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Racing Santander - In possession analysis Some interesting concepts applied by Racing: 1⃣ Ball-Oriented Overload ▫️Strong ball-oriented structures to create numerical advantage ▫️Quick combinational play to find the free man in short spaces via 3rd man, lay-offs ▫️The overload manipulates opponent structure to shift with many players to one...

24,981 görüntüleme • 9 ay önce •via X (Twitter)

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Stranger Than Heaven releases this Winter | New Gameplay Details: ▫️ Tojo Clan origin story confirmed ▫️ Control your left and right side independently for the first time in combat ▫️ "A story of men who fought, clawed, and struggled to carve out a place for themselves in a Japan undergoing violent change." ▫️ Protagonist is Makoto Daito ▫️ Makoto is of mixed heritage with an American father and Japanese mother ▫️ Makoto’s father died shortly after moving to the US, leaving his Japanese mother isolated with little English ▫️ Eventually, extreme prejudice and hardship in America led to his mother's death as well ▫️ Makoto decides to flee to Japan to start a new life ▫️ Story begins in 1915 when Makoto sneaks onto a ship from San Francisco ➡️ Japan ▫️ Yu Shinjo also joins as a stowaway, becoming Makoto's lifelong friend and rival ▫️ Makoto meets Orpheus (Snoop) on the ship - a smuggler who's a one stop shop for everything (lol) ▫️ Orpheus takes Makoto under his wing upon arriving to Japan and teaches him the tricks of the trade ▫️ Orpheus discovers that Makoto has a passion for music ▫️ Yu is also mixed heritage and older and is able to adapt to Japan faster than Makoto ▫️ Eventually they go their separate ways, but reunite years later when a special opportunity presents itself ▫️ 1915 - Kokura, Fukuoka (gritty industrial area) ▫️ 1929 - Kure, Hiroshima (port city) ▫️ 1943 - Sotenbori, Osaka ▫️ 1951 - Atami, Shizuoka ▫️ 1965 - Kamurocho, Shinjuku ▫️ The two reunite in 1943 Osaka as famous showmen and producers ▫️ Makoto handles the muscle having yakuza experience while Yu is the brains ▫️ Face off against the Italian mafia, Japanese government, and more over the course of 50 years ▫️ Minigames and entertainment are different based on the era ▫️ Music is a very important part of the game ▫️ Makoto can discover new sounds from almost anywhere - broom sweeps, enemy attacks, steam trains, etc ▫️ These sounds can then be combined to create original compositions ▫️ Manage the cabaret club by rearranging your band and scouting new talent ▫️ Real world singers are in the game, including Satoshi Fujihara and Tori Kelly (also does the main theme) ▫️ Combat is considered one of the biggest features ▫️ Control your left and right side independently ▫️ Block with one hand, then quickly counter with the other ▫️ Tackle enemies by pressing LT + RT simultaneously ▫️ Mount enemies and ground pound with both hands ▫️ Various weapons including knives, mallets, hammers, and blades ▫️ Stronger masterwork weapons can also be discovered or crafted ▫️ Blacksmith system using resources collected from the world ▫️ Weapons can have special properties and obtaining and upgrading them is necessary to stay alive ▫️ Finishers and special attacks ▫️ Makoto is far from an upstanding citizen - he's written as a morally gray, complex protagonist ▫️ Releasing Winter 2026 (Dec - Mar) on PS5, Xbox Series X|S, PC, and Xbox Game Pass day one Personally I think the game looks fantastic. Cool to see something different from RGG after years of Yakuza / Like a Dragon! #StrangerThanHeaven

KAMI

57,269 görüntüleme • 4 ay önce

The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 görüntüleme • 10 ay önce

Ajax training this week featured this Combination Passing Practice: Up Back Through Variation Practice Description This technical combination practice is designed to develop passing quality, positional awareness, timing of movement and communication. The outside players will always complete two passes around the outside before transferring the ball through the central area (Adapt as it progresses). As the ball enters the middle, the two central players combine using an up back through pattern. Both central players must continually assess the movement of the ball, adjust their positioning and prepare early to receive. Play is limited to one or two touches to encourage efficient ball circulation. Following the central combination, the player who sets the ball rotates into the outside position. The player who initially passes into the central area moves inside to continue the sequence. Coaching Points • Maintain concentration throughout the practice • Scan regularly and adjust position as the ball travels • Communicate early and clearly • Create appropriate angles and distances of support • Receive with an open body position where possible • Play firm, accurate passes with the correct weight • Set the ball into the path of the supporting player • Time movements to maintain the rhythm of the sequence • Rotate positions quickly and efficiently • Maintain technical quality while working at a high tempo Save this post and follow us for more. Get 1000's more like this by signing up to our website. #soccertraining #footballtraining #ajax

