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🌃 Quest3 ImageTracking* 🌌 For those who know, know… Image Tracking is another unsupported feature of the #Quest3 #MixedReality Passthrough that I managed to #bootstrap with #Netcode & #ARKit from my phone. Calibration remains the trickiest part. #AR #XR

24,621 views • 2 years ago •via X (Twitter)

10 Comments

Magik J.'s profile picture
Magik J.2 years ago

Im just wondering how they've managed to track the "selected brand" keyboard ... are they holding up some APIs from us devs?

Erik Natzke's profile picture
Erik Natzke2 years ago

It's certainly an intentional limit since they are doing CV with the keyboards and guardian room setup. Which hopefully means it'll become a feature eventually.

Amir's profile picture
Amir2 years ago

💯

Johann Wentzel's profile picture
Johann Wentzel2 years ago

How did you sync up the coordinate spaces of the phone and the Quest? 🤯

Erik Natzke's profile picture
Erik Natzke2 years ago

By using the the Tracked Keyboard on the Quest and a Tracked Image (QR) that was placed next to the keyboard with the Phone (ARKit) and then shifting position and rotation(y) based on the offset delta (of the current and desired) to create alignment. Not perfect, but suitable

John 👁💚🔮⚕⚡☀️♻️🌳🔸's profile picture
John 👁💚🔮⚕⚡☀️♻️🌳🔸2 years ago

Omg this is so cursed in a whole way defeating the grounding of image tracking while providing it; I love it!!!

Erik Natzke's profile picture
Erik Natzke2 years ago

🙏 😊

Nuno Folhadela's profile picture
Nuno Folhadela2 years ago

You are an XR ninja! I hope that it inspires Meta.

Christopher Fryant's profile picture
Christopher Fryant2 years ago

Sooo.... janky foot tracking maybe?

Erik Natzke's profile picture
Erik Natzke2 years ago

😂… I’ll try 🤷

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