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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.
132,004 views • 2 years ago •via X (Twitter)
8 Comments

CG COOKIE2 years ago
This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas2 years ago
Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)2 years ago
It's only fun when it wants to work, sometimes I don't get the results I want

Ki2 years ago
yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon2 years ago
No friggin way. This is so nice

Baptiste Poligné2 years ago
How do you export this ? 😒

Neil Richards2 years ago
I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse2 years ago
9 comments.... cool botfarm boost bro
