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Racing Santander - In possession analysis Some interesting concepts applied by Racing: 1⃣ Ball-Oriented Overload ▫️Strong ball-oriented structures to create numerical advantage ▫️Quick combinational play to find the free man in short spaces via 3rd man, lay-offs ▫️The overload manipulates opponent structure to shift with many players to one...

23,903 次观看 • 7 个月前 •via X (Twitter)

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Stranger Than Heaven releases this Winter | New Gameplay Details: ▫️ Tojo Clan origin story confirmed ▫️ Control your left and right side independently for the first time in combat ▫️ "A story of men who fought, clawed, and struggled to carve out a place for themselves in a Japan undergoing violent change." ▫️ Protagonist is Makoto Daito ▫️ Makoto is of mixed heritage with an American father and Japanese mother ▫️ Makoto’s father died shortly after moving to the US, leaving his Japanese mother isolated with little English ▫️ Eventually, extreme prejudice and hardship in America led to his mother's death as well ▫️ Makoto decides to flee to Japan to start a new life ▫️ Story begins in 1915 when Makoto sneaks onto a ship from San Francisco ➡️ Japan ▫️ Yu Shinjo also joins as a stowaway, becoming Makoto's lifelong friend and rival ▫️ Makoto meets Orpheus (Snoop) on the ship - a smuggler who's a one stop shop for everything (lol) ▫️ Orpheus takes Makoto under his wing upon arriving to Japan and teaches him the tricks of the trade ▫️ Orpheus discovers that Makoto has a passion for music ▫️ Yu is also mixed heritage and older and is able to adapt to Japan faster than Makoto ▫️ Eventually they go their separate ways, but reunite years later when a special opportunity presents itself ▫️ 1915 - Kokura, Fukuoka (gritty industrial area) ▫️ 1929 - Kure, Hiroshima (port city) ▫️ 1943 - Sotenbori, Osaka ▫️ 1951 - Atami, Shizuoka ▫️ 1965 - Kamurocho, Shinjuku ▫️ The two reunite in 1943 Osaka as famous showmen and producers ▫️ Makoto handles the muscle having yakuza experience while Yu is the brains ▫️ Face off against the Italian mafia, Japanese government, and more over the course of 50 years ▫️ Minigames and entertainment are different based on the era ▫️ Music is a very important part of the game ▫️ Makoto can discover new sounds from almost anywhere - broom sweeps, enemy attacks, steam trains, etc ▫️ These sounds can then be combined to create original compositions ▫️ Manage the cabaret club by rearranging your band and scouting new talent ▫️ Real world singers are in the game, including Satoshi Fujihara and Tori Kelly (also does the main theme) ▫️ Combat is considered one of the biggest features ▫️ Control your left and right side independently ▫️ Block with one hand, then quickly counter with the other ▫️ Tackle enemies by pressing LT + RT simultaneously ▫️ Mount enemies and ground pound with both hands ▫️ Various weapons including knives, mallets, hammers, and blades ▫️ Stronger masterwork weapons can also be discovered or crafted ▫️ Blacksmith system using resources collected from the world ▫️ Weapons can have special properties and obtaining and upgrading them is necessary to stay alive ▫️ Finishers and special attacks ▫️ Makoto is far from an upstanding citizen - he's written as a morally gray, complex protagonist ▫️ Releasing Winter 2026 (Dec - Mar) on PS5, Xbox Series X|S, PC, and Xbox Game Pass day one Personally I think the game looks fantastic. Cool to see something different from RGG after years of Yakuza / Like a Dragon! #StrangerThanHeaven

