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Integrated an iOS controller I made earlier with an AR scene. Recorded on Meta Quest in the Passthrough mode. Meta Quest App: Unity + XR Integration Toolkit. iOS App: XCode + SwiftUI Communication protocol: WebSocket #ar #augmentedreality #xr #prototyping #unity3d #swiftui #metahorizon #ios #xrdevelopment #xrdesign #mixedreality #metaquest

11,189 просмотров • 1 год назад •via X (Twitter)

Комментарии: 9

Фото профиля PedroTheCruel
PedroTheCruel1 год назад

Esto quedaría genial en @OVRtheReality 🤩🤩🤩

Фото профиля Christian Esmann
Christian Esmann2 лет назад

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

Фото профиля Phil Traut ᯅ
Phil Traut ᯅ1 год назад

This is so awesome, love it! 👏

Фото профиля Krish Shah ᯅ
Krish Shah ᯅ1 год назад

Wow! Something like this could also be useful for the Apple Vision Pro! Maybe games using the iPhone instead of other controllers…

Фото профиля Drew Baskin
Drew Baskin1 год назад

This is sweeet

Фото профиля HAS
HAS1 год назад

Ha! This is awesome.

Фото профиля WildPaul
WildPaul1 год назад

love this

Фото профиля Aiden ᯅ
Aiden ᯅ1 год назад

That is so cool! I’ve been trying to use Nintendo switch joycons as an alternative input method for some AR apps but this makes me want to try to use an iPhone like this!

Фото профиля Vista Larga Games | ᯅ
Vista Larga Games | ᯅ1 год назад

Beautiful work. Kinda odd no one’s had done something like this for the Apple Vision Pro. (Nothing pro about it)

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Dilmer

13,239 просмотров • 5 месяцев назад