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Spot Light Volumes! Everything is parametric here and not baked into a 3D texture, as regular light volumes, which makes it even more optimized. Will work on it a little bit more and see if it's worth to add it to the main project branch.

22,628 次观看 • 1 年前 •via X (Twitter)

10 条评论

Robbie Campos 的头像
Robbie Campos1 年前

Amazing! Great stuff. Can't wait to use these on a project once you're done with it. Kudos!

Helena_The_Renegade 的头像
Helena_The_Renegade1 年前

Man, this just keeps getting better and better keep it up

이루아「Irua」 的头像
이루아「Irua」1 年前

I love it so much! I wanted to Light on stage preparing for performers in the VRC world, and thank you so much for making that wish come true!

Kathiel Rayna 🦝📸 的头像
Kathiel Rayna 🦝📸1 年前

This is fantastic, you’re just revolutionizing lighting!

百合瀬ゆい / YUI* 的头像
百合瀬ゆい / YUI*1 年前

公開されるの楽しみです……!!!!

zSkull162 的头像
zSkull1621 年前

This is amazing. I could absolutely use this in worlds like my phasmophobia house, to make much more optimized toggleable lights

Scena 的头像
Scena1 年前

SlashCo has been heavily considering adopting this into the world however, our only concern would be our flashlights. Would it be possible to make these spotlights compatible to use cookies in some fashion? I know sadly that shadows are a bit of a limitation with the system.

RED_SIM 的头像
RED_SIM1 年前

I don't want to support cookies... It would make the whole system much heavier, which I'd want to evade...

Derek Traver 的头像
Derek Traver1 年前

So do these still get sh specular?

Narry 🔜 AC 的头像
Narry 🔜 AC1 年前

I would consider defining a versioning/compatibility path such that you can add major items like this. Maybe consider a dev/stable channel?

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