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Princess Protocol A retro cel-animation-inspired fantasy where a mysterious green portal saves a princess by handing her one last chance to survive. Reference Images: MidJourney Animation: Seedance 2.0 #RetroAnimation #VintageAnimation #DarkFantasy #Fairytale #CelAnimation #Princess #OriginalAnimation #AnimationArt

66,799 görüntüleme • 1 ay önce •via X (Twitter)

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A knight tried his best... then ran out of stamina. Good thing the princess had a Kopiko. ☕🍬 Made with Seedance 2.0 in Creatify AI Prompt: 15-second cinematic fantasy commercial. Ultra-photorealistic live action. Deadpan humor played completely seriously. Maintain the exact provided female model as the princess throughout every shot. Shot 1 (0:00–0:02) A colossal medieval stone tower stands on jagged cliffs during a violent thunderstorm. Rain pours as lightning reveals a massive dragon circling overhead. On the highest balcony, the princess in an elegant ivory medieval fantasy gown watches calmly. Far below, a lone knight rides toward the tower. Shot 2 (0:02–0:04) The knight rushes inside, abandons his horse, draws his sword, and climbs the vine-covered tower. Halfway up, exhaustion overtakes him. His hands shake, he loses his grip, and falls onto a lower ledge. He is awake but too exhausted to continue. The princess looks down at him with a disappointed expression. Princess: "...Seriously?" Shot 3 (0:04–0:06) Close-up. The princess reaches into a hidden pouch, unwraps a Kopiko Coffee Candy, and places it in her mouth. The wrapper crinkles clearly. Her expression changes from mildly bored to completely focused and confident. Shot 4 (0:06–0:10) She leaps from the balcony and sprints down the tower by wall-running. As she passes the knight, she grabs his sword. She dodges the dragon's fire, uses its lowered wing as a launch ramp, lands on its back, and defeats it with one clean strike. The dragon pauses, looks back at her, silently decides it has lost, and flies away into the storm. Shot 5 (0:10–0:13) The princess lands beside the exhausted knight. She offers him a hand. He tries to stand but collapses from exhaustion again. Without effort, she picks him up in a bridal carry and walks away. The knight looks embarrassed but thankful. The storm begins to clear behind them. Shot 6 (0:13–0:15) Clean premium product shot. A pack of Kopiko Coffee Candy rotates in slow motion against a black background with subtle golden lighting. Still carrying the knight, the princess catches another candy with one hand, unwraps it effortlessly, smiles confidently, and eats it. On-screen text: KOPIKO Stay Awake. Stay Sharp. #Creatify #aimediabuyer #aitools #MarketingTips #D2CMarketing

Maria

48,409 görüntüleme • 2 ay önce

📖THE STEP MOST CREATORS SKIP IS WHY THEIR AI ANIMATION LOOKS INCONSISTENT Consistency across clips doesn't come from prompting — it comes from the reference image. The pipeline, step by step: ▪ Start with ChatGPT Image 2 — generate a full character design sheet first, not just a single frame. Multiple angles, expressions, and outfit variations in one image keeps the character consistent across every scene ▪ Build a storyboard inside ChatGPT Image 2 as well — define each shot, camera angle, action, and mood before touching Seedance at all. This is the step most people skip and it's the reason clips look disconnected ▪ Define a color palette and lighting mood early — golden afternoon light, soft warm tones, dramatic shadows. Lock those values and repeat them across every prompt ▪ Take each storyboard frame into Seedance 2.0 as the reference image — one frame becomes one clip ▪ Write the Seedance prompt around the character action, not the scene description. The scene is already in the image. The prompt handles motion, camera behavior, and timing ▪ Keep clip duration between 4-6 seconds per shot — shorter clips give more control over pacing and reduce motion drift on character faces ▪ Match camera movement type across consecutive clips — if one shot dollies in, the next should hold or pull back, not dolly again The consistency across these frames comes from the character design sheet, not from luck. Seedance reads the reference image and the prompt together — if the reference is detailed enough, the output stays on-model. This video was created by ALOKXMEHTA 📥 tomorrow: the exact ChatGPT Image 2 prompt structure used to generate a multi-angle character design sheet like this one 🔖One article covers the entire workflow — it is pinned below, do not scroll past it.