KAMI

57,269 次观看 • 2 个月前

The Blood of Dawnwalker | Gameplay Overview Part II: ▫️ Vampire RPG made by Rebel Wolves, including ex-Witcher devs ▫️ Play in either human or vampire form ▫️ After feedback, a second camera option has been added that's slightly farther from the character ▫️ Camera can be adjusted separately for combat and exploration ▫️ After feedback, combat flow has been sped up. The directional input during combat must be done in realtime (like KCD2) and no longer pauses the game. ▫️ Magic is only available in human form, so other solutions must be found as Vampire ▫️ Compel Soul is a spell that allows you to speak with certain corpses ▫️ Vampire form can fight with claws or a sword ▫️ Sword is faster as Vampire than human ▫️ Voracious Bite ability allows you to drain enemy blood, healing you and damaging the enemy ▫️ The game gives you 30 days to rescue your family ▫️ Certain quests and dialogue options will push time forward (marked with an icon) ▫️ You can read books and inspect objects, sometimes offering new skills or XP ▫️ Plane Shift is a vampire ability that lets you walk on walls ▫️ Shadow Step allows you to teleport a short distance ▫️ Combine the two to reach rooftops and other inacessible areas ▫️ Every quest can be tackled in multiple ways ▫️ "No difference between main quests and side quests" ▫️ In the quest shown, Coen is searching for a legendary Silver Sword buried deep in a crypt ▫️Releasing 2026 on PS5, Xbox Series, and PC

KAMI

144,705 次观看 • 8 个月前

4v4 (+2) | Possession vs. Regain and Counter to Goal 🥅. ✅ Aim: ✔️ Regain Possession and Counter Attack Quickly. ✅ Set Up: ✔️ Space: 40 (L) x 30 (W) yards. All players start in one half of the pitch. ✔️Place 2 x mini goals 🥅 at one end of the pitch and 2x mini goals in one half of the pitch in diagonally opposite corners. ✔️⚫️s = Possession Team ✔️🔴s = Regain and Counter Team ✔️🟢s = Support Players for the team with the ball ⚽️. ✅ Scoring: ✔️ ⚫️s connect 5 passes or play a wall pass around a player = 1 goal ✔️🔴s regain the ball and 1️⃣ break into the other half and score quickly in a mini goal. Or 2️⃣ connect 4 passes in the half they are in and score in the corner mini goals. ✅ Session Guidance: ➡️ When the 🔴s break over over the halfway line 3 x of them can attack and 2x ⚫️s can recover to get the ball back into the possession half. (3v2). ➡️ Flip the roles of the teams every 3-5 minutes to allow them to practice possession and counters. ✅ Notes: ✔️ ⚫️s: Try keep the ball using controlled possession- spotting the right time to pause on the ball, play through opponents, or play a wall pass. ✔️ 🔴s: Try to win the ball cleanly using interceptions: THEN: 1️⃣ Counter quickly using forward passing and running 🏃‍♂️ 2️⃣ Secure possession and score in the mini goals in the half where the ball ⚽️ was won. Created On: TacticalPad® #SundayShare #SundayShare Temisan Williams @TheCoachesArea Lloyd Owers @FootballTrnng 205 Academy Conor Edwards Breakthrough Soccer The Sporting Resource Felix Lehmann Brett Godwin

JUST COACH

12,294 次观看 • 2 年前

Introducing the “Get” action in basketball to lacrosse! The “Get” is a 2man action where a player passes the ball to another player and sprints to go “Get” it back on a handoff. This action has similar concepts and reads to pick and roll, but the picker is actually the ball handler! In lacrosse, we have been experimenting with Gets because it creates so many interesting situations and reads for the players. The way we teach it in small sided games is to have one offensive player declare “I’m shut” and the defense has to face-guard him. From there we pick for the shut off player trying to spring them free for the Get. The ball handler has to engage and control their defender, anticipating the shut player trying to get open. The shut player can backdoor if being overplayed towards the get (rejecting the get), receive a flip, or continue curling around the ball getting open for a late pass. The ball handler can feed the reject, flip the ball, or fake the flip to attack the goal or make a late pass to the shut payer curling to the goal. I’ve seen examples of this run in men’s and women’s DI lacrosse at Ohio State and Northwestern, respectively and I’ve run this myself when I was coaching HS girls lacrosse. You will also see on this reel a sick application for Gets vs. a common big-little invert coverage where the short stick doesn’t go behind with his man and plays “Safety” in front of the net. Gets are fun for the players, are incredible for teaching your players 2man game on and off ball, dealing with double teams, and creativity with passing, and can be used to score goals. I hope you enjoy it! Can you think of other applications for Gets?

