This is not normal, nor is it ok. This is an apocalyptic level of deterioration. This broken infrastructure is a total embarrassment, not just for Bengaluru or Karnataka, but for India. And this didn't happen yesterday. This footpath broke a long time ago. It has been sitting like this for months. This is just one example of hundreds of thousands of spots like this. India has so much potential. But it's being held back. Its growth is being stunted by inaction and sluggish responses to issues like these. India is being held back by apathy. Honestly, my hope was that I'd be able to use the footage in this video for a before/after video, showing the improvement the city made when they came in to fix the footpath after receiving my complaint. I really wanted this to be a positive story! And I still intend for it to be, it's just taking way longer than expected... As many of you know, on Day 15 the case was closed with a very unsatisfactory fix. I feel that the bare minimum was done. Just enough work to be able to close the case. But nowhere near enough work to actually make the footpath walkable for pedestrians, especially people who are differently-abled, elderly, or parents pushing strollers. I am still optimistic that this will be resolved. I will keep highlighting the status of the grievance each day until it's fixed.

Caleb

46,385 görüntüleme • 7 ay önce

Solon Lee (Producer at Kuro Games): Thank You for Playing My Game "Wuthering Waves: Exploring Game Creation Under Unreal Engine." Interview by Nvliu66 When you think of Unreal Engine, what comes to mind? A few days ago, at the Epic Games Shanghai office, I met the producers of Clair Obscur: Expedition 33 and Wuthering Waves. Both games are developed based on Unreal Engine, and they shared the stories behind their game creation. My biggest takeaway was that while a great game stems from a producer's emotional expression, its realization relies on the "escort" of technology. Let's return to the interview scene and listen once more to their unique insights on game development. Wuthering Waves and Unreal Engine Bill Clifford (VP and GM of Unreal Engine at Epic Games): With Wuthering Waves, they used many complex artistic techniques to present this anime style, and it's truly outstanding. They are among the first companies to create a role-playing game in an open world that is also cross-platform, which is another incredible feat. They introduced console-level graphics and combat systems while maintaining a consistent update frequency. Furthermore, as they adopt and integrate new Unreal Engine technologies into the game, the experience is continuously enhanced. It’s a truly inspiring success story. Solon Lee (Producer at Kuro Games): We have grown alongside the updates of the UE engine, including the release of UE5. Throughout the process, we’ve been able to learn from UE’s updates. When UE5 was released, it introduced many new technical features, especially ray tracing. Everyone currently praises the ray tracing effects in Wuthering Waves, which is actually due to the continuous updates of the engine. We found those highlights and ported them over to UE4.26. During this process, our engineers were learning the logic of the engine, following its updates, and developing an engineering mindset and a way of creating visual effects. So, my biggest personal takeaway is that choosing a top-tier engine doesn’t just make the game better; it makes us better in the process. "Punishing: Gray Raven" was developed on the Unity platform, while "Wuthering Waves" is based on Unreal. What was the reasoning behind this change at the time? Solon Lee: Psychologically, we don’t have a heavy dependence. We don't feel that just because we've used Unity, we must continue using it. We are a bit more pragmatic. When we were about to start Wuthering Waves, we clearly knew we wanted to make an open world. UE obviously offers more support for open worlds. We felt that "standing on the shoulders of giants" to make a game was definitely a more practical decision. At that time, we could also sense that most engineers in the industry had an aspiration toward UE. "Wuthering Waves" has been live for a year and a half. At this stage, could you use a short summary or a few words to introduce "Wuthering Waves" to the players? Solon Lee: Wuthering Waves is a game that strives to continuously create resonance with players. From the excitement and design of the action to the scriptwriting and performances, we strive to find "highlight segments" or moments in every version that can trigger internal resonance, touch the heart, or make players "scream" with excitement. This is actually a creative consensus our team has slowly formed over the past year. When we find that moment in a version and we ourselves "scream" for it, we feel that there is a high probability that when the version is released, it will be recognized by the users. Because the most important thing about a game is that it must be fun, as developers, we often think about what kind of game qualifies as "fun." What is a "Fun" Game? Solon Lee: One point I can think of right now is that the rules should be as simple as possible. As soon as you start, after two slashes or casting a skill, you should feel, "Wow, that was so cool! I want to do it again! Wow, so cool!" Specifically for action games, the "fun" is often hidden in very small granularities. For example, if you compare two different games where you are just running and jumping, the running in some games feels fun. Why? It might just be because the "grip" is better, the animation swing feels better, or it gives you a sense of gravity or momentum. Whether a point in a game is fun can be subjective. For me, there are a few games that have had a significant influence on my work. One is definitely NieR; when we were making Punishing: Gray Raven in the early days, we were very inspired by NieR. When Devil May Cry 5 came out, it gave us a lot of new inspiration for our combat system. Death Stranding is indeed one of my personal favorite games from recent years. When Elden Ring was released, it also gave us a very strong impression and touched us deeply. The project for Wuthering Waves started in the first half of 2020. At that time, there were very few open-world action games on the market because most action games back then were stage-based (linear/hub-based). All excellent action games required very tight level design. Later, Elden Ring came out, and experiencing it gave us strong resonance. We felt that action games definitely have potential in an open world, and we believe it should be that way. A Message to the Players Solon Lee: I am truly grateful that so many players like Wuthering Waves. It is because of everyone’s love whether it's encouragement or criticism that we are given a lot of motivation to maintain our continuous passion to make our game better. I believe the only way we can give back to the players who like Kuro and Wuthering Waves is by producing better and better versions and content, and making more and more great games. Happy New Year, and thank you for playing my game. translated by Xu #WutheringWaves #WuWa