Zentrix⌚️

14,015 görüntüleme • 2 ay önce

You don't understand... Higgsfield MCP + Claude just automated AI film making. Every single step you used to grind through to make an AI movie, you can now do 10x faster. Drop the script into Claude Opus 4.8 and say: "Here's my script. Break it into a full shotlist. Shot number, scene, shot type, camera move and the action in each frame." Now the whole film is mapped, shot by shot. - Pull your assets. Ask Claude: "From this shotlist, list every character, every location and every prop across the whole film." That's your build list. The stuff you would need to generate and give as references in next steps. - Build the character sheets. Higgsfield MCP is connected, so Claude has hands now to do stuff directly. It generates the images itself. Have the full body, back view and close up in the character sheet. One per character. Each sheet becomes the locked reference for that face. Same move for locations, generate the empty plate for each one before anyone steps into it. - Generate the frames. Feed Claude the references plus the shot and have it write and fire the Seedance 2.0 prompt. "Using the lead's character sheet and the alley plate, generate shot 4 in Seedance 2.0. Low angle, slow push-in, rain." Claude builds the prompt, calls Seedance 2.0 and the frame lands back in chat. Use a Seedance 2.0 skill to teach Claude how to prompt it properly. Now, there are 3 ways to make the shots. Pick one per scene. - Pure prompting. Fastest one. You describe the action in words and let Seedance interpret it. For consistency across a sequence, feed it a frame from the previous shot so the look carries. - Storyboarding. You hand it a panel and it matches that composition exactly. Way more control over how the shot is framed. The tradeoff is that it can introduce more cuts than you actually want. - Path Control System This is the latest technique Seedance 2.0 technique. Generate a still base plate of the scene. Draw a red line across it to mark the exact path of the movement, then describe what's happening. Seedance follows that line for the action. Also ask Claude to remove the red line when animating. This is the one for anything where motion has to land precisely. The output reads like real live action. - Lastly, generate every clip you need, then cut them together. Get it to Capcut for editing and audio design. And that's it. The pipeline that used to need a full crew and a studio can now run from one Claude chat. 2026 is gonna be wild

Rez Karim

10,951 görüntüleme • 3 ay önce

oh this will sting so much im not ready 😮‍💨 #เสน่หาวาโย *SPOILERS* :') . . . "wayo" "blew" "karel told me you wanted to see me" "yes. i wanted to see you once more. not as princess catherine... just as blew. i'm leaving for thailand" "i know. karel told me about the change in your plans. don't worry—he'll handle everything" "so... this is really how our story ends, like a fairytale with no happy ending?" catherine looked into the eyes of the woman who spoke to her in such quiet, broken voice—full of so much unspoken emotion. and in those eyes, she saw the reflection of her own shaken soul. "i'm sorry, wayo" her voice, heavy with guilt and sorrow, fell softly. she lowered her gaze—unable to look at the pain, the disappointment, the heartbreak in wayo's eyes. and part of her was afraid—afraid that her own sorrow, equally deep, would be seen. that the one who loved her most might refuse to let their story end. but they couldn't go on. there was never a path for the two of them to walk together. even if it was brief, catherine would never forget the memories, the feelings that she had never experienced with anyone else before. even if the love couldn't be. even if they couldn't be. she would carry her love for wayo quietly, within the depths of her own heart... "from now on, i want you to live your life well—even without me. and i'll do the same. i'll live and fulfill my duties the best i can" "so you can really forget everything we had?" "no matter how long, i promise i'll never forget the story and memories of phatpha and wind" "is there any way... we can go back to being wind and phatpha?" "i can't be selfish and pursue my own happiness—not when so many lives have been sacrificed. in madelin, i have so many duties i can't turn my back on. at the very least... think of it this way—when helena, the fake princess, left this world... i died in your heart, too. because phatpha is gone from wind's world... and will never return" at last, the truth wayo had dreaded came to pass. all the time she spent waiting, trying to delay the inevitable, had been in vain. she couldn't hold on to the heart she loved or the hand she once held. "you know... it feels like you just broke up with me, blew" "wayo..." "and this love... it hurts more than anything i've ever known. because i got my heart broken... without even being yours" catherine watched tears spill from wayo's reddened eyes, the pain too much to contain. her heart felt crushed—shattered into fragments just as wayo's heart. if the pieces of their hearts were scattered by the wind across this garden, no one would ever know whose heartbreak hurt more. "i love you. this will be the last time i ever say it—even if you never loved me back. goodbye forever, princess catherine" wayo bowed her head in respect to the noble princess catherine, her farewell words cutting deeper into the wounds of her heart—so deep - it was almost unbearable. but life had to go on. just like now, as she forced her weakened legs to move forward, while the princess walked away, back to her rightful place. the distance between them stretched farther with each step until it was far beyond reach. just like their hearts—never meant to walk side by side...

