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PSX versions of the Marvel VS series couldn't handle the 2v2 tag battle, so instead they offered some exclusive gameplay features, making these versions unique. In MVSF you could super cancel special moves , but also cancel supers by other supers, and even supers by team super!🤯

144,308 görüntüleme • 6 ay önce •via X (Twitter)

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News 🚨 Here are some cool takeaways from a TGS off-screen demo video shared via ゆーだい【HIHITI-GAMERS】 Enemy AI Upgrade Producer Noriaki Okamura hinted at enemy AI improvements when using the New Style in Delta but never went into detail. In this video, you can see that Snake gets detected behind a wall because he’s partially exposed instead of fully leaning against it. This means you’ll have to be more careful with your positioning. Some have suggested that this behavior is typical for hard or extreme difficulty. However, the TGS demo only featured easy and normal difficulties, based on other videos we've seen. Counter CQC Moves Then, we get a glimpse of Snake using counter CQC moves. This great addition gives players more options in close combat situations. In MGS3, you could counter CQC against The Boss by pressing O at a specific time but this was unique to that fight. Now it seems you can make similar moves while throwing them to the ground. I really hope they introduce different variations of counter-CQC moves. There’s so much potential for exciting changes in this area, and I’m sure they could come up with some good options. Bullet Drop Mechanics Lastly, it’s a bit hard to catch in the video and I have seen this more obvious in other videos, but Delta now features bullet drop. This means you’ll need to think about how gravity affects your shots when firing from a distance, which adds another layer of realism to the gameplay. Overall, I think these are welcomed changes that are making the game feel more immersive and challenging! I'm looking forward to seeing what else the team has in store for us.

Metal Gear Network - MGN

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