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ProjectAlpha22 🏳️‍🌈 I hand animate it while referencing the clip, and for the camera, I have the clip for the shot in the scene camera, and I do a really silly thing where I place the blender cursor on a defined point in the image, and rotate the camera...

11,107 Aufrufe • vor 1 Jahr •via X (Twitter)

5 Kommentare

Profilbild von ummwell
ummwellvor 1 Jahr

Your wish has been granted, farewell. #DragonBall

Profilbild von ProjectAlpha22 🏳️‍🌈
ProjectAlpha22 🏳️‍🌈vor 1 Jahr

I’m so curious did you animate this by hand using the original as reference or is there some terrifying new mocap tool everyone has been using I’m uninformed about because I’ve seen a lot of this recently!

Profilbild von ProjectAlpha22 🏳️‍🌈
ProjectAlpha22 🏳️‍🌈vor 1 Jahr

That's not silly at all! Actually, have you considered using an empty instead of the cursor and setting up a damped track or something? You could automate it that way and it might be less keyframing.

Profilbild von Hated Designs (Jamie)
Hated Designs (Jamie)vor 1 Jahr

@ProjectAlpha22 thats actually super smart lol , i imagine it can save a good bit of time when you dont have to second guess everything your doing given you have the scene overlay-ed , i remember trying to do some basic modeling in blender years ago and tried basically doing the same to no avail

Profilbild von Strikermodel
Strikermodelvor 1 Jahr

@ProjectAlpha22 Thank you for your efforts blessed one

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