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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.

132,004 views • 2 years ago •via X (Twitter)

8 Comments

CG COOKIE's profile picture
CG COOKIE2 years ago

This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas's profile picture
Tautvydas Kazlauskas2 years ago

Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)'s profile picture
ARAYATIME (COMMS OPEN)2 years ago

It's only fun when it wants to work, sometimes I don't get the results I want

Ki's profile picture
Ki2 years ago

yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon's profile picture
Oxford Comma-Chameleon2 years ago

No friggin way. This is so nice

Baptiste Poligné's profile picture
Baptiste Poligné2 years ago

How do you export this ? 😒

Neil Richards's profile picture
Neil Richards2 years ago

I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse's profile picture
gamey grindhouse2 years ago

9 comments.... cool botfarm boost bro

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