r (itsbecfreen_ real)

69,998 görüntüleme • 2 ay önce

They thought she'd be an easy target. They were wrong. Midjourney + GPT Image + Seedance 2.0 on Sjolt prompt A cinematic, high-energy fight sequence on a rainy overcast rooftop in a Korean city, inspired by intense K-drama action. A fierce female high school student @[Image 1](image_1) with ponytail and wrist wraps single-handedly takes on a group of male students in a brutal, realistic martial arts brawl. The scene begins with the group facing off on a rain-soaked green rooftop under an overcast sky. Tension erupts into a fast-paced martial arts sequence featuring rapid punches, defensive blocks, sweeping kicks, evasive sidesteps, throws, and grappling exchanges. The girl moves with exceptional precision, slipping past attacks, countering with fluid combinations, using agile flips, and redirecting her opponents' momentum. She slams one boy onto the rooftop, outmaneuvers another in a close-quarters struggle, lands a spectacular aerial spin, and ultimately restrains the final male student on the ground as the remaining classmates freeze in disbelief. As the confrontation ends, she calmly rises, picks up her beige backpack, and walks forward with an unwavering, determined expression. Dynamic cinematography includes handheld tracking shots, low-angle action perspectives, tight close-ups of intense expressions, and impactful slow-motion during decisive strikes and acrobatic moments. Wet rooftop reflections, gusts of wind through her hair, subtle bruises, realistic sweat, moody gray lighting, cinematic color grading, detailed environmental effects, ultra-realistic live-action style, 4K, film-quality visuals.

