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#Quest Browser 40.4 was released with support for real time hit testing on Quest 3 and 3s. You no longer have to scan the room if you want to use the #WebXR hit test API since we will measure the room while doing hit testing.

19,821 次观看 • 1 年前 •via X (Twitter)

21 条评论

Ambiguous 的头像
Ambiguous1 年前

i love the meta quest browser so much. do you have any other hidden tips of how to get roomscale data into the scene...or hidden tips or general? Is this demo 3js or aframe?

@cabanier@arvr.social 的头像

This is the basic sample from the webxr samples site. Not sure about hidden tricks but we could do a better job advertising all our features :-)

Elijah Urman 的头像
Elijah Urman1 年前

Wow! That’s cool! More immersion!

Morten Haulik ᯅ 的头像
Morten Haulik ᯅ1 年前

Awesome!

John of Progress 的头像
John of Progress1 年前

Is this just the webxr sample website running in quest 40.4? (On mobile is this the url?)

@cabanier@arvr.social 的头像

Yes, it’s the one for the webxr samples

Tristan John 的头像
Tristan John1 年前

Amazing!!

Alan Truly 的头像
Alan Truly1 年前

Do game devs have this option also? Is the scan-first option faster during gameplay?

@cabanier@arvr.social 的头像

You mean on the native side? Yes, they can do this by using this openxr extension: XR_META_ENVIRONMENT_RAYCAST_EXTENSION

Alan Truly 的头像
Alan Truly1 年前

Cool, thank you

Rik Arends 的头像
Rik Arends1 年前

Is this specific to web? Or do i also get mesh/normals in the C++ apis?

@cabanier@arvr.social 的头像

You get a pose on the native side which gives you a position and rotation.

Rik Arends 的头像
Rik Arends1 年前

Awesome is this a new API? I have implemented the depth-map but i didnt try this yet. Would be awesome.

@cabanier@arvr.social 的头像

Yes, it was added a couple of months ago.

Rik Arends 的头像
Rik Arends1 年前

Is it the Scene api or the Depth api? Scene api used to be static is it a new dynamic-scan feature?

Rik Arends 的头像
Rik Arends1 年前

Can't really find it in the docs, any random Xr extension name or something i can google will do :)

Rik Arends 的头像
Rik Arends1 年前

Yea i don't see any reference to getting normals / realtime scanned scene geometry in the docs.

Raj 的头像
Raj1 年前

@Heaney555

Piyon Raj 的头像
Piyon Raj1 年前

I have some doubts about #webxr , can you please connect me.

Bela Bohlender 的头像
Bela Bohlender1 年前

Amazing!!! Does it work while in an unbounded session? ;)

@cabanier@arvr.social 的头像

Yes!

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