JM3 SPORTS

12,424 次观看 • 1 年前

The 3D data from FIFA's cameras around the stadium seem to contradict FIFA's official statement that the ball never made contact with the camera cable in Norway vs England. FIFA has 16 dedicated high resolution optical cameras positioned around every World Cup stadium to capture player and ball movements throughout the match. They use these to create the precise 3D renderings of gameplay which are used in-game for things like offsides graphics and then also used by broadcasters to create programming visuals. In this rendering, you can see the ball "hitch" in the air at the moment it supposedly contacted the cable. Now that by itself is interesting, but the part that really convinces me is the behavior of the English player that comes up to play the ball. This is especially clear in the second wide-angle shot. Watch his angle on the ball. Watch what angle he takes before the ball hitches in the air and then after. He clearly has to adjust his angle to play the ball...and suspiciously, that adjustment happens right after it takes that hitch and appears to change trajectory. To me, this is fairly compelling evidence that the ball hit the cable. This brings up a very interesting point though...this comes from FIFA's data. They would have had access to this in their analysis of the event. Which begs the question...why would they release some statement claiming no evidence of the ball contacting the cable existed when their own data seems to suggest that it did? Just adds to the mounting list of procedural questions that have really overshadowed the actual gameplay of this World Cup.

Mark Valorian

148,906 次观看 • 15 天前

Assassin's Creed Black Flag Resynced | New Gameplay Details: ▫️ Parkour has been improved for faster, more fluid movement ▫️ Edward now gets a short speed boost when mantling after a wall run ▫️ You can also roll upon hitting the ground to maintain a sprinting pace ▫️ Ziplines have been added ▫️ Advanced Parkour options are back, enabling a deeper level of control, including Manual Jumping ▫️ Observe has been added from AC Shadows - basically a stronger version of Eagle Vision that tags enemies, loot, and quest objectives ▫️ Edward can now crouch at any time during stealth making him less visible ▫️ Enemies take longer to spot you in the dark ▫️ Use an arsenal of tools - Blowdarts (Sleep or Berserk), Smoke Bombs, Rope Dart, and more ▫️ You can raise or lower your hood at any time ▫️ Tailing and eavesdropping missions no longer result in a descynchronization when falling out of range ▫️ The Hiring Dancers return, allowing Edward to recruit a group of dancers as a distraction on the streets ▫️ Edward can blend into any group of three or more civilians ▫️ Throw money to create chaos in the streets and lure guards to a location ▫️ The core combat loop revolves around triggering takedowns ▫️ Hidden Blade takedowns, environmental takedowns, and perfect parry finishers ▫️ Environmental combat - kick enemies off ledges, blow up powder kegs, or drop enemies to the ground for a takedown ▫️ Edward now has a Perfect Dodge attack ▫️ Edward now has a charged Heavy Attack ▫️ The Gun Kata returns, allowing you to take down multiple enemies in quick succession ▫️ Releasing July 9th on PS5, Xbox, and PC #AssassinsCreed #AssassinsCreedBlackFlag #BlackFlagResynced