Sharon Riley

91,832 görüntüleme • 1 ay önce

Grandma and Grandpa Duo Together 😎 ChatGPT Image 2+ Seedance 2 Creation in Magnific Editing app - Capcut INTENT: Create a whimsical magical-adventure sequence that begins with playful curiosity and discovery, briefly escalates into supernatural danger when one student is swept into a living paint current, then resolves with a clever emotional rescue and uplifting ending. STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, painterly fantasy environments, clean readable forms, magical brushstroke textures, soft cinematic lighting, colorful atmospheric depth, polished animated-film finish. WORLD: a living fantasy painting world where landscapes, oceans, clouds, and structures are made entirely from moving paint strokes and sketch textures. Wet brush marks ripple across the environment, floating pigment drifts through the air, and drawn lines can physically reshape the world in real time. REFERENCES: Use the provided previs storyboard page @[storyboard_image] as the main reference. Do not treat the page as one single image. Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity. Use the @[character_sheet_image] as characters reference. VISUAL APPROACH: Match the storyboard's spatial variety and emotional pacing. Prioritize readability, screen direction, and continuity of action across beats. Keep visual motion calm and intentional rather than restless. Preserve the playful exploration energy during the beginning, then gradually shift into suspense and urgency once the magical paint current appears. The painted world should constantly feel alive — brushstrokes flowing, paint rippling, sketch lines forming dynamically in space, and environments subtly reshaping themselves organically. CAMERA FLOW: Wide establishing shot inside an art studio as two students discover a glowing magical painting. Tracking exploration shots through colorful painted landscapes and moving brushstroke terrain. 3/4 suspense angle as one student accidentally approaches unstable ocean-like paint strokes. High-angle danger shot as the student slips into a giant flowing paint current and gets swept away. Medium action shot as the second student realizes sketch tools can alter the world itself. Dynamic low-angle rescue sequence as glowing hand-drawn bridges and ramps rapidly appear across the moving paint river. Hero rescue moment as one friend grabs the other moments before disappearing into the massive paint wave. Wide emotional payoff shot as the magical world calms, sunlight returns, and the newly drawn paths remain across the landscape. LIGHTING: Warm magical gallery light at the beginning. Bright fantasy color palettes during exploration. Stormy blue paint turbulence and dramatic contrast during danger. Soft golden painterly sunlight during the ending. MOOD: adventurous, playful, magical, emotional, suspenseful for a brief moment, then uplifting and triumphant. ANIMATION FEEL: Expressive family-animation energy with cinematic staging, strong silhouette readability, emotional body language, smooth environmental transitions, and visually clear storytelling designed for a short-form animated sequence. Prompt with Image style inspired by Kōda

ANKIT PATEL 🇮🇳 | AI

21,251 görüntüleme • 3 ay önce

Created with seedance 2.0 on Yapper by using the prompt: Create a 15-second ultra-smooth anime-style gameplay cinematic inspired by a futuristic Japanese city exploration game. A young anime girl character with white/silver hair, wearing a stylish black-and-white futuristic outfit with short skirt, thigh-high socks, and combat-style shoes, is running and climbing across red rooftop houses in a dense modern Tokyo-inspired city. Environment: Bright sunny daytime, blue sky with soft clouds, realistic anime lighting, modern skyscrapers in background, cherry blossom trees near houses, urban Japanese neighborhood mixed with futuristic city towers. Rooftops have realistic red metal textures with sunlight reflections. Character movement: Fast agile parkour movement across rooftops. Smooth running → jump → wall climb → rooftop landing. Natural anime body physics, cloth movement, hair bounce, accurate foot placement. Movement should feel like real gameplay captured live from a AAA anime open-world action game. Camera style: Third-person gameplay camera positioned slightly behind character. Dynamic camera follow with slight handheld motion. Smooth tracking movement. Minor motion blur during jumps. Game HUD/UI visible on screen like a real anime action RPG. Mini-map top left, action buttons on right side, health/stamina bar bottom center. Sequence: 0–4s Character runs across rooftop while camera follows behind smoothly. 4–8s She jumps between rooftops with cinematic slow-motion mid-air moment. 8–12s Character grabs edge of higher rooftop and climbs upward naturally. 12–15s Wide gameplay shot showing futuristic city skyline behind her while she stops briefly on rooftop edge. Wind moves hair and clothes naturally. Style & Quality: Ultra detailed anime rendering, high-end cel shading mixed with realistic lighting, smooth gameplay animation, modern gacha game aesthetic, polished textures, soft bloom, sharp shadows, immersive open-world atmosphere, 60fps feeling, cinematic gameplay trailer quality. Negative Prompt: low quality, broken anatomy, floating body, extra limbs, blurry textures, bad hands, static camera, unrealistic movement, low fps, distorted face, glitch effects, ugly lighting, oversaturated colors, missing UI, stiff animation.

