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Modelling blockouts can be really easy when using Fspy and its blender import addon. Here's a quick example using photo ref. You can easily do it with concept art too (if the perspective is easily ascertained).

15,862 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von prairiefawkes
prairiefawkesvor 1 Jahr

I used Blender Perspective Plotter to pull the rough dimensions of this helmet out and then used that object block out in Plasticity to finish out the model. Would have been extremely difficult without the tool to normalize perspective.

Profilbild von Pilgrim
Pilgrimvor 1 Jahr

i've been meaning to try this out - really great model and seems pretty accurate to the ref!

Profilbild von opensourceCM
opensourceCMvor 1 Jahr

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Profilbild von Halfdeck
Halfdeckvor 1 Jahr

I wish there were more tutorials on fspy beyond basic use. That said, one thing I figured out today is I can tweak the fspy distance setting in Blender by parenting the fspy camera to a cube, then resizing the cube.

Profilbild von Pilgrim
Pilgrimvor 1 Jahr

tha'ts honestly a great tip, thank you! i'll have to try this out next time i use it

Profilbild von Yutaktik ☸
Yutaktik ☸vor 1 Jahr

Fspy saved me when I had a project recreating real kitchen appliances in 3D based on photo reference.

Profilbild von Simon Randall -aka- Gabrial Wolf
Simon Randall -aka- Gabrial Wolfvor 1 Jahr

Have used it with Maya. Between the two it did a great job of matching the virtual camera to the live camera, which had a cropped sensor.

Profilbild von Nick Swift
Nick Swiftvor 1 Jahr

I had no idea this existed, thank you! This is going to be so helpful

Profilbild von archie
archievor 1 Jahr

that hard ops curve thing is cool

Profilbild von Nick Hodgson
Nick Hodgsonvor 1 Jahr

You definitely have to look into perspective plotter. So nice having this functionality directly inside or blender.

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