Keepitonthedeck

11,851 görüntüleme • 1 ay önce

4v4 (+2) | Possession vs. Regain and Counter to Goal 🥅. ✅ Aim: ✔️ Regain Possession and Counter Attack Quickly. ✅ Set Up: ✔️ Space: 40 (L) x 30 (W) yards. All players start in one half of the pitch. ✔️Place 2 x mini goals 🥅 at one end of the pitch and 2x mini goals in one half of the pitch in diagonally opposite corners. ✔️⚫️s = Possession Team ✔️🔴s = Regain and Counter Team ✔️🟢s = Support Players for the team with the ball ⚽️. ✅ Scoring: ✔️ ⚫️s connect 5 passes or play a wall pass around a player = 1 goal ✔️🔴s regain the ball and 1️⃣ break into the other half and score quickly in a mini goal. Or 2️⃣ connect 4 passes in the half they are in and score in the corner mini goals. ✅ Session Guidance: ➡️ When the 🔴s break over over the halfway line 3 x of them can attack and 2x ⚫️s can recover to get the ball back into the possession half. (3v2). ➡️ Flip the roles of the teams every 3-5 minutes to allow them to practice possession and counters. ✅ Notes: ✔️ ⚫️s: Try keep the ball using controlled possession- spotting the right time to pause on the ball, play through opponents, or play a wall pass. ✔️ 🔴s: Try to win the ball cleanly using interceptions: THEN: 1️⃣ Counter quickly using forward passing and running 🏃‍♂️ 2️⃣ Secure possession and score in the mini goals in the half where the ball ⚽️ was won. Created On: TacticalPad® #SundayShare #SundayShare Temisan Williams @TheCoachesArea Lloyd Owers @FootballTrnng 205 Academy Conor Edwards Breakthrough Soccer The Sporting Resource Felix Lehmann Brett Godwin

JUST COACH

12,294 görüntüleme • 2 yıl önce

Introducing the “Get” action in basketball to lacrosse! The “Get” is a 2man action where a player passes the ball to another player and sprints to go “Get” it back on a handoff. This action has similar concepts and reads to pick and roll, but the picker is actually the ball handler! In lacrosse, we have been experimenting with Gets because it creates so many interesting situations and reads for the players. The way we teach it in small sided games is to have one offensive player declare “I’m shut” and the defense has to face-guard him. From there we pick for the shut off player trying to spring them free for the Get. The ball handler has to engage and control their defender, anticipating the shut player trying to get open. The shut player can backdoor if being overplayed towards the get (rejecting the get), receive a flip, or continue curling around the ball getting open for a late pass. The ball handler can feed the reject, flip the ball, or fake the flip to attack the goal or make a late pass to the shut payer curling to the goal. I’ve seen examples of this run in men’s and women’s DI lacrosse at Ohio State and Northwestern, respectively and I’ve run this myself when I was coaching HS girls lacrosse. You will also see on this reel a sick application for Gets vs. a common big-little invert coverage where the short stick doesn’t go behind with his man and plays “Safety” in front of the net. Gets are fun for the players, are incredible for teaching your players 2man game on and off ball, dealing with double teams, and creativity with passing, and can be used to score goals. I hope you enjoy it! Can you think of other applications for Gets?

JM3 SPORTS

12,424 görüntüleme • 1 yıl önce

Phantom Blade Zero | New Gameplay Details & PS5 Pro Footage: ▫️ 8 regions with intricate, handcrafted level design ▫️ 55 different weapons - 30 primaries and 25 secondaries ▫️ On Hellwalker difficulty, bosses won't rely on fixed patterns - they adapt to your behavior and mistakes in real-time ▫️ Play as Soul - once the most feared blade, but gets set up for his leader's murder ▫️ He is killed by his blood brother in a final duel ▫️ Soul gets revived by a mysterious healer but has only 66 days to live ▫️ Find a cure and uncover the plot behind the betrayal ▫️ Fight martial artists from across the Wulin (martial arts underworld) in the town of Pangzhen ▫️ Not an open world game, but not strictly linear from start to finish ▫️ Each region is interconnected to create one large world ▫️ Use Bells to fast travel between discovered locations ▫️ World map is hand-painted with Chinese ink wash style techniques giving only a rough sense of direction ▫️ Discover hidden enemies, side quests, and secret treasure ▫️ Unlock new skills and weapon upgrades, which can be reset at any time to reinvest in others ▫️ Upgrading a weapon unlocks unique forms and techniques ▫️ Three base difficulty options ▫️ An even harder '66 Days' difficulty can be unlocked, which gives you just 66 lives to complete the entire game ▫️ 'Kung-fu Punk' theme - Traditional kung-fu, combined with steampunk and body modification ▫️ Releasing October 29th on PS5 and PC Phantom Blade Zero #PhantomBladeZero #PS5

