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Realtime GLSL programming with a touch of mediapipe. TouchDesigner TD environment, 60fps, regular webcam. Vertex & Pixel shaders. 💦 #glsl #CodingChallenge

63,195 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Bilawal Sidhu
Bilawal Sidhuvor 1 Jahr

@1null1 Fucking cool

Profilbild von AssemblyAI
AssemblyAIvor 1 Jahr

Our speech-to-text models are the most accurate on the market with top rankings across industry benchmarks. - The highest accuracy rates—up to 95% - Up to 30% fewer hallucinations than other leaders - Low latency—63 minutes converts in 35 seconds Try via API for free today 👇

Profilbild von Mykhailo Moroz
Mykhailo Morozvor 1 Jahr

@1null1 Pretty cool idea. How do you track your finger tho? Do you have some kind of depth map?

Profilbild von Jason
Jasonvor 1 Jahr

@1null1 I have about 120 shaders I back ported to work in the browser with just a texture channel and mouse input that are coming soon (to a browser near you). I really like the viscosity there. Notes? Papers?

Profilbild von Charles Winston
Charles Winstonvor 1 Jahr

@1null1 Fantastic… but well beyond my limited capabilities

Profilbild von vm
vmvor 1 Jahr

@1null1 This is very cool

Profilbild von Saulo
Saulovor 1 Jahr

@1null1

Profilbild von Rish
Rishvor 1 Jahr

@1null1 🔥🔥🔥

Profilbild von Ming Huang
Ming Huangvor 1 Jahr

@1null1 Awsome! Is this real-time rendering? Thanks

Profilbild von Harshith Ashvi
Harshith Ashvivor 1 Jahr

@1null1 This is so cool!

Profilbild von JT
JTvor 1 Jahr

@1null1 Incredible!

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