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Quick “teaser” for a fun #SIGGRAPH2025 project, led by Hossein Baktash, on optimizing a shape to have the desired rolling statistics. Basically we can turn arbitrary objects into fair dice, or make dice which capture the statistics of other objects—like several coin flips.

17,815 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Keenan Crane
Keenan Cranevor 1 Jahr

You can read all about it in this Ars Technica article: The original paper, as well as some printable 3D STL files, are on Hossein's webpage:

Profilbild von Mobile Scanner
Mobile Scannervor 1 Jahr

Scan any documents, convert images into text, PDF files, etc. 👍

Profilbild von Steve Trettel
Steve Trettelvor 1 Jahr

How do you guys do so many cool things?!?! 🤩 this is so fun

Profilbild von Keenan Crane
Keenan Cranevor 1 Jahr

We just collaborate with a lot of cool people! 😆 (Thanks Steve.)

Profilbild von ЈΘСΞR
ЈΘСΞRvor 1 Jahr

Does probabilities imitate geometry or geometry imitate probabilities? Just like art and nature. interesting post...

Profilbild von emulaation
emulaationvor 1 Jahr

So cool

Profilbild von Nick Sharp
Nick Sharpvor 1 Jahr

Logarithmic maps are incredibly useful for algorithms on surfaces--they're local 2D coordinates centered at a given source. @yousufmsoliman and I found a better way to compute log maps w/ fast short-time heat flow in "The Affine Heat Method" presented @ SGP2025 today! 🧵

Profilbild von Tivadar Danka
Tivadar Dankavor 1 Jahr

The single most undervalued fact of linear algebra: matrices are graphs, and graphs are matrices. Encoding matrices as graphs is a cheat code, making complex behavior simple to study. Let me show you how!

Profilbild von Simo Ryu
Simo Ryuvor 1 Jahr

People are confused about why preconditioning gradient might be better until they see this video. Intuitively, gradient descent is only good if each parameter axis contribute same amount to the descent: if they don't, you should rotate them. Problem is you can't, so you rotate the gradient instead.

Profilbild von Jürgen Schmidhuber
Jürgen Schmidhubervor 1 Jahr

10 years ago, in May 2015, we published the first working very deep gradient-based feedforward neural networks (FNNs) with hundreds of layers (previous FNNs had a maximum of a few dozen layers). To overcome the vanishing gradient problem, our Highway Networks used the residual connections first introduced in 1991 by @HochreiterSepp to achieve constant error flow in recurrent NNs (RNNs), gated through multiplicative gates similar to the forget gates (Gers et al., 1999) of our very deep LSTM RNN. Highway NNs were made possible through the work of my former PhD students @rupspace and Klaus Greff. Setting the Highway NN gates to 1.0 effectively gives us the ResNet published 7 months later. Deep learning is all about NN depth. LSTMs brought essentially unlimited depth to recurrent NNs; Highway Nets brought it to feedforward NNs.

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