Anissa

20,332 görüntüleme • 4 ay önce

Grok Imagine will also add English if you prompt for it. imagine prompt: In a scene reminiscent of Conan the Barbarian's epic fantasy world, a powerful and stunning woman exudes authority from atop a majestic throne. Her presence is both commanding and serene, evoking the untamed beauty and strength associated with Conan's universe. Flanking her on both the right and left are sleek black panthers, their muscular forms at rest yet brimming with potential energy. These majestic beasts serve not only as protectors but as symbols of her formidable power and connection to the wild. The air is charged with an ancient magic, as if the very scene is a gateway to realms untold, and she, its sovereign ruler, possesses the wisdom and ferocity of the ages. Ghost in the Shell 1995 cel animation style by Production I.G and Mamoru Oshii, authentic cel grain texture, classic 90s cel shading, extremely desaturated cold palette, dominant muted dark purple tones, only faint cyan-green accents, no vibrant colors, no bright neon, atmosphere oppressive melancholic existential, spectacular volumetric edge lighting in muted purple with soft rim light and subtle cyan highlights, very deep volumetric shadows, sharp precise linework in Oshii's direction, masterpiece quality, pure 90s OVA aesthetic, hyper detailed, cinematic composition, no chibi, no flat shading, no cartoonish gloss, no generic anime exaggeration. speaking japanese:「ネットに潜れば、真実が見える。でも見えすぎると、もう戻れない。私はとっくに戻る場所をなくした。」 Add subtitles in english.
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Grok Imagine will also add English if you prompt for it. imagine prompt: In a scene reminiscent of Conan the Barbarian's epic fantasy world, a powerful and stunning woman exudes authority from atop a majestic throne. Her presence is both commanding and serene, evoking the untamed beauty and strength associated with Conan's universe. Flanking her on both the right and left are sleek black panthers, their muscular forms at rest yet brimming with potential energy. These majestic beasts serve not only as protectors but as symbols of her formidable power and connection to the wild. The air is charged with an ancient magic, as if the very scene is a gateway to realms untold, and she, its sovereign ruler, possesses the wisdom and ferocity of the ages. Ghost in the Shell 1995 cel animation style by Production I.G and Mamoru Oshii, authentic cel grain texture, classic 90s cel shading, extremely desaturated cold palette, dominant muted dark purple tones, only faint cyan-green accents, no vibrant colors, no bright neon, atmosphere oppressive melancholic existential, spectacular volumetric edge lighting in muted purple with soft rim light and subtle cyan highlights, very deep volumetric shadows, sharp precise linework in Oshii's direction, masterpiece quality, pure 90s OVA aesthetic, hyper detailed, cinematic composition, no chibi, no flat shading, no cartoonish gloss, no generic anime exaggeration. speaking japanese:「ネットに潜れば、真実が見える。でも見えすぎると、もう戻れない。私はとっくに戻る場所をなくした。」 Add subtitles in english.

