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Procedural stylized sky and clouds in one skybox shader with ASE! ⛅️ #madewithunity #indiedev #unity3d #AmplifyShaderEditor
136,409 görüntüleme • 3 yıl önce •via X (Twitter)
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oh man. I need the #GLSL version of that shader. Possible to share the ASE nodes to see if its even possible to recreate for the likes of #threejs?

I'm sorry, it’s commercial project, I hope you understand. But you can send me DM, and I try to answer some questions ;) thank you for understanding!

Wow, this looks amazing. Are you going to use this for your own project(s), or will you release this on the asset store maybe?

Yep, I use it for my project. To be honest, I didn’t think about asset store, because it is not enough flexible for all projects or wishes

Just three questions please: 1. Is it a box or an inverted sphere? 2. Is it a single effect or is it multiple layers controlled by a script? 3. Those sun rays leave me stunned, I can only ask how? Good job, this motivated me to continue working on my box.

1. I use sphere uv (not cubemap) coord for clouds. 2. It is one skybox material. The script just sends values to shader (cloud amount, sun/moon direction, etc)

That's amazing ! Is there a way to get it ? Especially to studying it for a school project

Sorry, but it is a commercial project, I hope you understand. But there are some links about this topic, they help me a lot. For example: Some of them are for shadergraph, it's easy to adapt that to amplify

This is so good! Excellent work

Thank you my friend! :)
