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🚨 Qwen Image 2.1, the compact, efficient, and unified image creation model, is now officially supported in Draw Things! You need this amazing model! 🔄 Draw Things v26.0924.0 was released on the iOS / macOS App Store one hour ago. This version brings: 🔹 Added Qwen Image 2.1 support,...

11,586 görüntüleme • 6 gün önce •via X (Twitter)

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Release: LichtFeld Studio v0.5.3 is out! With 316 commits merged into master, this release is a huge step forward for LichtFeld Studio. What's new in v0.5.3 • Vulkan viewer/rendering migration: New Vulkan viewport pipeline, pass graph, VkSplat renderer, Vulkan point-cloud renderer, 3DGUT/VkSplat support, improved alpha/depth composition, tighter CUDA/Vulkan interoperability, and device matching on multi-GPU systems. • RAD + LOD workflow: Added RAD file export/import, RAD LOD viewer, Spark-style GPU LOD selection, GPU-driven page prefetching, a bounded VRAM pool, out-of-core PLY-to-RAD LOD conversion, and RAD import/export speedups of approximately 3–5×. • HiGS / macro-tile inference: Added a macro-tile inference path for the Vulkan viewer, including macro sorting, batched rasterization, composition, and capacity management. • Asset Manager: Added and significantly enhanced the Asset Manager with thumbnails, SH information, faster synchronization, import-from-URL support, docked mode, data-loading popup integration, and general UI cleanup. • Viewport export: Integrated viewport export directly into the application as a toolbar/overlay tool, added fast render_view_u8-style readback paths, fixed high-resolution clipping issues, improved orthographic export parity, resolved 32K image/video export problems, and added post-export GPU resource cleanup. • Selection and tooling: Added and reworked selection toolbar controls, the Select menu, ring selection, color eyedropper, distance-from-center selection, faster point-cloud and zoomed-out selection paths, Vulkan measurement tool fixes, and drag-and-drop scene graph improvements. • UI/RmlUi platform work: Major RmlUi redesign efforts, hot reloading for RML/RCSS/Python UI files, reactive UI/store integration, viewport toolbar flyouts, improved histogram interactions, input settings enhancements, custom TRS gizmos, and numerous panel, tooltip, and localization fixes. • Windowing and UX: Added borderless window support, title bar drag/maximize/restore behavior, work-area-aware maximize functionality, resize responsiveness and performance improvements, and DPI/UI scaling fixes. • Training and data features: Added adaptive depth loss and depth gradients for the EWA rasterizer, mask loading/application fixes, a new combined Ignore+Segment mask mode, --add-splat, --freeze, improved checkpoint and training state handling, and training speed and VRAM optimizations. • COLMAP/equirectangular support: Added SPHERICAL/equirectangular camera model support and canonical EQUIRECTANGULAR handling, along with fixes for undistortion and camera export. This release will be available to all supporters as a Windows binary via approximately in about an hour. At the same time, LichtFeld Studio remains committed to being free and open source under GPLv3 and can also be built directly from source. Please consider supporting the ongoing development of LichtFeld Studio through a donation via the portal or the supporters page. Thank you to everyone who supports this project financially, contributes code, reports bugs, provides datasets, helps with the website, and contributes in countless other ways. A special thank you to our foundational sponsor Core11 and our Gold Sponsor Volinga, whose support has helped make the current state of the software possible. Thank you as well to every donor and to all of our new Bronze Sponsors. Looking ahead to v0.6 For the next major release, work will focus primarily on stability and user experience. This includes improved cleanup workflows and the ability to modify training parameters while training is in progress. I would also like to introduce a native .licht project format that allows users to save and restore their complete editor state. You can find links to our main sponsors below. Please also visit our website to discover all our Bronze Sponsors. Hint: We do not yet have a Silver Sponsor or Platinum 😉

