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Realtime GLSL programming with a touch of mediapipe. TouchDesigner TD environment, 60fps, regular webcam. Vertex & Pixel shaders. 💦 #glsl #CodingChallenge
62,929 views • 1 year ago •via X (Twitter)
11 Comments

@1null1 Fucking cool

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@1null1 Pretty cool idea. How do you track your finger tho? Do you have some kind of depth map?

@1null1 I have about 120 shaders I back ported to work in the browser with just a texture channel and mouse input that are coming soon (to a browser near you). I really like the viscosity there. Notes? Papers?

@1null1 Fantastic… but well beyond my limited capabilities

@1null1 This is very cool

@1null1

@1null1 🔥🔥🔥

@1null1 Awsome! Is this real-time rendering? Thanks

@1null1 This is so cool!

@1null1 Incredible!
