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Integrated an iOS controller I made earlier with an AR scene. Recorded on Meta Quest in the Passthrough mode. Meta Quest App: Unity + XR Integration Toolkit. iOS App: XCode + SwiftUI Communication protocol: WebSocket #ar #augmentedreality #xr #prototyping #unity3d #swiftui #metahorizon #ios #xrdevelopment #xrdesign #mixedreality #metaquest

11,189 次观看 • 1 年前 •via X (Twitter)

9 条评论

PedroTheCruel 的头像
PedroTheCruel1 年前

Esto quedaría genial en @OVRtheReality 🤩🤩🤩

Christian Esmann 的头像
Christian Esmann1 年前

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

Phil Traut ᯅ 的头像
Phil Traut ᯅ1 年前

This is so awesome, love it! 👏

Krish Shah ᯅ 的头像
Krish Shah ᯅ1 年前

Wow! Something like this could also be useful for the Apple Vision Pro! Maybe games using the iPhone instead of other controllers…

Drew Baskin 的头像
Drew Baskin1 年前

This is sweeet

HAS 的头像
HAS1 年前

Ha! This is awesome.

WildPaul 的头像
WildPaul1 年前

love this

Aiden ᯅ 的头像
Aiden ᯅ1 年前

That is so cool! I’ve been trying to use Nintendo switch joycons as an alternative input method for some AR apps but this makes me want to try to use an iPhone like this!

Vista Larga Games | ᯅ 的头像
Vista Larga Games | ᯅ1 年前

Beautiful work. Kinda odd no one’s had done something like this for the Apple Vision Pro. (Nothing pro about it)

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