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Integrated an iOS controller I made earlier with an AR scene. Recorded on Meta Quest in the Passthrough mode. Meta Quest App: Unity + XR Integration Toolkit. iOS App: XCode + SwiftUI Communication protocol: WebSocket #ar #augmentedreality #xr #prototyping #unity3d #swiftui #metahorizon #ios #xrdevelopment #xrdesign #mixedreality #metaquest
11,189 次观看 • 1 年前 •via X (Twitter)
9 条评论

Esto quedaría genial en @OVRtheReality 🤩🤩🤩

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

This is so awesome, love it! 👏

Wow! Something like this could also be useful for the Apple Vision Pro! Maybe games using the iPhone instead of other controllers…

This is sweeet

Ha! This is awesome.

love this

That is so cool! I’ve been trying to use Nintendo switch joycons as an alternative input method for some AR apps but this makes me want to try to use an iPhone like this!

Beautiful work. Kinda odd no one’s had done something like this for the Apple Vision Pro. (Nothing pro about it)

