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Realtime GLSL programming with a touch of mediapipe. TouchDesigner TD environment, 60fps, regular webcam. Vertex & Pixel shaders. 💦 #glsl #CodingChallenge

63,195 次观看 • 1 年前 •via X (Twitter)

11 条评论

Bilawal Sidhu 的头像
Bilawal Sidhu1 年前

@1null1 Fucking cool

AssemblyAI 的头像
AssemblyAI1 年前

Our speech-to-text models are the most accurate on the market with top rankings across industry benchmarks. - The highest accuracy rates—up to 95% - Up to 30% fewer hallucinations than other leaders - Low latency—63 minutes converts in 35 seconds Try via API for free today 👇

Mykhailo Moroz 的头像
Mykhailo Moroz1 年前

@1null1 Pretty cool idea. How do you track your finger tho? Do you have some kind of depth map?

Jason 的头像
Jason1 年前

@1null1 I have about 120 shaders I back ported to work in the browser with just a texture channel and mouse input that are coming soon (to a browser near you). I really like the viscosity there. Notes? Papers?

Charles Winston 的头像
Charles Winston1 年前

@1null1 Fantastic… but well beyond my limited capabilities

vm 的头像
vm1 年前

@1null1 This is very cool

Saulo 的头像
Saulo1 年前

@1null1

Rish 的头像
Rish1 年前

@1null1 🔥🔥🔥

Ming Huang 的头像
Ming Huang1 年前

@1null1 Awsome! Is this real-time rendering? Thanks

Harshith Ashvi 的头像
Harshith Ashvi1 年前

@1null1 This is so cool!

JT 的头像
JT1 年前

@1null1 Incredible!

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