Loading video...

Video Failed to Load

Go Home

Progressive blurs in CSS using pow()/sin() 🤙 1. Create overlay layers 2. Mask and blur based on index using sin()/pow() .layer { backdrop-filter: blur(calc( sin(((var(--layers) - var(--i)) / var(--layers)) * 90deg) * 30px )); } Made a sandbox 👇🤓

75,476 views • 2 years ago •via X (Twitter)

11 Comments

Om's profile picture
Om2 years ago

How badly does it affect performance?

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈2 years ago

Definitely one to test out a bit before you'd ship it. But that's kinda why I put this together. For example, Safari is gonna prefer using direct blur masked elements overlaid 🤙

UserInterface's profile picture
UserInterface2 years ago

UIX Network: A Beacon for Black-Owned Businesses and Content Creators #Business

Oleg S.'s profile picture
Oleg S.1 year ago

I'd say we need a native progressive blur in CSS

Pult's profile picture
Pult2 years ago

As a developer, you have to know that blur uses a lot of CPU. As a designer, I once added so much blur that for 3 weeks the developers couldn't understand why the site was almost death)

jhey ▲🐻🎈's profile picture
jhey ▲🐻🎈2 years ago

Used with caution. But, this is one I get requests for a lot

Jono's profile picture
Jono2 years ago

How is everyone testing performance? What is your go, no-go threshold?

Hasira 🥃🪴's profile picture
Hasira 🥃🪴2 years ago

Progressive header/bottom nav is all I need also card bg on hover

abelardoit🐦's profile picture
abelardoit🐦2 years ago

You are so genius!

Tim etc.'s profile picture
Tim etc.2 years ago

Looks sick! You are really on a roll lately 🤘✨

altskin's profile picture
altskin2 years ago

I recently saw something like this but it was at the top of the site as you scrolled up it blurred (less blur than this) and thought it was a nice little touch.

Related Videos

CSS Tip! 🤙 You can use mask-composite and some JavaScript to create this pointer proximity following glow border ✨ .glow { mask-composite: intersect; mask-clip: padding-box, border-box; mask: linear-gradient(#0000, #0000), conic-gradient(#0000 0deg, #​fff, #0000 45deg); } The trick is to mask a background-image with a combination of mask layers. mask-composite: intersect; means the mask used will be the intersection of the layers 🔥 use source-in, xor; in browsers that don't support intersect; In this demo, you can use pseudoelements and rely on scoped custom properties to do a lot of the heavy lifting for you 🙌 Once you've masked the background, you need to update the starting angle of the conic-gradient on pointermove 👆 You can work that out by getting the center point of each card and then calculating the angle between that and the pointer with Math.atan2 🤓 let ANGLE = Math.atan2( event?.y - CARD_CENTER[1], event?.x - CARD_CENTER[0] ) * 180 / Math.PI ANGLE = ANGLE < 0 ? ANGLE + 360 : ANGLE; CARD.​style.setProperty('--start', ANGLE + 90) You plug that into your conic-gradient mask as a custom property accounting for --spread ⚡️ conic-gradient(from calc((var(--angle) - (var(--spread) * 0.5)) * 1deg), #000 0deg, #​fff, #0000 calc(var(--spread) * 1deg)); To get the blur, you apply a blur to the glow container on each card 🤙 .glows { filter: blur(calc(var(--blur) * 1px); } That's it! Layers of masks that are clipped and composited before being blurred 😎 The added trick is to fade each one in when the pointer is in the defined proximity of the card. For example, don't show unless within 100px of a card. You can see that in the video. Check out the JavaScript code for that 🫶 Couldn't resist making this one 😁 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

1,179,941 views • 2 years ago

CSS Trick! 🤙 You can create gradient borders on translucent elements using mask-clip and mask-composite with a pseudo-element 🔥 .gradient-border::after { mask-clip: padding-box, border-box; mask-composite: intersect; mask: linear-gradient(transparent, transparent), linear-gradient(white, white); } It's the same "Transparent border trick" from before. But, now you apply it to a pseudo-element 😎 The trick is to create a pseudo-element with a gradient background and then mask it so we only see the part we want, the border ✨ mask-clip defines the area affected by a mask. Similar to how you can define background-size. Using padding-box and border-box constrains the two masks. mask-composite is the magic part ✨ It defines a compositing operation for stacked mask layers. Using intersect means that the parts that overlap get replaced. And this seems to work in all browsers 🙌 As for the rest of the styles... – Make sure you set pointer-events: none on the pseudo-element – Make sure it fills the parent element. You can use position: absolute and inset: 0 – Make sure the background fills the space including the border-width. You can use calc to achieve that: --bg-size: calc(100% + (2px * var(--border))); background: var(--gradient) center center / var(--bg-size) var(--bg-size); That's it! 🚀 Gradient borders on translucent elements. You can set all the backdrop-filter: blur() you like! 😅 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