KAMI

62,941 görüntüleme • 1 ay önce

Tides of Annihilation | New Gameplay Details: ▫️ Play as Gwendolyn alongside the Knights of the Round Table ▫️ Travel between a corrupted version of London and the fantasy world of 'Avalon' ▫️ Carry up to 4 Knights across two loadouts, switching mid-combo to seamlessly chain attacks ▫️ Main Knights act as a primary weapon, while Sub Knights provide tactical assists and combo extenders ▫️ Bedivere (Main) - Scythe wielder with large AOE attacks and a meter that charges a heavy throw attack ▫️ Palamedes (Main) - Charge attack focused Knight with heavy stagger damage and i-frames ▫️ Galahad (Main) - Specializes in high mobility, using wind to spawn feathers that automatically attack enemies ▫️ Sub Knights include Gawain (teleport attacks to extend combos), and Kay (stops time to freeze enemies) ▫️ Defensive abilities include perfect dodges, R1 parries for red attacks, and jumping over yellow ground attacks ▫️ Aerial combat includes double jumps, air dodges, and combos that extend air time ▫️ Buildcrafting potential with unique weapon perks (lifesteal, crit chance) and customizeable Talismans ▫️ Talismans grant powerful passives like summoning meteors when you attack ▫️ Level design is primarily linear, with some larger explorable areas and environmental puzzles ▫️ Knights also have exploration abilities like opening new paths, creating ziplines, and triggering different mechanisms ▫️ Demo explored a British Museum with different areas like the Egyptian Gallery and China Gallery ▫️ Face legendary figures from multiple cultures - Fight Anubis in the Egyptian area, or a shape shifting Yokai Samurai in the Japanese area ▫️ Legendary Chinese general Guan Yu acts as Gwen's mentor and is expected to play a key role in the story ▫️ 3 difficulty settings confirmed ▫️ Technical support was provided by Epic Games and Nvidia for the game ▫️ Launch window was tentatively scheduled for 2026, but it may be delayed ▫️ New trailer and behind-the-scenes look scheduled for Gamescom, along with the first public hands-on demo #TidesofAnnihilation #Gamescom2026

KAMI

44,127 görüntüleme • 1 ay önce

The 3D data from FIFA's cameras around the stadium seem to contradict FIFA's official statement that the ball never made contact with the camera cable in Norway vs England. FIFA has 16 dedicated high resolution optical cameras positioned around every World Cup stadium to capture player and ball movements throughout the match. They use these to create the precise 3D renderings of gameplay which are used in-game for things like offsides graphics and then also used by broadcasters to create programming visuals. In this rendering, you can see the ball "hitch" in the air at the moment it supposedly contacted the cable. Now that by itself is interesting, but the part that really convinces me is the behavior of the English player that comes up to play the ball. This is especially clear in the second wide-angle shot. Watch his angle on the ball. Watch what angle he takes before the ball hitches in the air and then after. He clearly has to adjust his angle to play the ball...and suspiciously, that adjustment happens right after it takes that hitch and appears to change trajectory. To me, this is fairly compelling evidence that the ball hit the cable. This brings up a very interesting point though...this comes from FIFA's data. They would have had access to this in their analysis of the event. Which begs the question...why would they release some statement claiming no evidence of the ball contacting the cable existed when their own data seems to suggest that it did? Just adds to the mounting list of procedural questions that have really overshadowed the actual gameplay of this World Cup.

