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Presenting: SDFs on a CWBVH! With much thanks to and @j_bikker's . Technical details and comparisons available here: #graphics #programming #rtxoff #raytracing #vulkan #vulkanapi #glsl #shader
14,627 次观看 • 1 年前 •via X (Twitter)
2 条评论

Blank Mauser1 年前
Been following your stuff for a while. Super interesting! After you JFA the voxel space how do you interpret surface normal? Trilinear based on voxel occupancy after raymarch? Or do you create a grid/volume texture?

TooMuchVoltage Software1 年前
Reading voxel occupancy at hit. Nothing works anywhere near as well:


