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Procedural stylized sky and clouds in one skybox shader with ASE! ⛅️ #madewithunity #indiedev #unity3d #AmplifyShaderEditor

136,653 次观看 • 3 年前 •via X (Twitter)

10 条评论

VoR 的头像
VoR3 年前

oh man. I need the #GLSL version of that shader. Possible to share the ASE nodes to see if its even possible to recreate for the likes of #threejs?

MetallCore999 的头像
MetallCore9993 年前

I'm sorry, it’s commercial project, I hope you understand. But you can send me DM, and I try to answer some questions ;) thank you for understanding!

Timo Boom - Making Prophecy Island 的头像
Timo Boom - Making Prophecy Island3 年前

Wow, this looks amazing. Are you going to use this for your own project(s), or will you release this on the asset store maybe?

MetallCore999 的头像
MetallCore9993 年前

Yep, I use it for my project. To be honest, I didn’t think about asset store, because it is not enough flexible for all projects or wishes

Hover Chase 的头像
Hover Chase3 年前

Just three questions please: 1. Is it a box or an inverted sphere? 2. Is it a single effect or is it multiple layers controlled by a script? 3. Those sun rays leave me stunned, I can only ask how? Good job, this motivated me to continue working on my box.

MetallCore999 的头像
MetallCore9993 年前

1. I use sphere uv (not cubemap) coord for clouds. 2. It is one skybox material. The script just sends values to shader (cloud amount, sun/moon direction, etc)

flo' 的头像
flo'3 年前

That's amazing ! Is there a way to get it ? Especially to studying it for a school project

MetallCore999 的头像
MetallCore9993 年前

Sorry, but it is a commercial project, I hope you understand. But there are some links about this topic, they help me a lot. For example: Some of them are for shadergraph, it's easy to adapt that to amplify

Layne Ngatai-Stokes | Technical Artists 的头像
Layne Ngatai-Stokes | Technical Artists3 年前

This is so good! Excellent work

MetallCore999 的头像
MetallCore9993 年前

Thank you my friend! :)

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