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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.

132,004 Aufrufe • vor 2 Jahren •via X (Twitter)

8 Kommentare

Profilbild von CG COOKIE
CG COOKIEvor 2 Jahren

This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Profilbild von Tautvydas Kazlauskas
Tautvydas Kazlauskasvor 2 Jahren

Until bevel modifier knows where to leave my UV seams, no thank you.

Profilbild von ARAYATIME (COMMS OPEN)
ARAYATIME (COMMS OPEN)vor 2 Jahren

It's only fun when it wants to work, sometimes I don't get the results I want

Profilbild von Ki
Kivor 2 Jahren

yeah now bevel some concave angles with that and see what happens

Profilbild von Oxford Comma-Chameleon
Oxford Comma-Chameleonvor 2 Jahren

No friggin way. This is so nice

Profilbild von Baptiste Poligné
Baptiste Polignévor 2 Jahren

How do you export this ? 😒

Profilbild von Neil Richards
Neil Richardsvor 2 Jahren

I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

Profilbild von gamey grindhouse
gamey grindhousevor 2 Jahren

9 comments.... cool botfarm boost bro

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