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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.
132,004 次观看 • 2 年前 •via X (Twitter)
8 条评论

CG COOKIE2 年前
This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas2 年前
Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN)2 年前
It's only fun when it wants to work, sometimes I don't get the results I want

Ki2 年前
yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon2 年前
No friggin way. This is so nice

Baptiste Poligné2 年前
How do you export this ? 😒

Neil Richards2 年前
I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse2 年前
9 comments.... cool botfarm boost bro