MrNeRF

27,174 görüntüleme • 3 ay önce

Everyone's sleeping on image-to-3D AI models. They can make your app look incredibly unique, with just a little effort. Here's how. This is my calorie tracker, built in a week with nothing but prompting. Just Claude Code + a couple APIs. The visuals are all AI-generated. I'll be sharing the full workflow + all the crazy technical stuff Claude and I did to make this work, so nobody has to struggle through it like me. Deep dive coming soon! Till then, this is the high-level idea: 1. Get a clean image of the food (or whatever your asset is) - In my app, the user describes foods via text, or attaches images (or both) - If text, an LLM extracts the food description and formats it into a specific prompt I tuned for this design, and we generate an image using Z-Image Turbo through fal - If image, we do the same thing but with FLUX.2 [dev] to edit the user image into our reference design - Originally, both used Google Nano Banana, but switching to open models cut costs and latency a ton 2. Gaussian splatting (2D image → 3D model) - I tried various 2D-to-3D options on fal and ended up with TripoSplat as my preferred balance of speed, cost, latency; this turns an image into a 3D model that looks super high quality (link below) - The app displays the 2D image while our backend generates the 3D splat - We "groom" the splat to reduce size and load time by culling low-opacity/scale points 3. Render efficiently on device Originally, it looked great but ran at 10 FPS. Getting to 120 FPS was a crazy journey. TL;DR: - SwiftUI had to go; it forced us to render each asset in independent MTKViews, which wasn't workable - Instead, we composite every dish into one full-bleed CAMetalLayer using MetalSplatter (link below) - We had to make some optimizations within MetalSplatter's code too, to reduce the overhead of sorting points per render Then I added some finishing touches like the subtle rotation and parallax as they move around. I think it turned out pretty cool :) Overall, this took some effort, but we still got it done in less than a day. Hopefully your agent can follow in the footsteps of mine and do it much faster. Keep an eye out for the bigger writeup, which'll give your agent everything it needs. If you have any questions, drop em below!

Anshu

29,342 görüntüleme • 3 ay önce

It looks like we may have just figured out where Attorney Marc Diller got his original “Exhibit J”... And the answer is Jen McCabe’s best friend. 😱 Attorney Marc Diller’s first version of “Exhibit J” was the exhibit he filed in support of his motion for a Temporary Restraining Order to prevent Karen Read from getting her cell phones back from the Norfolk County DA’s Office. In multiple posts after the March 6th hearing, Kerry can be seen sharing the very exhibit that attorneys Diller, Rosenberg, and Seligson referenced in their filings over the past few weeks. In the video she posted, the tweet in question appears at the beginning, followed by screenshots that are described as coming from an alleged phone extraction. We can confirm this appears to be the original version of Exhibit J (before Diller later attempted to substitute a different version while still labeling it “Exhibit J”) because it matches exactly how Seligson described it in Read’s filing. In his response, Seligson states the exhibit is: 🔹 a partial screenshot of a tweet originally posted by Sean McDonough 🔹 includes a quote stating the recording was a “one-party consent call” 🔹 contains the audio of the call itself 🔹 matches the image of the exhibit included in the court filing All of those elements are in the version Kerry has been circulating online. This includes a comment on a Boston Fox 25 post. Ms. Drama Llama has publicly stated many times that she is close with Jen McCabe and communicates with witnesses as well as members of the O’Keefe family. She also appears regularly on a YouTube channel promoting “Justice for JJ” content and the Albert/McCabe/Higgins defense fund. As recently as Friday, she was seemingly publicly speaking about an opinion from the O'Keefe family in regards to a photo of John being posted (that she, herself, posted first). This could also explain why Attorney Diller may have considered the material reliable given that Kerry appears to be a trusted voice within the O’Keefe/McCabe circle. Now the question is, why is the best friend of a key witness seemingly inserting herself into active civil litigation by circulating exhibits connected to court filings? 🤔

