Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Real-time lens tracing experiment in three.js (WIP). This one's a 1973 Nikon wide-angle, US 3,731,989 - ten spherical surfaces. Rays trace from the sensor through all five lens elements, then hit a 360° photo with a depth map. Every lens parameter is a slider. #threejs

20,217 Aufrufe • vor 10 Tagen •via X (Twitter)

19 Kommentare

Profilbild von dmytro "tigra" omelchenko
dmytro "tigra" omelchenkovor 10 Tagen

show me a code and how to test online?

Profilbild von Damjan Minovski
Damjan Minovskivor 10 Tagen

few more days

Profilbild von Richard Geldreich 🇺🇸
Richard Geldreich 🇺🇸vor 9 Tagen

nice

Profilbild von soulscape
soulscapevor 10 Tagen

wowww great stuff

Profilbild von Luxo
Luxovor 9 Tagen

Brilliant work! Can't wait to try it out.

Profilbild von momadeCG
momadeCGvor 9 Tagen

@planetzomax

Profilbild von Wanksy
Wanksyvor 10 Tagen

Beautiful

Profilbild von nico337🩸
nico337🩸vor 10 Tagen

incredibleee

Profilbild von Filip ↟
Filip ↟vor 9 Tagen

Amazing!

Profilbild von 👁️👁️👁️
👁️👁️👁️vor 9 Tagen

this is seriously cool

Profilbild von Vlad Krutenyuk (kvy)
Vlad Krutenyuk (kvy)vor 9 Tagen

amazing wish to learn sources if its available

Profilbild von nodespaghetti
nodespaghettivor 9 Tagen

Why would you write the patent number and not the focal length and f stop range?

Profilbild von Kevin Rajan
Kevin Rajanvor 9 Tagen

oss? would love to look at the code 👀

Profilbild von ilya optozorax
ilya optozoraxvor 9 Tagen

Is your original scene just color + depth, and then you do this in postprocessing? