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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.
132,004 Aufrufe • vor 2 Jahren •via X (Twitter)
8 Kommentare

CG COOKIEvor 2 Jahren
This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskasvor 2 Jahren
Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)vor 2 Jahren
It's only fun when it wants to work, sometimes I don't get the results I want

Kivor 2 Jahren
yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleonvor 2 Jahren
No friggin way. This is so nice

Baptiste Polignévor 2 Jahren
How do you export this ? 😒

Neil Richardsvor 2 Jahren
I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhousevor 2 Jahren
9 comments.... cool botfarm boost bro
