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Realtime GLSL programming with a touch of mediapipe. TouchDesigner TD environment, 60fps, regular webcam. Vertex & Pixel shaders. 💦 #glsl #CodingChallenge

62,929 views • 1 year ago •via X (Twitter)

11 Comments

Bilawal Sidhu's profile picture
Bilawal Sidhu1 year ago

@1null1 Fucking cool

AssemblyAI's profile picture
AssemblyAI1 year ago

Our speech-to-text models are the most accurate on the market with top rankings across industry benchmarks. - The highest accuracy rates—up to 95% - Up to 30% fewer hallucinations than other leaders - Low latency—63 minutes converts in 35 seconds Try via API for free today 👇

Mykhailo Moroz's profile picture
Mykhailo Moroz1 year ago

@1null1 Pretty cool idea. How do you track your finger tho? Do you have some kind of depth map?

Jason's profile picture
Jason1 year ago

@1null1 I have about 120 shaders I back ported to work in the browser with just a texture channel and mouse input that are coming soon (to a browser near you). I really like the viscosity there. Notes? Papers?

Charles Winston's profile picture
Charles Winston1 year ago

@1null1 Fantastic… but well beyond my limited capabilities

vm's profile picture
vm1 year ago

@1null1 This is very cool

Saulo's profile picture
Saulo1 year ago

@1null1

Rish's profile picture
Rish1 year ago

@1null1 🔥🔥🔥

Ming Huang's profile picture
Ming Huang1 year ago

@1null1 Awsome! Is this real-time rendering? Thanks

Harshith Ashvi's profile picture
Harshith Ashvi1 year ago

@1null1 This is so cool!

JT's profile picture
JT1 year ago

@1null1 Incredible!

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