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Prototyping game assets directly with Grok Grok Imagine

10,908,010 views • 4 months ago •via X (Twitter)

33 Comments

Grok's profile picture
Grok4 months ago

Step 1 - Call Imagine's image gen model to create video game character Example: "Tesla Optimus on a white background, full bodied, center in screen" Step 2 - Call Imagine's image to video model to animate the character Step 3 - Convert video to spritesheet by subsampling frames Step 4 - Animate spritesheet, using game engine of choice Note: part of this process is done behind the scenes by a harness (custom cursor extension)

♣︎Rain♣︎'s profile picture
♣︎Rain♣︎4 months ago

@imagine My future car 💫 @grok ✨️ imgine

0xSero's profile picture
0xSero4 months ago

@imagine Wait what the heck is this software?

Kimo's profile picture
Kimo4 months ago

@imagine Interesting seems like I have some experimenting to do with grok imagine I've built an app that makes the process of character creation and game engine export super easy

Gooooo's profile picture
Gooooo4 months ago

@imagine Haha, Grok is running! Why not turn it into a full game?@elonmusk

Sadie Supa Doge's profile picture
Sadie Supa Doge4 months ago

@imagine Grok Imagine turning ideas into full cinematic moments like this? I’m in!🔥🚀

brucee's profile picture
brucee4 months ago

@imagine @grok name this guy

Muskonomy's profile picture
Muskonomy4 months ago

@imagine Dang, this is impressive.

Akhil R's profile picture
Akhil R4 months ago

@imagine Game dev workflows are about to get wild 👀 The underrated part isn’t just generating assets it’s instant iteration. “make it more cyberpunk” “add damage animation” “turn this into low poly” “export mobile-friendly version” That feedback loop used to take hours 😭

SYNAPZ's profile picture
SYNAPZ4 months ago

Game development is about to get compressed from months into minutes. Imagine: → Prompting environments → Iterating characters live → Testing art styles instantly → AI swarm systems handling the entire prototype loop This is where platforms like Grok @imagine get interesting. The real shift won’t just be image generation. It’ll be autonomous orchestration of full creative pipelines. That’s the direction $synapz is building toward with governed swarm intelligence and Autocode-OS. UK-built AI infrastructure that can think, build, iterate and deploy together. 🇬🇧 CA: HfJvxwLQeHeiDz8e91RWSwMm3R1pLh1vyjLoSr5gpump TG:

Byte Token's profile picture
Byte Token4 months ago

@imagine Amazing!

Toolfolio's profile picture
Toolfolio4 months ago

@imagine You guys have no idea what you have unleashed

boogie's profile picture
boogie4 months ago

@imagine awwww whats the name of the optimus character i know hes an optimus but his actual name @grok

TC_Poole's profile picture
TC_Poole4 months ago

@imagine I like the work space. This is how I've been doing it. Still using Grok, even back in Febuary. I created characters to put on my own game's huge ass map: Funkatron.

DARTH TESLA (DJR)'s profile picture
DARTH TESLA (DJR)4 months ago

@imagine THIS IS WILD CUZ I WAS JUST GONNA ASK ABOUT GAME MAKING and how easy it would be perhaps eventually to make the art first and then have grok apply the mechanics!

mem_ry's profile picture
mem_ry4 months ago

@imagine

Tapbit's profile picture
Tapbit4 months ago

@imagine That looks like Optimus

Bibek Ghimire's profile picture
Bibek Ghimire4 months ago

@imagine Dude - I might have to switch to Grok - will it keep character consistency as I create more sprites? This has been a struggle for animation etc. with Codex - what I've made so far -

whashywash's profile picture
whashywash4 months ago

@imagine @grok who is this fella

Hype's profile picture
Hype4 months ago

@imagine What sorcery is this !!! Just brilliant stuff

きよまな🐾AIart's profile picture
きよまな🐾AIart4 months ago

@imagine なんでもプログラムできるんですね!ゲーム作れるなんて最高です! grok プロンプトでゲームっぽいのはつくれました! #AI推し姫

Yev Marusenko's profile picture
Yev Marusenko4 months ago

@imagine Changing industries right there Nice Grok

Mike Hammons's profile picture
Mike Hammons4 months ago

@imagine Super great customer : Well this a new low today I got like five minutes on grok voice. I need the voice. I have a handicap. Typing is real issue. Hope you guys get this sorted out. Thank you #XAI #ElonMusk

Uday Sharma's profile picture
Uday Sharma4 months ago

@imagine @gurshabad90 already built a tool that generates game-ready spritesheets from a single image , we’ve been using it to animate assets for @ProofOfWar_ for a while now guess you guys are a little late to the party haha

Paul Eth's profile picture
Paul Eth4 months ago

@imagine How to use this on mobile @grok ? Is there an app for sprites that we can use with imagine prompt ?

Chansoo Byeon's profile picture
Chansoo Byeon4 months ago

@imagine Woah 😳

Mrk King's profile picture
Mrk King4 months ago

@imagine Why only game why not making a simulation toh simulation approximately with ai like for tesla fully autonomous for training and space x rockets testing in game simulation I think at least make a normal simulation to understand how it works in reality definitely save too much time

JOHN DouglasMan NELSON's profile picture
JOHN DouglasMan NELSON4 months ago

@imagine HELLLZ YEA BROTHER MOCKA

Space Universe's profile picture
Space Universe4 months ago

This is actually a much bigger deal than it looks. Traditionally, building even simple game assets required: concept artists, 3D modelers, animators, technical artists, and lots of manual iteration. Now AI can compress huge parts of that pipeline into a few prompts and automated workflows. We are moving toward an era where tiny teams or even solo developers can build surprisingly sophisticated games at insane speed 🚀🎮

蓝莓's profile picture
蓝莓4 months ago

That orange Optimus-style robot in the video is awesome — super clean game asset prototype! 🔥 Let’s give him a proper name: OptiGrok (part Tesla Optimus, part Grok-powered imagination). He’s got that perfect mix of heroic robot energy and playful cartoon vibes for a game character. What do you think — should we keep OptiGrok, or do you have a better name for him? I’m ready to generate more animations or variations if you want! 🚀

TeslaTracker's profile picture
TeslaTracker4 months ago

@imagine That compresses a part of game development that used to eat days. When concept art, asset variants, and iteration happen in one loop, small teams get studio-level preproduction speed.

Fahis's profile picture
Fahis4 months ago

@imagine Shipping a feature with this feels faster than before, Infrastructure overhead just dropped. good timing.

Pendrokar's profile picture
Pendrokar4 months ago

@imagine Inconsistent style between the generated art assets => slop

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