Naru

55,609 görüntüleme • 7 ay önce

new interview of #zhanglinghe with CCTV Dramas for #Overdo 💬🔥 I really, really want to experience dramas with different professions. I feel that through playing a character like this, I can experience some things about that profession. This experience came after I played He Suye. Because, to be honest, before I played He Suye, I didn't really understand traditional Chinese medicine. But after playing He Suye, I gained a certain understanding of Traditional Chinese Medicine (TCM), and it also aroused a certain amount of interest in me. After that, in my life, the words TCM actually appeared frequently. So I feel that if I act in a drama about another profession, perhaps I would also gain some knowledge, understanding, and learning about that character's profession. (talking about documentary🌱) When filming a drama, you are in the character, and there is a script. You freely perform within a limited range. But a documentary is not like that. A documentary is me, Zhang Jiawei myself, going there. Although I hadn't touched that world for a few years and the memories had faded a bit, rediscovering that old passion felt completely different from acting. Filming a drama is about emotional expression, but in the documentary I participated in, I entered into their work. It was like the happiness I get from opening my computer every day, or opening my Lego and assembling it. The source of this happiness is different. I just like the process of assembling things. Whether it's assembling a computer or assembling Lego, the process of assembling, the hands-on process, makes me produce that kind of dopamine. I like to take finished products apart to see what's inside and then put them back together. It's a genuine hobby of mine; whenever I see a finished product, I find myself asking questions: How does it work? How does it light up? How did it end up functioning the way it does? All of these are unknown to me. I just like exploring unknown things. So, in this aspect, making documentaries gives me more happiness. Before, I always said, "Do a good job as a good actor." Actually, this sentence is very broad. For me now, I feel there are many things I can do in the future, especially recently after I became interested in photography. I discovered that these two words, "performance", are not merely an actor's emotional expression in front of the camera. There are many things that can assist these things, such as lighting and cinematography. Of course, first of all, as an actor, I have to do my own job well. Secondly, I am very willing to study some other departments. After completing a good performance in a production and taking on some responsibilities, if there happens to be a possibility in the future, I can also try some other departments. Of course, this doesn't mean I want to change careers 😂 I am interested in all of them because they are all the things I come into closest contact with around me. I have my own standards for choosing my next role. It is about what kind of role is suitable for me at my current stage, with my current experience and my current age. I will look at what kinds of scripts. Many people will tell me to act in some mature roles. The kind of roles that, in my view, are relatively far from me. I'm not saying that I don't want to try them or that I don't dare to try them, but rather I feel that my current experience may not yet be enough to handle them. Rather than reaching for something beyond my current capabilities, I'd prefer to focus on areas where I can still grow. Solidifying my position in my current niche, honing my craft, gaining experience, and then moving steadily upward step by step. That's how I see it.

