Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Lasertag's developer implemented continuous scene meshing on Quest 3 & 3S, eliminating the need for the room setup process and avoiding its problems. Details here:

89,250 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Ben Pielstick
Ben Pielstickvor 1 Jahr

This is how it should have worked in the first place. I assumed it didn't due to performance limitations. We really should have more native MR spatial apps rather than using it for virtual flat screens and tech demo gimmicks.

Profilbild von PowerBeatsVR
PowerBeatsVRvor 1 Jahr

Box, dodge, and squat your way through PowerBeatsVR - Now 40% OFF on Meta Quest for a limited time 🔥

Profilbild von Biggs ᯅ
Biggs ᯅvor 1 Jahr

Clever solve!

Profilbild von BoKnowsGaming
BoKnowsGamingvor 1 Jahr

That’s VERY cool, but I bet it kills the battery quick. 🪫 Have they said?

Profilbild von angturil
angturilvor 1 Jahr

Genuinely cool. A lot of potential for this - though we'll probably need a generation or two of hardware.

Profilbild von Huw Prosser
Huw Prosservor 1 Jahr

passthrough api is unlock

Profilbild von Ghwst VR
Ghwst VRvor 1 Jahr

That's freaking cool

Profilbild von Tobias
Tobiasvor 1 Jahr

I love it! Don't care if I lose battery life for this.

Profilbild von ∀ɯɹo oɹɯ∀
∀ɯɹo oɹɯ∀vor 1 Jahr

With ongoing advancements in processing power, human-environment interaction systems are increasingly expected to rely on OpenCV-based computer vision. This mirrors Tesla’s approach to Full Self-Driving (FSD), which prioritizes camera-based perception over alternative sensors.

Profilbild von Bo₭3ЯꝋꞥVR®
Bo₭3ЯꝋꞥVR®vor 1 Jahr

en el video se ve que rebota en la silla pero ¿y cuando retira la silla? trackea en tiempo real o no?

Profilbild von MattB
MattBvor 1 Jahr

Wow

Ähnliche Videos