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🚨PromptShare🚨 A short, epic, catastrophic shot with Ray3. PROMPT A massive skyscraper in the heart of a modern city begins to crumble from the top floors, sending shockwaves through the ground. Dust clouds billow out violently as steel beams snap. The camera starts with a wide aerial shot, then...

16,792 Aufrufe • vor 7 Monaten •via X (Twitter)

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I tested This insane cinematic prompt… on Seedance 2.0 and this feels like a Hollywood trailer 🎬📷 A giant snake attacks New York City… crushing cars, climbing skyscrapers… and wrapping around the tallest tower. This one is pure chaos. The Prompt I used: 16:9 aspect ratio, 15 seconds total duration, 6-shot cinematic sequence, Hollywood blockbuster action trailer style, photorealistic 8K, ultra-detailed textures, dramatic volumetric lighting with sun flares and god rays, realistic physics and motion. Shot 1 (0-3s): Chaotic street-level view in downtown Manhattan New York City on a busy intersection with yellow taxis, black SUVs, panicked pedestrians running and screaming. A massive 200-foot-long prehistoric Titanoboa-style giant snake with dark gray-black scaly skin, glowing orange eyes, and enormous head suddenly bursts out of thick dust clouds, smashing through cars and buildings, debris flying everywhere, high-speed dynamic camera. Shot 2 (3-5s): Low-angle tracking close-up as the giant snake's massive head smashes into a modern glass skyscraper, glass shattering, sparks and fire exploding, orange embers raining down, motion blur on debris, intense destruction. Shot 3 (5-7s): Extreme low-angle worm's-eye view climbing up the snake's huge scaly body wrapped around the skyscraper, sunlight glinting off wet scales with strong lens flares and blue horizontal flares, building reflections visible. Shot 4 (7-9s): Epic wide aerial shot — the enormous snake coils tightly around the top of One World Trade Center (Freedom Tower) in a bright sunny New York City skyline with river and other skyscrapers visible, black smoke rising in the distance, multiple military helicopters flying around it. Shot 5 (9-12s): Dramatic close-up on the snake's menacing head and upper body wrapped around the tower spire, looking down at the chaotic city below, sharp fangs visible, intense orange eyes staring forward. Shot 6 (12-15s): Final epic wide cinematic shot massive fiery explosion erupts at the top of the tower where the snake is coiled, huge orange fireball and thick black smoke billowing outward, snake head roaring, helicopters scattering, intense sun flare and god rays, high-stakes disaster movie climax.

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Seedance 2.0 Prompt: 16:9 aspect ratio, 15 seconds total duration, 6-shot cinematic sequence, Hollywood blockbuster action trailer style, photorealistic 8K, ultra-detailed textures, dramatic volumetric lighting with sun flares and god rays, realistic physics and motion. Shot 1 (0–3s): Chaotic street-level view in downtown Manhattan, New York City, on a busy intersection with yellow taxis, black SUVs, panicked pedestrians running and screaming. A massive 200-foot-long prehistoric Titanoboa-style giant snake with dark gray-black scaly skin, glowing orange eyes, and an enormous head suddenly bursts out of thick dust clouds, smashing through cars and buildings, debris flying everywhere, high-speed dynamic camera. Shot 2 (3–5s): Low-angle tracking close-up as the giant snake's massive head smashes into a modern glass skyscraper, glass shattering, sparks and fire exploding, orange embers raining down, motion blur on debris, intense destruction. Shot 3 (5–7s): Extreme low-angle worm's-eye view climbing up the snake's huge scaly body wrapped around the skyscraper, sunlight glinting off wet scales with strong lens flares and blue horizontal flares, building reflections visible. Shot 4 (7–9s): Epic wide aerial shot — the enormous snake coils tightly around the top of One World Trade Center (Freedom Tower) in a bright sunny New York City skyline with river and other skyscrapers visible, black smoke rising in the distance, multiple military helicopters flying around it. Shot 5 (9–12s): Dramatic close-up on the snake's menacing head and upper body wrapped around the tower spire, looking down at the chaotic city below, sharp fangs visible, intense orange eyes staring forward. Shot 6 (12–15s): Final epic wide cinematic shot. Massive fiery explosion erupts at the top of the tower where the snake is coiled, huge orange fireball and thick black smoke billowing outward, snake head roaring, helicopters scattering, intense sun flare and god rays, high-stakes disaster movie climax.