BoozeyBeauty

24,098 görüntüleme • 6 ay önce

🌟 Fortnite Ecosystem v41.00 Update Summary 📅 June 5, 2026 🎮 Major Creator Updates: 1️⃣ Sidekicks as NPCs in UEFN Sidekicks are now available as scriptable NPCs in UEFN. Creators can customize how they look, animate them, script behavior with Verse, and even bring a player’s own Sidekick into an island experience. Important note: 🔹 Publishing islands with Sidekick NPCs opens July 23 🔹 Creature based islands may get new Discover opportunities 🔹 Great for monster battlers, cozy farming games, creature RPGs, companion adventures, and more 🔹 Epic plans to feature creature-based islands in a new creature-based Collection page 2️⃣ Custom Weapon Templates Creators can now use Scene Graph weapon templates for: 🔸 Pistol 🔸 SMG 🔸 Assault Rifle 🔸 Shotgun You can customize how weapons look, sound, and play, including mesh, VFX, audio, damage, fire rate, spread, and recoil. Important note: These Scene Graph entities are not compatible with older saving methods like the Save Point device. Epic says to use Verse persistence. 3️⃣ Mobile Controls Upgrade (Experimental) Big step for mobile friendly Fortnite games. 🔹 Touch Input Gestures 🔹 Custom touchscreen control layouts 🔹 Tappable custom HUD widgets 🔹 Verse API to detect touch enabled devices 🔹 New Designing for Mobile guide This should help genres like tycoons, puzzle games, menus, inventories, and mobile first UI feel way better. 4️⃣ Community Events Starting June 8, creators can create events in Fortnite Communities and share them in game. Events can show in: 🔸 Following tab 🔸 Creator Profile page 🔸 Island page 🔸 Island Lobby, if enabled Epic is also testing a Community Events row in Discover, but it will not show for all players and placement is not guaranteed. 🛠 UEFN Workflow Updates: 🔸 Push Changes now incrementally cooks only modified project parts 🔸 New Edit List Panel shows what is live and what still needs a push 🔸 Launch Session now combines multiple session actions 🔸 New Session Inspector gives better visibility into launch and Live Edit status 🔸 New Publishing Report helps catch issues before publishing 🔸 Improved Verse warning panel with direct VS Code links 🔸 New Editor Gizmo System 🔸 Physics setting moved into Island Settings 🔸 New Memory Snapshot tools help identify asset memory costs 🔸 Asset validation now warns when static meshes exceed 30k vertices at LOD0 Important Live Edit note: Live Edit is improved, but some changes can still require Push Changes. The new tools make it clearer what is already live and what still needs to be pushed. ⚠️ Important Publishing Change: Illegal Property Override warnings are now errors in v41.00. That means new or updated islands with these errors are blocked from publishing. Current published versions where the warning appeared will stay live. 👤 Follow a Developer Update: In v41.10, Epic will remove the Follow a Developer button from the Developer Profile Link device. The device itself will still be usable, and existing follower counts are not affected. If your island currently tells players to follow you through that device, update those callouts before v41.10. 🧑‍🚀 Hero Device Star Wars Update: More Star Wars characters have been added to the Hero device for Star Wars islands: 🔹 Luke Skywalker 🔹 Obi-Wan Kenobi 🔹 Mace Windu 🔹 Kylo Ren 🔹 IG-11 🔹 Moff Gideon 🔹 Boba Fett 🔹 Mandalorian (Pen & Ink), Clone Wars Anakin, and Clone Wars Ahsoka were also added to cosmetic-based devices 📦 New Content: 🌾 Cozy and Creature Tools 🔸 Plumpton Architecture Kit 🔸 Plumpton Farm Gallery 🔸 Pet Props Gallery 🔸 Updated foliage 🔸 Plumpton Feature Example ☕ New Prefabs and Galleries 🔹 Latte Landing Prop Gallery 🔹 Latte Landing Bun Store 🔹 Latte Landing Big Shots Cafe 🔹 Latte Landing Krunchy Krickets 🔹 Latte Landing Espresso Experiments 🔹 Latte Landing floors, walls, and roofs 🔹 More Plumpton props, plants, farm, pet shop, tavern, farmhouse, and more 🔫 New Weapons and Items: Weapons: 🔸 Vanguard Burst Rifle 🔸 The Voidblade’s Burst Rifle 🔸 Extending Focus Shotgun 🔸 Reacher Extending Shotgun 🔸 Chaos Exploder Rifle 🔸 Dark Voyager’s Chaos Rifle 🔸 Exotic Overdrive Pulse Rifle 🔸 Exotic Recon Bow 🔸 Exotic Leaping Lightning Gun Items: 🔹 Seven Sliders 🔹 Limitless Seven Sliders 🔹 Brick-a-Bunker 🏃 Player Movement Device Update: More movement settings are now available directly in the Player Movement device, giving creators better control over which players are affected. Includes: 🔸 Jump Fatigue 🔸 Slide Kick 🔸 Shoulder Bashing 🔸 Wall Kick 🔸 Roll Landing 🔸 Glider Redeploy 🔸 Player Flight 🔸 Flight Speed 🔸 Infinite Wall Kicks 🔸 Sprint and boosted jump energy costs 🧪 Experimental and Beta Updates: 🔹 Skeletal Animation in Scene Graph is now experimental 🔹 Physics remains Beta 🔹 Mobile touch controls and gesture support are experimental 🔹 Skeletal Animation in Scene Graph cannot be used in published islands yet 🛠 Community Bug Fixes: 🔸 Fixed server degradation from adding and removing entities 🔸 Fixed some Physics Materials not being exposed 🔸 Fixed some session launch cook errors 🔸 Fixed Fortnite not closing properly after launching a session through UEFN 🔸 Fixed crashes after repeated entity spawning and despawning 🔧 More Fixes: 🔹 Fixed quickbar and phone tool freezes 🔹 Fixed thumbnail capture preview actor issues 🔹 Fixed building on Instanced Static Meshes 🔹 Fixed Live Edit visual update issues 🔹 Fixed several editor crashes and performance issues 🔹 Fixed inventory UI not showing Fortnite item info correctly 🔹 Fixed multiple physics, movement, swimming, gliding, and launch pad issues 🔹 Fixed Scene Graph prefab and Verse path issues