Mark Valorian

149,979 görüntüleme • 2 ay önce

🧾 Scouting Report 🔍 📌 Player Information 🔹 Name: Athini Maqokola 🇿🇦 🔹 Age: 24 years old 🔹 Nationality: South Africa 🇿🇦 🔹 Club: AmaZulu FC 🇿🇦 🔹 Position: ATTACKING MIDFIELDER ⸻ 📌 Comprehensive Analysis 🔹 Technical Aspect ▫️ Maqokola stands out for his excellent dribbling ability, explosive pace and strong technical skill. He possesses a wide range of 1v1 qualities, including sharp changes of direction, body feints and acceleration, allowing him to consistently create separation from opponents. ▫️Technically gifted and comfortable using both feet, he combines his ball-carrying ability with good vision and awareness. He is effective in progression through key passes and switches of play, while remaining composed under pressure. His ability to operate in tight spaces and maintain control in congested areas is another strong aspect of his game. ▫️Maqokola also shows a notable finishing ability , he remains composed in front of goal 🔹 Tactical Aspect ▫️ Maqokola is more than just a winger. His profile could also be effectively utilised as a second striker, thanks to his natural goal-scoring instinct and ability to find dangerous positions around and behind the main striker. He has the awareness to operate between the lines as a free player, creating danger through his movement, technical ability and ability to receive in tight areas ▫️As a winger, he offers different tactical possibilities. He can operate as an inverted winger, cutting inside to attack the box and create shooting opportunities, or play as a traditional right winger, using the half-space effectively and delivering crosses into the area ▫️Another interesting aspect of his profile is his work out of possession. Maqokola shows good tactical awareness when pressing, particularly through his ability to close passing lanes and restrict opponents' options during the defensive phase 🔹 Physical Aspect ▫️ Maqokola has a strong physical profile, particularly in terms of speed and work rate. He is capable of repeating intense runs consistently and possesses an impressive top speed, giving him an advantage when attacking depth or exploiting spaces in transition ▫️Aerial duels are not currently one of his strongest areas, mainly due to his stature and physical profile. He generally prefers to avoid aerial contests and utilise his technical and athletic qualities in ground-based situations 🔹 Mental Aspect ▫️Maqokola can occasionally be too quiet in the game, particularly when the match becomes difficult. He needs to show more personality and initiative, taking greater responsibility in important moments to fully express his qualities ▫️He can also lose concentration occasionally, resulting in simple ball losses and unnecessary technical errors. Greater consistency in this aspect would improve his overall efficiency ▫️On the positive side, he shows good emotional control. He does not react to opponents' provocations and generally remains composed, which is a valuable quality in competitive situations ⸻ ✅ Future Projection ▫️Athini Maqokola : A talented player who fits the profile of the creative and technically gifted South African footballer. His ability to play with freedom, express creativity and create solutions in attacking situations makes him an interesting prospect With continued development and consistent hard work, Maqokola could soon attract interest from bigger clubs 🔚 #AthiniMaqokola #Maqokola #AmaZuluFC #AmaZulu #BetwayPremiership #SouthAfrica #BafanaBafana #SAFootball #SouthAfricanFootball #SouthAfricanTalent #SouthAfricanFootballers #CAF #CAFOnline #AfricanFootball #CAFChampionsLeague #BetwayPremiership #PSL #PremierSoccerLeague #SAFootball #BafanaBafana

Tactical Vision

68,608 görüntüleme • 16 gün önce

Assassin's Creed Black Flag Resynced | New Gameplay Details: ▫️ Parkour has been improved for faster, more fluid movement ▫️ Edward now gets a short speed boost when mantling after a wall run ▫️ You can also roll upon hitting the ground to maintain a sprinting pace ▫️ Ziplines have been added ▫️ Advanced Parkour options are back, enabling a deeper level of control, including Manual Jumping ▫️ Observe has been added from AC Shadows - basically a stronger version of Eagle Vision that tags enemies, loot, and quest objectives ▫️ Edward can now crouch at any time during stealth making him less visible ▫️ Enemies take longer to spot you in the dark ▫️ Use an arsenal of tools - Blowdarts (Sleep or Berserk), Smoke Bombs, Rope Dart, and more ▫️ You can raise or lower your hood at any time ▫️ Tailing and eavesdropping missions no longer result in a descynchronization when falling out of range ▫️ The Hiring Dancers return, allowing Edward to recruit a group of dancers as a distraction on the streets ▫️ Edward can blend into any group of three or more civilians ▫️ Throw money to create chaos in the streets and lure guards to a location ▫️ The core combat loop revolves around triggering takedowns ▫️ Hidden Blade takedowns, environmental takedowns, and perfect parry finishers ▫️ Environmental combat - kick enemies off ledges, blow up powder kegs, or drop enemies to the ground for a takedown ▫️ Edward now has a Perfect Dodge attack ▫️ Edward now has a charged Heavy Attack ▫️ The Gun Kata returns, allowing you to take down multiple enemies in quick succession ▫️ Releasing July 9th on PS5, Xbox, and PC #AssassinsCreed #AssassinsCreedBlackFlag #BlackFlagResynced

