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RC announcing that he would bring digital collectibles to $eBay has me thinking one thing…… Wu-Tang and Loopring are back! If eBay can provide real liquidity for in-game skins and collectibles, that could unlock a revenue stream larger than the entire physical collectibles market LFG $GME

19,598 просмотров • 2 месяцев назад •via X (Twitter)

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GameStop CEO Ryan Cohen: 3 Ways I’d Fix eBay Cohen is currently trying to acquire eBay and merge it with $GME. So far, $EBAY has rejected his $56B offer. He believes eBay is a valuable asset with a ton of potential, but currently being mismanaged. His plan to fix eBay: 1) Cut $2B in costs, increase earnings immediately 2) Expand eBay’s live commerce platform ($400B market, growing fast, eBay Live has potential) 3) Create a liquid marketplace for in-game digital items “There are three areas. One, immediately improving earnings through cutting costs, pulling $2 billion of costs out of the business. And on the operating base of close to five and a half billion of expenses and 2.4 billion spent on sales and marketing for essentially no user growth, there's a lot of money to pull out there. There's two growth vectors that I'm very much interested in. Number one is live commerce. The TAM is like $400 billion. It's growing very quickly in the US, it's very popular in Asia. And eBay has the users, eBay has the brands, they have a platform. But the platform sucks for a lot of different reasons. That's a huge, huge growth opportunity for them to start doing really well in live commerce. The third thing, and this is something that I have not spoken about before publicly, is building a marketplace where you can provide liquidity for in-game digital items. If you look at all of these in-game items, triple A titles, that people are accumulating skins, weapons, essentially, it's what NFTs, people thought they were, but ultimately they had no real utility. In-game items actually have real utility, and no one's doing it. And, and this should already exist, and it's crazy that it doesn't exist.” -------------------------------------- Thanks to our partners! Most advertisers have never heard of the platform with an $11B annual run rate in ad spend. AppLovin Ads — 1B+ daily active users, full-screen video ads watched for a median of 35 seconds, and businesses are profitably spending hundreds of thousands of dollars a day on it. Advertiser access is in closed beta. The window is open at Nasdaq - Positioned at the nexus of technology and the capital markets, Nasdaq provides premier platforms and services for global capital markets and beyond with unmatched technology, insights and markets expertise.

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77,759 просмотров • 3 месяцев назад

The Solana TCG scene is getting crowded, so I dug through it and made a curated map. 🎴 Bookmark this if you’re into packs, cards and onchain collectibles. Core Solana first 👇 • Collector Crypt One of the main infrastructure layers for tokenized TCG on Solana. Vaulted graded cards, digital packs, instant sellback, physical redemption and onchain ownership. • Gacha A dedicated pack-ripping platform for graded cards. Digital packs, real collectibles and global redemption, with a clean consumer experience. • gachasports Sports cards meet pack ripping. Powered by Collector Crypt, but focused on real sports collectibles instead of the usual Pokémon/One Piece angle. • phygitals Physical collectibles connected to digital ownership. Cards and other real assets become easier to trade, track and move through crypto rails. • Artifacte A broader collectibles and RWA project. Cards are part of the picture, but the angle extends into luxury collectibles and gacha-style mechanics powered by Collector Crypt. • BONKUJI An onchain oripa-style project for Pokémon/One Piece grails. The distinctive part is the connection to the wider BONK brand and culture, which makes it feel very native to Solana. • Token Rips Not really TCG, but worth including for the pack mechanic. Instead of opening packs for cards, users open packs for Solana tokens. Same “rip and reveal” behavior, different prize layer. • PokeRescue A Pokémon-focused collector tool around graded cards and NFTs. More about discovery, alerts and finding opportunities than classic pack ripping. • CollectorRoll 1v1 Pokémon pack battles on Solana. Two players open packs against each other, and the best pull wins the pot. • Slabz A Solana collectibles arcade. Games, packs and real cards, with more going on after the initial rip. • dm.fun A broader Solana consumer app with pack ripping inside. Chat, trade, meme, predict and open Pokémon packs in the same app. • Rosentica: One Arena A gameplay layer for TCG collectors. Online battles with real-world TCG cards, built with MagicBlock and powered by Collector Crypt. • TheCollectorGroup Live pack ripping with a Solana-native feel. Buy, queue, watch the rip on stream, then view or redeem cards through the site. • Pull.Fun Graded slabs with verifiable odds. Inventory-backed pulls, instant settlement and trade/redeem mechanics. • RipRip.io A straightforward digital-to-physical pack model on Solana. Open packs online, then ship or redeem the real cards. • Solflare - The Solana Wallet - Not a TCG project but Solflare Packs matters because it brings pack opening directly inside a crypto wallet (powered by Collector Crypt) Multi-chain and Solana-supported 👇 • Packy.GG A multi-chain pack platform for Pokémon/One Piece collectibles. Packs, races, battles, raffles, buybacks, withdrawals and SOL support. • Beezie A tokenized collectibles marketplace expanding into Solana. The arcade angle stands out: claw machines, transparent odds, authenticated collectibles and redemption. • DYLI A broader collectibles platform. Collect digitally, own physically, ship globally. More marketplace/infrastructure than pure TCG app. • Shiny A broader collectibles and entertainment platform. Less focused on one mechanic, more on the collector experience around cards and related assets. • Monster A trading card collecting platform with an active pack-opening experience. Focused on making trading cards easier and more fun to collect online. • Grailed Digital packs and pack battles around collectible cards. The focus is on opening packs, competing with others and shipping the real cards. • Verity A premium collectibles platform with provable ownership. Still early, but already experimenting with gacha-style drops and physical collectible ownership. Which one have you tried? And which one caught your attention the most and why?

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22,391 просмотров • 3 месяцев назад

🚨 Neon District 2077 GameStop Lives🚨 If you don’t get the GameStop /eBay vision yet, I hope this helps. Imagine walking into a GameStop with a box of trading cards, video games, collectibles, sneakers, comics, or memorabilia. Instead of getting a low trade-in offer, your item gets authenticated, photographed, listed, and placed in front of a live global audience. Not one buyer. Not one pawn-shop style offer. A real-time market. Thousands of collectors watching. Bidding. Competing. Deciding the value in public. Now imagine celebrity guests, creators, athletes, streamers, and collectors hosting live auctions from GameStop locations all over the world. New York. Tokyo. London. Los Angeles. Dallas. Paris. Every store becomes more than a store. It becomes an intake center. An authentication hub. A live auction studio. A fulfillment center. A marketplace powered by trust, culture, and community. That is the part people are missing. This isn’t just about buying eBay. It’s about rebuilding what eBay should have become. A trusted global marketplace where sellers get real price discovery, buyers get authenticated products, and collectibles become entertainment. The future of commerce is not scrolling through dead listings and hoping the seller is real. The future is live. Verified. Social. Global. Instant. GameStop has the stores. eBay has the marketplace. Collectors have the inventory. Creators have the audience. The public has the demand. Put it all together and you don’t just have a turnaround story. You have the blueprint for the next era of commerce. $GME 🚀 🌖

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