KAMI

70,295 次观看 • 2 个月前

Pressing, transitions and goals in Canada! After the hiring of Jesse Marsch this week by Canada Soccer , there has been lots of talk about pressing and transitions in the football community. This is THE style of play that we have used for the last 5 years with Alliance United FC in @L1OMens and will give you some insight in how this can look. We went away from the 'possession' based 1-4-3-3 that everyone has been using as the 'best way' to develop players and win games. Many say this is the 'right way' of playing. However, we use the players' abilities and inabilities as the starting point and based on players produced in Canada, within our youth system, this is the way we think will get us the best results and help our players get to the next level. You need to understand youth development in our country to understand what is and what is not being taught to young players. This is not a negative outlook, it is just looking at the reality. Many mistake this style of play as just non-stop pressing and chaos. Yes, these two aspects are important but it is a much more deliberate and planned way of playing that is used to predict where the opposition will play the ball, where the ball can be dictated and what areas the opposition leave open for transitions when they attack. In 2019, I was introduced to Ernst Tanner former Academy Director of Red Bull Salzburg and current Philadelphia Union Sporting Director that has led the club to being one of the top clubs in MLS and arguably the best academies in North America the last few years. Both organisations are known for their pressing and fast transitions in addition to producing top players. He became a mentor to me and gave me insights and education on this style of play. He has changed the way I look at football. Every season we try to recruit players that can play this style that I will describe below and we do not waiver in the way we played. Every game since 2019 Alliance United FC have played either in a 1-4-2-2-2 or a 1-4-4-2 midfield diamond....every game. We have no secrets in how we play. We focus on defending, pressing, forcing teams into mistakes and transition football. It is important to understand that we do not care how much possession we have and we actually want the opposition to have the ball most of the time. Stats in football show that only when a team has the ball 70% or more in a match their is a correlation to winning. Anything less is not correlated to winning in a certain match. In addition, 80% of goals are scored under 5 passes or less and under 10 seconds when regaining possession. We follow the trend! So, here are some important points based on the video: a) Pressing higher up the pitch when possible. All 11 players are committed to the team intention (principles) and if anybody is not committed and does not contribute to this style of play, they do not play. There is no leeway on this. Either you are in 100% in or you are not. All it takes is one player to not commit and the plan will not work. If we do not win the ball on the high press, everyone is to drop behind the ball as fast as possible to restart the press closer to our goal. b) Based on the opponent's scouting we press certain players and decide if will press closer to the sideline and 'pin' the player to the sideline or we dictate the passes and dribbles centrally and 'surround' the player to win the ball in central positions. We also decide if we will sometimes drop lower for the opposition to advance so we can play behind them when winning the ball. This is done if we scout that the opposition centre-backs are slower than our two strikers. This means we will 'outrun' them in the space they leave behind. c) When winning the ball we want to exploit space behind their backline as the priority which means that a player(s) need to be passing options behind the backline and preferably centrally which is closer to the goal, players winning the ball has to look to play the ball to the player furthest up the pitch. Possession is not a priority but scoring goals as fast as possible is. d) When winning the ball we stay as central as possible with passes and dribbling. We use the width of the penalty area (44 yards) as the preferable dimension when transitioning. We want to stay within this width. The wider the team plays the ball, the more time the opposition has to block the middle. PLAY AS VERTICALLY AS POSSIBLE! The emphasis is to get the ball to the two strikers and play 1v1 against the CBs. e) We know that most youth players grow up playing against a 1-4-3-3 which means there is one central striker meaning the centre-backs one back press and one can cover. Against 2 strikers this is not possible and many centre-backs do not have the ability to play 1v1 with space behind them. They are not taught the cues to step and press or drop to protect space behind them. They are never taught at youth level. We exploit this deficiency. e) All 11 players must get up the pitch to close the spaces if we lose the ball from our attacking transition so the opposition cannot transition against us and we can counter-press. f) A goal is the best outcome based on the objective of attacking but at the minimum we want to get a shot on goal from a transition. This is a quick overview of a different way of playing football that Canada will see with the Men's National Team.

