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Quick explanation to the new tether ability! There will be balancing in the future but here is the first instance of balance! #indie #indiedev #indiegamedev #indiegame #gamedev #gamedevelopment #gamedeveloper #ue5

7 Comments

Xalph Five's profile picture
Xalph Five3 years ago

The pull is so satisfying

RedDeer.Games's profile picture
RedDeer.Games2 years ago

We can't spill the beans about the release date of Maki: Paw of Fury, but make no mistake, things are happening! 🫘😎 We remind you that the game is coming to #NintendoSwitch and #PC #Steam and you can play the demo on PC, here ⤵️ >>> Have a great day!

Cooliniaux's profile picture
Cooliniaux3 years ago

Ahhh I see, so you thought of using a Hit Counter system to unlock the Tether for use ?? That sounds pretty good—I also like how you made it act like a Style Meter in that you can straight up lose your Hits if damaged, and thus the ability too! - ini

Fuzzy Belvedere 🎮's profile picture
Fuzzy Belvedere 🎮3 years ago

🤯

WTFBlack's profile picture
WTFBlack3 years ago

i haven't seen something this good since DmC and i think this could feel even better 😍

TheJuniyo's profile picture
TheJuniyo3 years ago

Once you activate it, the enemies are locked in the air unable to do anything, and then after a few hits towards them, the meter refills and you can do it again right away. I think that this could feel a bit repetitive but efficient, so players would do it all the time.

Matthew Williams's profile picture
Matthew Williams3 years ago

@Hollowed_Josh

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