Immature

15,577 görüntüleme • 3 ay önce

BREAKING: SpaceXAI just released a major Grok Build update, with Grok 4.7 now available in Grok Build. The update improves crash recovery, prompt handling, navigation, configuration reliability and overall subagent performance. It also adds new subagent controls, configurable request limits and long-reasoning reminders. Release Notes Version 1.0.41 — September 22, 2026 Features • Added a new sports_search tool that can look up live NFL scores, standings, schedules, player stats and team records directly from X data. • Added a subagent model inheritance setting to /settings. It persists in config.toml and respects managed and overlay layers. • Per-model request size limits can now be configured to match provider HTTP body caps and control inline image eviction. • A long-reasoning reminder can now be enabled through config to nudge the model after lengthy hidden-reasoning steps. Bug Fixes • Fixed the subagent fullscreen view so it no longer shows a stray [Dashboard] button in the header. • Fixed agent frontmatter mcpServers so headers and URLs from the active agent’s agent.md correctly override config.toml and survive config reloads or agent switches. • Ctrl+P now opens the command palette immediately from the welcome screen. • The Dashboard now focuses the “+ New Agent” row instead of leaving the previous session selected. • Sessions interrupted by a crash now show a clear marker instead of silently dropping the turn. • Pressing Ctrl+Z immediately after stashing a prompt now restores it. • The collapsed edit blocks setting now correctly collapses edits even when expanded_by_default is pinned to true. • Interjections now receive a visible reply before the agent resumes its previous tasks. • Cancelling a turn blocked on spawn_subagent now tells the model that the child moved to the background instead of claiming it was never executed. • Saving a queued-prompt edit now returns focus to the composer so the next keystrokes type the next message. • Subagent activation is now consistent between the TUI and Grok Agent Studio. Tables that only set limits or models no longer disable subagents. • Effort-level selection now accepts menu labels in addition to IDs.

DogeDesigner

421,226 görüntüleme • 9 gün önce

🌟 KOKODI: Everything you need to know 🌟 Hey, gamers! If you haven't heard about this cross-chain, multi-platform MMO fantasy shooter game yet, don't worry! Let's talk about Clans, Wilds, Masks, Dungeons, and more in KOKODI Games! Here's a beginner-friendly overview! ⬇️ — The game is currently in closed early access and available on Epic Games Store. We will cover what we've played and what we will see in the future versions! — SETTING & BACKSTORY 🔹 Magical world inspired by Japanese culture🪄🇯🇵 🔹 Kids aged 6-8 formed clans in a world without adults 👦👧 🔹 Fairy-tale elements with a unique narrative 🌸🏯 — CLANS, RACES, MASKS 🔵 2 main Clans: KOKO or DI 🔵 4 Races 🔹 Human 🧙‍♂️ 🔹 Forest 🌳 🔹 Night 🦇 🔹 Alien 👽 🔹 Each with distinctive abilities & traits 🔵Masks 🎭 🔹 Equip your character with special masks 🔹 Enhance abilities & provide magical powers 🔹 Some have cultural & festive designs 🔹 Some are aligned with specific races — GAMEPLAY 🔵 Arena Mode (playable now!) 🔫 🔹 Choose between Free-for-all or Team Battle 🔹 Choose among characters with different weapons 🔹 Pick up masks as you roam the arena 🎭 🔹 Each mask has a special skill -- Upcoming modes and features are not yet playable in the current build: 🟠 Resource Gathering 🔸Gather resources & craft items 🔸Clan members can earn rewards & join Clan Wars 🟠 Wild Characters 🔸 If your main character is injured or unequipped, you can play as a "Wild" character—randomly generated with unique skills and gear. 🔸 If you complete missions as a Wild, you can transfer any found loot to your main character. 🟠 Raids 🔸 Strategic and high-stakes gameplay 🔸 Team up or go solo 🔸 Gather resources, fight enemies, make a successful extraction with your loot 🔸 Beware of other players and NPCs! 🛡️💎 🟠 Dungeons 🔸 Guild-based dungeons to earn achievements and resources 🔸 Enhance your guild's hideout 🔸 Compete against other guilds 🏰⚒️ 🟠 Dragon Races & Streetball 🔸 Unique mini-games 🔸 Ride and race dragons hatched from eggs 🔸 More fun and exciting games - Ready to dive in? Discover more and join our vibrant community on Discord [link in bio] 🌟🎮 Here's Tophs skillfully dodging the attack, landing a power skill, and securing the kill!

Beam Gamers

21,726 görüntüleme • 2 yıl önce