KAMI

70,295 görüntüleme • 4 ay önce

Pressing, transitions and goals in Canada! After the hiring of Jesse Marsch this week by Canada Soccer , there has been lots of talk about pressing and transitions in the football community. This is THE style of play that we have used for the last 5 years with Alliance United FC in @L1OMens and will give you some insight in how this can look. We went away from the 'possession' based 1-4-3-3 that everyone has been using as the 'best way' to develop players and win games. Many say this is the 'right way' of playing. However, we use the players' abilities and inabilities as the starting point and based on players produced in Canada, within our youth system, this is the way we think will get us the best results and help our players get to the next level. You need to understand youth development in our country to understand what is and what is not being taught to young players. This is not a negative outlook, it is just looking at the reality. Many mistake this style of play as just non-stop pressing and chaos. Yes, these two aspects are important but it is a much more deliberate and planned way of playing that is used to predict where the opposition will play the ball, where the ball can be dictated and what areas the opposition leave open for transitions when they attack. In 2019, I was introduced to Ernst Tanner former Academy Director of Red Bull Salzburg and current Philadelphia Union Sporting Director that has led the club to being one of the top clubs in MLS and arguably the best academies in North America the last few years. Both organisations are known for their pressing and fast transitions in addition to producing top players. He became a mentor to me and gave me insights and education on this style of play. He has changed the way I look at football. Every season we try to recruit players that can play this style that I will describe below and we do not waiver in the way we played. Every game since 2019 Alliance United FC have played either in a 1-4-2-2-2 or a 1-4-4-2 midfield diamond....every game. We have no secrets in how we play. We focus on defending, pressing, forcing teams into mistakes and transition football. It is important to understand that we do not care how much possession we have and we actually want the opposition to have the ball most of the time. Stats in football show that only when a team has the ball 70% or more in a match their is a correlation to winning. Anything less is not correlated to winning in a certain match. In addition, 80% of goals are scored under 5 passes or less and under 10 seconds when regaining possession. We follow the trend! So, here are some important points based on the video: a) Pressing higher up the pitch when possible. All 11 players are committed to the team intention (principles) and if anybody is not committed and does not contribute to this style of play, they do not play. There is no leeway on this. Either you are in 100% in or you are not. All it takes is one player to not commit and the plan will not work. If we do not win the ball on the high press, everyone is to drop behind the ball as fast as possible to restart the press closer to our goal. b) Based on the opponent's scouting we press certain players and decide if will press closer to the sideline and 'pin' the player to the sideline or we dictate the passes and dribbles centrally and 'surround' the player to win the ball in central positions. We also decide if we will sometimes drop lower for the opposition to advance so we can play behind them when winning the ball. This is done if we scout that the opposition centre-backs are slower than our two strikers. This means we will 'outrun' them in the space they leave behind. c) When winning the ball we want to exploit space behind their backline as the priority which means that a player(s) need to be passing options behind the backline and preferably centrally which is closer to the goal, players winning the ball has to look to play the ball to the player furthest up the pitch. Possession is not a priority but scoring goals as fast as possible is. d) When winning the ball we stay as central as possible with passes and dribbling. We use the width of the penalty area (44 yards) as the preferable dimension when transitioning. We want to stay within this width. The wider the team plays the ball, the more time the opposition has to block the middle. PLAY AS VERTICALLY AS POSSIBLE! The emphasis is to get the ball to the two strikers and play 1v1 against the CBs. e) We know that most youth players grow up playing against a 1-4-3-3 which means there is one central striker meaning the centre-backs one back press and one can cover. Against 2 strikers this is not possible and many centre-backs do not have the ability to play 1v1 with space behind them. They are not taught the cues to step and press or drop to protect space behind them. They are never taught at youth level. We exploit this deficiency. e) All 11 players must get up the pitch to close the spaces if we lose the ball from our attacking transition so the opposition cannot transition against us and we can counter-press. f) A goal is the best outcome based on the objective of attacking but at the minimum we want to get a shot on goal from a transition. This is a quick overview of a different way of playing football that Canada will see with the Men's National Team.

Ilya Orlov

14,134 görüntüleme • 2 yıl önce