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Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d
30,944 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Nice work!!

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Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Yeah its a looping video texture.

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Wow! That's awesome.

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

👏🏻👏🏻

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

I just quickly added Ocean modifier on top of all the give extra shape