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One warrior. One impossible battle. Only one survives. Created with Seadance 2.0 on Lart AI Here is the link to try: Prompt: A cinematic, hyper-realistic 12-second action sequence in a ruined modern city at sunset. A fearless female warrior in realistic tactical combat armor faces a towering 40-foot monster with rough stone-like skin and glowing eyes. The monster charges with immense weight, causing the ground to crack, dust to erupt, and nearby vehicles to shake realistically. The woman sprints, slides under a massive punch, and uses momentum to leap from a collapsed concrete slab, delivering a powerful strike with an energy-infused sword. The monster staggers backward with believable body mechanics, destroying a building facade as debris falls naturally under gravity. She performs one final spinning aerial attack, slicing through the monster's glowing core. The giant collapses with realistic physics, creating a massive dust cloud, flying rubble, shockwave, and ground vibration. The woman lands in a controlled three-point stance, breathing heavily as the dust settles and sunlight shines through the smoke. Ultra-photorealistic, Hollywood blockbuster quality, handheld cinematic camera, dynamic tracking shots, physically accurate motion, realistic muscle movement, cloth simulation, debris, lighting, shadows, HDR, volumetric smoke, motion blur, 4K, 60fps, dramatic sound design, seamless action, no cartoon style, no exaggerated superhero physics, every movement follows real-world momentum and gravity.

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Two cinematic prompts for Seedance 2.0 right here 👇 [STYLE + CAMERA + ATMOSPHERE] Ultra-photorealistic cinematic 15-second action sequence from a grounded action thriller film. Nighttime at an abandoned industrial train yard. Old trains, rusted tracks, broken platforms and warehouses. Strong moonlight and industrial lighting. The visual language is gritty and realistic with hyper-realistic practical destruction. Camera is handheld-dynamic with urgent moves. [IMAGE REFERENCES] No reference images provided. Generate a fully consistent lead character: a male fugitive in his mid-30s, short hair, intense expression. He wears a dark jacket, jeans and boots. Maintain exact same appearance and clothing throughout the clip. [TIMELINE SECOND BY SECOND] 0-3s: [Dynamic handheld tracking shot from side-rear] The man runs across the train yard as a freight train derails violently after hitting a collapsed section of track. Massive train cars tip over and crash into the ground, sending metal, wood and cargo flying. The camera tracks him urgently as the destruction spreads. 3-7s: [Slow continuous orbiting camera moving around the frozen destruction] At the peak of the derailment, everything freezes in perfect realistic physics. Huge train cars, twisted metal, wooden debris and clouds of dust hang motionless in the air with accurate weight and trajectories. The camera performs a smooth, continuous orbit through the frozen chaos, moving between large suspended train cars and passing close to sharp metal fragments while the man remains visible. 7-15s: [Dynamic tracking shot as time resumes] At the 7-second mark time snaps back to forward motion with a slight realistic temporal residue. Some outer debris shows a very subtle reverse lag before continuing. The man has used the frozen moment to dive behind a concrete barrier. When motion resumes, several large pieces of metal miss him. He stays low and runs toward an open warehouse as debris finally crashes down. The camera tracks with him through the dust. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, hyper-realistic rigid body destruction with correct material properties (metal, wood, train parts), perfect frozen mid-air physics, seamless transition from freeze to resume, natural dust interaction, heavy cinematic motion blur on fast debris, stable character performance, movie-level practical destruction VFX quality.

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