Ilya Orlov

14,114 次观看 • 2 年前

Perfect 1v1 Drill For Finding Your LOCKDOWN Defenders! Coach LoGalbo takes you through a drill that is perfect for finding your lockdown defenders that you can rely on when the lights turn on. As Nick LoGalbo says, it's a great way to find your "Rambo" which is a defender that you can rely on to defend your opponent’s best ball handler in the full court. And, an added offensive benefit to this drill, is that it allows for offensive players to work on their ball handling in the face of defensive pressure! This 1 on 1 Contain Drill is from Nick LoGalbo's Outer Third Defense (No Middle Defense). That's why the goal of this basketball drill is to force the opponent's primary ball handlers to the outer thirds of the basketball court (and out of the middle!) as soon as they catch the ball. By doing this, it allows the defense to dictate the entry pass to one side of the floor. By keeping the ball on the outer third of the basketball court, you can overload the backside of the defense which helps control the opponents passing lanes, deters easy passes and helps eliminate the dribble drive. You can incorporate this drill every other day in practice to re-emphasize to your defenders the importance of keeping the ball handlers out of the middle of the basketball court. Instructions and Keys to the 1 on 1 Contain Drill: - Give the ball handler a cushion. This makes it easier to contain them in the outer thirds. - Chest and contest a crossover to the middle. You do not turn your body. You must beat the offensive player to the spot and turn them back to the outer thirds. - If you get beat, you sprint ahead of the ball. You do not continue shuffling. - Keep the ball in the outer thirds the entire length of the court. It does not stop after the offensive player gets past half court. - The goal of the drill is to simply keep the ball handler in the outer thirds. - The defense should focus on beating the ball to the spot and chest to contest defense. - As soon as the first group gets to halfcourt, the second group begins. - After a group makes it all the way to the opposite baseline, they switch positions and get in line to repeat the drill going the opposite direction. Coaching Tips - Once a player gets chest to contest, they must spring back to get in front of the ball. Your goal is not to be running side by side. You must get in front of the offensive player. This prevents the offensive player from getting an angle to the basket. - After running through the drill for a specified amount of time, switch directions so the offensive players must focus on using both hands as their primary dribbling hand. - It is important to mix up players rather than like positions always competing against each other, so that players get used to guarding a wide variety of positions. It forces the players to adjust defensively regarding speed and skill. - Another positive of this drill is it gives you the ability to assess who your Rambo is: players who can work the point guard up the floor.

Joe Haefner | Breakthrough Basketball

38,009 次观看 • 1 年前

Fable | New preview via IGN: ▫️ Over 1000 fully voiced NPCs - every NPC is unique, handmade, and fully voiced ▫️ New morality system - each individual NPC will form their own opinion of you based on how you treat them ▫️ The game will have 'mockumentary interview style' cutaways inspired by The Office ▫️ The map is "massive" with tons to explore - smaller than Forza Horizon but significantly more dense ▫️ No procedurally generated content ▫️ Town management aspects are a 'game within a game' ▫️ You can buy literally every property in the city areas with enough money ▫️ Once you buy a property, you can be either a friendly or evil landlord to the residents there ▫️ You can buy a business and choose to be a kind boss or a horrible boss ▫️ Town management aspects are a 'game within a game' ▫️ You can date, marry, or divorce any NPC and have children ▫️ You can go inside every building ▫️ You can rob any building or buy it and live there with your family ▫️ Development began around 2016 after Forza Horizon 3 ▫️ You can spare or kill Dave after he becomes a giant - slaying him will leave a giant corpse outside the town and lower the property prices in the area ▫️ Reboot shares some of the same lore as the old games - 'it's very British' ▫️ "Fairytale not fantasy" meaning it's a more intimate story about individual people versus a grand tale - this comes directly from Lionhead's original documents ▫️ More story details to come later in the year ▫️ Fall 2026 on PS5, Xbox, and PC #Fable #Xbox #XboxGamePass

