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Quest's Browser 34.2 was released today with experimental support for unbounded spaces. This allows you to create large scale AR experiences that are no longer limited to the guardian boundary.

72,683 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von @cabanier@arvr.social

To enable it, go to chrome://flags, check "WebXR experiments and restart the browser. Then ask for support 'unbounded' when you call requestSession. See

Profilbild von @cabanier@arvr.social

FYI this feature shipped in 36.2 so it should available to everyone. Any WebXR that uses passthrough can now be bigger than the guardian boundary.

Profilbild von @cabanier@arvr.social

36.2 also supports dynamic foveation (previously limited to 3 hardcoded values) and requestViewportScale:

Profilbild von @cabanier@arvr.social

Cc @mrdoob should we make it a default optional parameter in @threejs ?

Profilbild von lorcopola cage
lorcopola cagevor 1 Jahr

Had to focus on the XR stuff as Your home looks insanely huge ^^

Profilbild von AndrewTek 🇺🇸
AndrewTek 🇺🇸vor 1 Jahr

That was great! The best part was the occlusion by the real-world walls. What setup is needed in ThreeJS/AFrame to support that?

Profilbild von @cabanier@arvr.social

It’s built into three. Just request the feature and depth sensing will be active

Profilbild von Mike Chaves
Mike Chavesvor 1 Jahr

LETS GO!

Profilbild von Francois Laberge ✍️
Francois Laberge ✍️vor 1 Jahr

Fuck yeah, awesome!

Profilbild von VanilladadMD
VanilladadMDvor 1 Jahr

This is the future

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