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Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d

30,944 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von BenHarkerVFX
BenHarkerVFXvor 1 Jahr

Nice work!!

Profilbild von AndaSeat
AndaSeatvor 1 Jahr

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Profilbild von Mr F
Mr Fvor 1 Jahr

Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

Yeah its a looping video texture.

Profilbild von OMYOG
OMYOGvor 1 Jahr

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Profilbild von Infinite-Realities
Infinite-Realitiesvor 1 Jahr

Wow! That's awesome.

Profilbild von Advance Software
Advance Softwarevor 1 Jahr

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

Profilbild von Maxence d'Aubigny
Maxence d'Aubignyvor 1 Jahr

👏🏻👏🏻

Profilbild von Aonezerostudios
Aonezerostudiosvor 1 Jahr

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

Profilbild von zef
zefvor 1 Jahr

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

Profilbild von Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderessevor 1 Jahr

I just quickly added Ocean modifier on top of all the give extra shape

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