269,739 views • 2 years ago

CSS Tip! 🎠 You can create a responsive infinite marquee animation with container queries and no duplicate items 🤙 li{ animation: slide; } @​keyframes slide { to { translate: 0% calc(var(--i) * -100%);}} The trick is animating the items, not the list 😎 More tricks 👇 To get this one working, you need to animate the items and not the list (Watch the video first?). Each item needs to know its row index (--i) in the list and the parent needs to know how many rows are in the list: ul { --count: 12; } li:nth-of-type(1), li:nth-of-type(2) { --i: 0; } li:nth-of-type(3), li:nth-of-type(4) { --i: 1; } Once you have that, translate each item based on its row index in the list li { translate: 0% calc((var(--count) - var(--i)) * 100%); } Now for the animation. The key here is that each row has an animation-delay calculated from its index (--i). That number is offset to make it negative so the animation start is offset ✨ ul { --duration: 10s; } li { --delay: calc((var(--duration) / var(--count)) * (var(--i) - 8)); animation: slide var(--duration) var(--delay) infinite linear; } Make sure to wrap that animation in: @​media (prefers-reduced-motion: no-preference) { ... } Lastly, the fun parts! 🤓 To create the "vignette" mask. Use a layered mask on the container 😷 .scene { --buff: 3rem; height: 100%; width: 100%; mask: linear-gradient(transparent, white var(--buff) calc(100% - var(--buff)), transparent), linear-gradient(90deg, transparent, white var(--buff) calc(100% - var(--buff)), transparent); mask-composite: intersect; } To create the 3D skewed effect, use a chained transform (Try toggling it in the demo ⚡️): .grid { transform: rotateX(20deg) rotateZ(-20deg) skewX(20deg); } As for the responsive part, use container queries! 🔥 article { container-type: inline-size; } When the article (card) is narrower than 400px update the grid and animation settings 🤙 Double the rows means double the duration! @​container (width < 400px) { .grid { --count: 12; grid-template-columns: 1fr; } li:nth-of-type(1) { --i: 0; } li:nth-of-type(2) { --i: 1; } li:nth-of-type(3) { --i: 2; } li:nth-of-type(4) { --i: 3; } li { --duration: 20s; } } CSS has the magic to be able to update those animations at runtime based on your custom property values 😎 An added bonus in this demo is that it doesn't require any JavaScript at all, for any of it 🤯 We can use CSS :has() for those toggles that update the styles, even the theme toggle! 🫶 Any questions, let me know! Make sure to check out the video. Will do a walkthrough one to follow-up 🤙 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

542,159 views • 2 years ago

🎓Learn how to create a powerful Worn Leather smart material in a matter of seconds in my latest video series (AAA) Pro Tips! This smart material can be used on virtually any 3D asset. ____________________________________________________ In this video, the steps are as follows: 1. Create a fill layer with a black mask applied. Inside its mask paint a simple pill shape and use a blur slope filter to introduce some random shapes. Apply a marble veins fill layer on top with its blending mode set to color burn. Apply a warp filter as well to introduce some randomness followed by an anchorpoint. 2. Create another fill layer using the same technique to apply some dirt in the crevices of the wear. 3. Next, Inside the main fill layer apply a tiling raw leather texture to its Color and roughness channel 4. Create an additional fill layer up top and apply a black mask to it.Inside this mask retrieve the anchorpoint information followed by a blur filter with a value of 6. Use a levels to increase the spread of the mask. Apply another marble veins matching the values of the marble veins fill layer that we previously added and set its blending mode to multiply. Lastly retrieve the anchorpoint information from the previous fill layer again but this time set its blending mode to subtract. This fill layers properties should have a dark diffuse color and a matte roughness. 5. Add another fill layer with a bright diffuse and height properties with a black mask applied to it. Inside its mask retrieve the anchorpoint information again followed by a blur slope. Apply the anchorpoint information again but this time set its blending mode to subtract. Now we have a worn leather effect wherever we paint using the paint layer created inside the callout mask! ____________________________________________________ More AAA Game Dev Tips can be found on my YouTube channel here: Stay tuned for more weekly Tips! Happy Texturing!💚 #gamedev #gameart #3dmodeling #3dartist #texturing #UE5 #unity #artstation

Cohen Brawley

88,602 views • 2 years ago

CSS Tip! 🚥 You can create these trending expanding scroll indicators with scroll-driven animations and flex 🤙 .indicator { animation: grow; animation-range: contain calc(50% - var(--size)...; animation-timeline: var(--card); } @​keyframes grow { 50% { flex: 3; }} What's the trick? Put the indicators in a container using flex layout and set a width larger than the number of indicators 😉 .indicators { aspect-ratio: 7 / 1; display: flex; } Importantly, set no gap 🤏 To mimic the gap set a transparent border on each indicator and set the background using padding-box .indicator { background: linear-gradient(#​fff, #​fff) padding-box; border-radius: 50px; border: 4px solid transparent; } Now for the animation. You want to create a view-timeline for each card that moves across 🤙 li:nth-of-type(1) { view-timeline: --one inline; } li:nth-of-type(2) { view-timeline: --two inline; } Make sure they use the inline axis too! The trick is hoisting these view-timeline so the indicators can use them with timeline-scope 👀 .track { timeline-scope: --one, --two, ...; } All that's left is for you to create the animation piece using some calc with the card size ⚡️ .indicator { --size: calc(var(--card-width) * 0.9); animation: grow both linear; animation-range: contain calc(50% - var(--size)) contain calc(50% + var(--size)); } .indicator:nth-of-type(1) { animation-timeline: --one; } .indicator:nth-of-type(2) { animation-timeline: --two; } @​keyframes grow { 50% { flex: 3; }} And there you have it, responsive scroll indicators using CSS scroll-driven animations 😎 Sprinkle a little JavaScript to make them clickable and scroll the the right card ✨ const shift = (event) => { if (event​.target.tagName === "BUTTON") { const index = [...event.target.parentNode.children].indexOf(event​.target); const item = document.querySelector(`li:nth-of-type(${index + 1})`); item.scrollIntoView({ behavior: "smooth", inline: "center" }); } }; As always, any questions or suggestions, let me know. I've put a JavaScript fallback in to use GSAP in browsers that don't have scroll-driven animations 🫶 CodePen.IO link below! 👇

jhey ʕ•ᴥ•ʔ

575,457 views • 2 years ago