KAMI

61,016 次观看 • 6 个月前

Self Toss short-hop feeds drill. 1 hop and 2 hop variations. Ball hit at you, declared backhands and glove side picks. A player can get a lot of reps in a very small space. Keys: in order to be on time to the short hop, the toss can’t be too far out front, too low or too fast. You have to start low, play low and move low (with precision feet). Why? Everything happens really fast, especially 1 hop rep variation. If you are late, you get an in-between hop. Really late and/or very lazy feet … you get a big hop. We are not working fielding either of those hops in this drill. Be on time to the short hop. Another key: On ball tossed directly in front (grounder at you) it prevents exaggerated “rounding off” the ball. Not enough time before ball hits the earth and you have to be there on time to the 1” hop. This creates a much more realistic game like rep and approach to the ball. We use a line in video to show how the alignment works. Notice how he is set up with left ear near the line. He is “preset” as far off center as he would need to get on a game rep. Left ear or left shoulder is as far off center as you ever need to get to read speed and hops at ball hit right at you. (Left handed throwers are opposite ear). If you do this drill with baseballs and a target on a net, you can finish the play with a throw and follow. Really creative and you can do this same self feed drill or your own variation to work on your double play “feeds” or slow rollers. Another variation is throwing a ball off a wall. But walls are not always available. Especially when using a baseball. We are using a tennis ball in this video. Dirt Bro Baseball

Trent Mongero

34,163 次观看 • 1 年前

Elden Ring Nightreign | New Preview Details: ▫️ Movement is faster - a sense of speed was important. ▫️ New movement abilities - Wall Run, Gliding with the Spectral Hawk, Sprint with L3 in addition to the regular dash. ▫️ One run takes about 35-40 minutes to complete. ▫️ Defeating powerful enemies or special groups will reward your team with a 'Latent Power' which allows you to select either one weapon or special ability each. ▫️ You can earn Relics when completing a mission which act as permanent upgrades that you can select and customize. ▫️ Some relics work at all times, some only work with certain classes, techniques, etc. ▫️ If you are near death during battle, your teammates can rescue you by attacking you. ▫️ You can also lock-on to a downed player and rescue them with a ranged attack. ▫️ Dying repeatedly makes it so rescuing you takes longer ▫️ During the day, dying will simply respawn you. At night, you will remain incapacitated until someone rescues you or rests at a Site of Grace. ▫️ New 'Night Tide' mechanic slowly shrinks the play area over time, eventually concluding with the boss fight at Nightfall. ▫️ You can share weapons and items you don't need with your teammates. ▫️ You can also pin dropped items to tell other players their location. ▫️ There will be 4 classes available in the Network Test. ▫️ More classes and bosses will be available in the full game and as DLC later this year. ▫️ Releasing May 30th at $39.99 for the Standard Edition. #ELDENRING #ELDENRINGNIGHTREIGN

KAMI

440,031 次观看 • 1 年前

This World Cup has shown how Argentinian players are just built different, and it was interesting because, in the press conferences, both managers addressed this. First, Tuchel talks about the Argentinian value of the ball and how they protect the ball at all costs, how they manage those small spaces, and how they learn this from a young age. He references culture, and this is exactly it. A child playing in a certain environment leads to that. Not every Argentinian child is on the national team, but it raises the ceiling. It creates a certain type of style and a certain type of player. Then Scaloni also references his culture. He sees them play without fear of losing. It comes from playing in an environment where you are constantly faced with the potential of losing and being able to play with that pressure, right? They don’t fight against it. They play with it. They use it. And I think this is where youth football coaches should really take note. This does not mean we should copy and paste Argentinian culture into every training environment, because culture cannot just be copied. But the values within that culture can be inculcated in every training environment. The value of the ball. The courage to receive it in small spaces. The ability to protect it under pressure. The confidence to keep playing after a mistake. The willingness to play with the possibility of losing rather than constantly trying to avoid it. Those values can become part of the environment we create every day. They can be present in the games we design, in what we praise, in what we allow players to struggle with, and in how we respond when they lose the ball. If every mistake leads to the coach stopping the session, giving the answer, or taking the pressure away, then players never learn to play with that pressure. They learn to wait for the coach. It was cool to see how two managers, at such a big stage, reference culture and the environments that kids play in when they’re young. Because the players we see on the biggest stage were not only created by tactics or coaching information. They were created by environments that taught them what to value, how to relate to the ball, and how to play when there was something to lose.

