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#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.

19,821 views • 1 year ago •via X (Twitter)

21 Comments

Ambiguous's profile picture
Ambiguous1 year ago

i love the meta quest browser so much. do you have any other hidden tips of how to get roomscale data into the scene...or hidden tips or general? Is this demo 3js or aframe?

@cabanier@arvr.social's profile picture

This is the basic sample from the webxr samples site. Not sure about hidden tricks but we could do a better job advertising all our features :-)

Elijah Urman's profile picture
Elijah Urman1 year ago

Wow! That’s cool! More immersion!

Morten Haulik ᯅ's profile picture
Morten Haulik ᯅ1 year ago

Awesome!

John of Progress's profile picture
John of Progress1 year ago

Is this just the webxr sample website running in quest 40.4? (On mobile is this the url?)

@cabanier@arvr.social's profile picture

Yes, it’s the one for the webxr samples

Tristan John's profile picture
Tristan John1 year ago

Amazing!!

Alan Truly's profile picture
Alan Truly1 year ago

Do game devs have this option also? Is the scan-first option faster during gameplay?

@cabanier@arvr.social's profile picture

You mean on the native side? Yes, they can do this by using this openxr extension: XR_META_ENVIRONMENT_RAYCAST_EXTENSION

Alan Truly's profile picture
Alan Truly1 year ago

Cool, thank you

Rik Arends's profile picture
Rik Arends1 year ago

Is this specific to web? Or do i also get mesh/normals in the C++ apis?

@cabanier@arvr.social's profile picture

You get a pose on the native side which gives you a position and rotation.

Rik Arends's profile picture
Rik Arends1 year ago

Awesome is this a new API? I have implemented the depth-map but i didnt try this yet. Would be awesome.

@cabanier@arvr.social's profile picture

Yes, it was added a couple of months ago.

Rik Arends's profile picture
Rik Arends1 year ago

Is it the Scene api or the Depth api? Scene api used to be static is it a new dynamic-scan feature?

Rik Arends's profile picture
Rik Arends1 year ago

Can't really find it in the docs, any random Xr extension name or something i can google will do :)

Rik Arends's profile picture
Rik Arends1 year ago

Yea i don't see any reference to getting normals / realtime scanned scene geometry in the docs.

Raj's profile picture
Raj1 year ago

@Heaney555

Piyon Raj's profile picture
Piyon Raj1 year ago

I have some doubts about #webxr , can you please connect me.

Bela Bohlender's profile picture
Bela Bohlender1 year ago

Amazing!!! Does it work while in an unbounded session? ;)

@cabanier@arvr.social's profile picture

Yes!

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