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Quick test. Baked whitewater texture from #liquidgen #jangafx and made a quick shitty loop from it. And now we have infinite beach waves texture! Gotta try add the baked normal+heightmap later as well! #wip #b3d

31,029 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля BenHarkerVFX
BenHarkerVFX1 год назад

Nice work!!

Фото профиля AndaSeat
AndaSeat1 год назад

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Фото профиля Mr F
Mr F1 год назад

Wow nice. Did you loop the animated texture? Or is all animation purely shader-based with a static foam texture?

Фото профиля Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse1 год назад

Yeah its a looping video texture.

Фото профиля OMYOG
OMYOG1 год назад

Love this! Have you tried offseting the animation based on position so the wave is not perfectly synced everywhere?

Фото профиля Infinite-Realities
Infinite-Realities1 год назад

Wow! That's awesome.

Фото профиля Advance Software
Advance Software1 год назад

awsome. darker sand where it's wet to close it out. would love the blend so I can figure out how to import into our engine :)

Фото профиля Maxence d'Aubigny
Maxence d'Aubigny1 год назад

👏🏻👏🏻

Фото профиля Aonezerostudios
Aonezerostudios1 год назад

liquid gen looks rad. would love a tutorial showing how you did this to tip the scale of getting it.

Фото профиля zef
zef1 год назад

So nice! I don't get how you move the water geometry without a displacement map. I've tried lately to have this kind of effect

Фото профиля Miettinen Jesse - Blenderesse
Miettinen Jesse - Blenderesse1 год назад

I just quickly added Ocean modifier on top of all the give extra shape

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