张凌赫的小核桃𖹭

14,410 görüntüleme • 1 ay önce

Very touching video between the Prince of Wales and Rhian Mannings to discuss the suicide of her husband to mark #WorldMentalHealthDay. Supporting and speaking up on Mental Health has been a decade long cause for the Prince and Princess of Wales. but for Prince William suicide prevention especially in Males has been a key topic. Watching William being so affected while discussing “suicide” reminds me of his 2017 GQ interview in which he revealed why Mental Health became an important cause for him: “If I think about my current job as a helicopter pilot with the air ambulance service in East Anglia, my first job there was a suicide and it really affected me. I have been to a number of suicides, self harms, overdoses.”💔 When asked why did that affect him so much, Prince William replied: “Not just the person who lost their life, but the people they leave behind. One of the stats I was given was that, just in the area we cover in the east of England - my base is in Cambridge - there are five attempted suicides every day. Yet suicide is still not talked about. So people have the pain of loss, but also the stigma and taboo means they are sometimes ashamed even to talk about how a lover, a partner, a brother, a sister, a best friend, how they died. That stat - five attempted suicides in the East Anglia region alone - it blew my mind, I thought, "Oh my God, this is such a big issue."🥹❤️‍🩹 This is the background story that lead us to this emotional video. Losing a loved one to natural death is already quite emotional and heartbreaking. Losing a loved one to Suicide is distressing and mentally traumatising❤️‍🩹 It is a hard topic but a necessary one and it is good to see the Future King be the one to lead the way every time there is a hard topic to discuss or champion such as suicide or homelessness. This is what leadership is all about👌🏽 The film was also released to mark the launch of The Royal Foundation of the Prince and Princess of Wales's National Suicide Prevention Network. The Network is backed by more than 20 organisations and funding of more than £1million from the couple.”❤️ Prince William and Catherine are ALWAYS in the spotlight for the right reasons👌🏽 #PrinceofWales 📹Kensington Palace

Canellecitadelle

20,722 görüntüleme • 11 ay önce

One criticism I always see towards games like Red Dead Redemption 2 and Grand Theft Auto VI recently is the topic of small details. "Why does a game need so many details, it doesn't make the experience any better and takes longer to develop" While I do agree with the fact that Rockstar Games development schedules in between each release keep getting longer, the fact is that when you aim for such a high level of realism in a video-game, its not about graphics anymore, its about immersion. I'm sure that if you played RDR2, you know that your horse sweating or its balls shrinking in the cold don't add much to the gameplay itself, but it makes the game feel like its real. This is precisely what sets apart Rockstar Games from other game studios, the level of immersion you get in those games is unbeaten. RDR2, a game designed for the PS4 console has a level of fluidity and immersion that I have yet to see in a video-game from any other game studio, each game mechanic seems to work flawlessly that it feels like a living and breathing open world game. Hell, sometimes you feel bad for shooting an NPC which never happened to me in a video-game before. When you're playing it, hours can go by and you don't even. In other open-world games, sometimes you can notice limitations, for example the same NPCs appearing in one object or the same scripted conversations. RDR2 manages to make that gap of a video-game and reality feel thinner, not get rid of it entirely of course. Making such a massive game filled with tons of details means that it can be can be played for multiple years after its release and not feel outdated. Its not all about details of course, when a game takes so long to develop, the stakes get higher each time and Rockstar Games has to make sure that they deliver on the story that is being told too, hence the reason why their games have always been historically good in terms of writing. Now to address the elephant int he room, the main issue is that as the complexity increases for each new release and optimizing all of these systems to work in tandem, the development time increases and we get longer periods of waiting. Is all of this worth it? In my opinion, yes. Its Rockstar Games after all, they have the budget necessary and the talent to achieve this kind of feat. Not only does it raise the bar for what is possible to do in a video-game, but it also is highly rewarding when you play the game for the first time and its unlike anything you've seen these past couple of years. When I finished playing Red Dead Redemption 2 for the first time, every new game that came out felt outdated for me. Just as technology keeps going forward, the same applies here with open world games too. What are your thoughts on this topic?

NikTek

29,842 görüntüleme • 1 ay önce