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Quick Blender tip 💡 Stop using retaining edge loops for hard surface modeling.

132,004 次观看 • 2 年前 •via X (Twitter)

8 条评论

CG COOKIE 的头像
CG COOKIE2 年前

This tip is from our new course TREAD: Game asset modeling for video games. Stream lesson 1 now (free)

Tautvydas Kazlauskas 的头像
Tautvydas Kazlauskas2 年前

Until bevel modifier knows where to leave my UV seams, no thank you.

ARAYATIME (COMMS OPEN) 的头像
ARAYATIME (COMMS OPEN)2 年前

It's only fun when it wants to work, sometimes I don't get the results I want

Ki 的头像
Ki2 年前

yeah now bevel some concave angles with that and see what happens

Oxford Comma-Chameleon 的头像
Oxford Comma-Chameleon2 年前

No friggin way. This is so nice

Baptiste Poligné 的头像
Baptiste Poligné2 年前

How do you export this ? 😒

Neil Richards 的头像
Neil Richards2 年前

I just use subd and use crease info (n) on vertex or edges. Works a treat and also keeps the low poly easy for edits. Worth a try!

gamey grindhouse 的头像
gamey grindhouse2 年前

9 comments.... cool botfarm boost bro

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