tetsuo

690,352 görüntüleme • 5 ay önce

Created with Seedance 2.0 on Yapper Prompt: Ultra-realistic cinematic fantasy film scene, NOT animation, NOT cartoon, NOT CGI style, real human actress, live-action movie quality, photorealistic details, natural skin texture, realistic lighting and physics. A mysterious fog-covered forest lake during daytime. The sky is bright above, but dense ancient trees completely block direct sunlight, creating a soft, shadowy atmosphere. Thick white mist drifts slowly across the still water surface. A gigantic pure-white serpent is gracefully wrapped around a large branching tree extending above the lake. Its massive body naturally forms a living swing suspended over the water. The serpent appears calm, majestic, intelligent, and protective rather than threatening. A beautiful young woman sits peacefully on the serpent-swing about 1.5 meters above the lake surface. The serpent's head rests gently on her shoulder in a trusting and affectionate manner. She wears a luxurious flowing satin feminine dress with long elegant fabric trails. The lower edges of the dress softly touch the lake water below. She is barefoot, her feet hanging freely above the reflective water surface. A small adorable monkey stands on a nearby branch growing from the same tree. The monkey gently offers fresh fruit to the woman while she smiles and enjoys the tranquil atmosphere. The interaction feels natural, heartwarming, and magical. Very light rain drizzles through the mist, creating tiny ripples on the lake. Water droplets collect on the satin fabric, the serpent's white scales, and the tree bark. Soft wind causes the dress and fog to move naturally. Cinematic camera language: - Slow cinematic dolly movement. - Smooth orbiting camera around the woman and serpent. - Occasional close-up shots of the serpent's scales, the woman's expression, and the monkey feeding her fruit. - Slow-motion rain droplets falling through the fog. - Reflections visible on the lake surface. - Shallow depth of field. - Volumetric fog. - Atmospheric perspective. - Epic fantasy film composition. - Natural realistic motion. - Emotional, peaceful, dreamlike mood. Color palette: silver white, soft emerald green, mist gray, muted blue water reflections. Masterpiece cinematography, ultra-detailed, cinematic storytelling, realistic human proportions, live-action fantasy movie scene, 8K photorealistic quality, award-winning cinematography, magical realism, immersive atmosphere. > Maintain exact facial identity from the reference image, consistent face, consistent body proportions, no face changes, no identity drift, preserve facial features throughout the entire video. Negative Prompt: cartoon, anime, illustration, painting, CGI look, 3D render appearance, game graphics, low quality, low resolution, unrealistic human anatomy, exaggerated fantasy proportions, deformed hands, extra limbs, oversaturated colors, plastic skin, artificial motion, horror expression, aggressive serpent, violence, weapons, text, watermark, logo.16:9.

Calira

17,440 görüntüleme • 3 ay önce

The last ticket and the dream GPT Image 2 and Seedance on Pollo AI Prompt : Pixar-Inspired 3D Animated World Cup 2026 Story Create a cinematic Pixar-style 3D animated short about a passionate young football fan whose biggest dream is to attend a FIFA World Cup match. A cheerful girl spends years saving coins in a jar labeled "World Cup." Show emotional montages of her adding spare change, counting her savings late at night, watching football highlights on TV, and imagining herself inside a giant stadium. Finally, World Cup match day arrives. She proudly wears her favorite team's jersey, wraps a scarf around her neck, and heads toward a massive World Cup stadium surrounded by thousands of excited fans waving flags and singing chants. Her eyes sparkle as she sees the stadium for the first time. At the ticket booth, disaster strikes. A giant sign reads: SOLD OUT Her smile disappears. She checks her savings again. Too late. No tickets remain. Heartbroken, she sits alone outside the stadium gates while thousands of fans enter. The atmosphere grows louder. Stadium lights illuminate the sky. Chants echo from inside. She watches families and supporters celebrating while she remains outside holding her jar of savings. Kickoff approaches. The stadium roars. Tears begin to form. Just when all hope seems lost, a kind football fan notices her sadness. He walks over and reveals something incredible: An extra World Cup ticket. The girl freezes. She can't believe it. Her eyes widen with excitement. She thanks him and runs toward the entrance as fast as she can. The gates open. She enters the stadium just as the players walk onto the pitch. The crowd erupts. Fireworks explode. Flags wave everywhere. The girl stands completely speechless as she sees the glowing stadium from inside for the very first time. As the match begins, she joins thousands of fans singing, cheering, and celebrating together. The game becomes everything she imagined and more. Every goal, every chant, every moment feels magical. Final cinematic shot: the girl standing among thousands of fans under dazzling stadium lights, holding her ticket close to her heart while fireworks burst above the arena. On-screen Text: "Sometimes one act of kindness can make a dream come true." Final Frame Text: THE LAST TICKET "Some dreams are worth waiting for." Pixar-quality 3D animation, emotional storytelling, expressive facial animation, cinematic camera movement, massive World Cup stadium atmosphere, vibrant crowd energy, golden-hour arrival, night stadium lighting, confetti, fireworks, emotional music, ultra-detailed rendering, movie-quality visuals, smooth scene transitions, 16:9 widescreen.

Synthia

12,081 görüntüleme • 2 ay önce