Video yükleniyor...
Video Yüklenemedi
Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.
132,004 görüntüleme • 2 yıl önce •via X (Twitter)
8 Yorum

CG COOKIE2 yıl önce
This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas2 yıl önce
Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)2 yıl önce
It's only fun when it wants to work, sometimes I don't get the results I want

Ki2 yıl önce
yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon2 yıl önce
No friggin way. This is so nice

Baptiste Poligné2 yıl önce
How do you export this ? 😒

Neil Richards2 yıl önce
I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse2 yıl önce
9 comments.... cool botfarm boost bro
