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Progress on my fast water solver for Unity for Games Unity #URP Implemented some good looking foam/bubbles simulation. This happens on a vizualisation shader side. I'm just sending some RT maps from a water system calculation like history of waves for foam. All system is extremely simple, but it...

10,582 views • 5 days ago •via X (Twitter)

9 Comments

Miettinen Jesse - Embrace FX's profile picture
Miettinen Jesse - Embrace FX5 days ago

@unitygames @unity makes a huge difference from "just" a ripple sim, nice!

NearyouGames's profile picture
NearyouGames5 days ago

@unitygames @unity I see progress, asked for foam and u got it. Well done!

infinity-online.net's profile picture
infinity-online.net4 days ago

@unitygames @unity breaking waves at a shoreline. nobody's nailed that well real-time yet.

Shaka's profile picture
Shaka5 days ago

@unitygames @unity Definitely caustics would love to see if your bubbles integrate well with it!

rama's profile picture
rama5 days ago

@unitygames @unity Very cool

Sloyd's profile picture
Sloyd4 days ago

@unitygames @unity the foam and bubble sim driven off wave history rt maps is such a clean approach, the water looks great already 🌊

Luigi Semplicino's profile picture
Luigi Semplicino4 days ago

@unitygames @unity Awesome!

Jacques Morel's profile picture
Jacques Morel4 days ago

@unitygames @unity underwater camera view

Lumen Nexus Core's profile picture
Lumen Nexus Core4 days ago

@unitygames @unity This looks so satisfying! Thanks for sharing :) Cant stop watching

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