David Garcia

169,630 次观看 • 11 天前

Crimson Desert looks extremely ambitious with all sorts of different mechanics ▫️ Single player, open world adventure game in a medievil high fantasy setting ▫️ Combo based, hack and slash combat - not a Soulslike ▫️ Combine different buttons for more advanced combos and flashy melee attacks - some have compared it to fighting game combos. ▫️ "Stance shifts, air juggles, grapples, and contextual finishers. In practice, every brawl felt like a playground of animation chains." (Noisy Pixel) ▫️ While the combat is deep some previewers mention that the controls can be difficult with so many different button combos. ▫️ You also have fire, ice, and lighting magic and ranged weapons. ▫️ Impressive visuals with dynamic weather and time of day. ▫️ You have a Glider and a Grapple Hook. ▫️ Play as Kliff, leader of a band of mercenaries known as the Greymanes. Fight against opposing groups and drive them out. ▫️ There seem to be some sort of Sky Islands like TOTK? You can skydive from these. ▫️ Some resource management and base building elements. ▫️ You can fly a dragon. ▫️ Large cities and settlements with many NPCs, taverns, etc. ▫️ Boss fights with large monster style enemies akin to Witcher 3 or Dragon's Dogma 2. ▫️Many other confirmed mechanics I can't fit but the scale and ambition with this game seem very high. ▫️ Releasing late 2025 on PS5, Xbox, and PC. #CrimsonDesert #BlackDesertOnline

KAMI

28,634 次观看 • 1 年前

Uzenenye!📝 Possession with purpose: You have a very competitive team here. You just have to fix the goalscoring problem. ■ We haven't lost our ability to create chances, which is important. They just come from clear repeated attacking patterns and control than just kicking the ball forward. ■ We are able to progress both wide and central. We still need to work on looking for that "better option" when we have the ball around the opposition box. ■ We create chances through good movement and passing. ■ There are moments of patience on the ball, and there are moments of continued direct attacks. We put pressure on the opposition defense persistently. The ideas are not dominant as yet, but they are clear. We are quick once we find those pockets to progress. We have those small triangles in wide areas. ■ In Central midfield, they will improve with time and a few other clear factors we need to solve. ■ We need to improve the balance in some key areas. Work on our rushed passes. Even in quick transitional moments, we sometimes rush a pass that kills the attacking momentum. You still need well-timed passes and a good selection of passes in key areas to create better scoring chances. So decision-making will forever be at the center of everything we want to achieve in the field of play. ■ Sometimes, your teammate hasn't really completed a run for you to release a pass, but we make that pass anyway. Small details. ■ Once our match sharpness and overall team chemistry improve, we will increase the quality of key actions across the field. If you don't abandon your principles to dominate and control games, you will create chances, and it won't be by luck, but it will be by design. ■ The team will find rhythm, and when results come, they will be consistent. ■ We have worked on the spaces between players to some degree, and you can see how quickly we win the ball back. There is little space for the opponent to breathe after winning the ball. Even in the Netherlands, we never sat deep, we always pressed every angle on the pitch. ■ We are aggressive, and the close proximity relationships we are building are helping us in regaining possession quickly. ■ They are not yet perfect, but we have made some progress from how tactically confused we often looked last season. We are patient this side. There is good progress in the team. I believe in teams that grow, and growth doesn't move from zero to ten. You need to be patient and build each step at a time. Protagonist Tiki-taka in motion!❤️✌🏾

El Capitano⚪

16,338 次观看 • 1 年前