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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.
132,004 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 8

CG COOKIE2 лет назад
This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas2 лет назад
Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)2 лет назад
It's only fun when it wants to work, sometimes I don't get the results I want

Ki2 лет назад
yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon2 лет назад
No friggin way. This is so nice

Baptiste Poligné2 лет назад
How do you export this ? 😒

Neil Richards2 лет назад
I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse2 лет назад
9 comments.... cool botfarm boost bro
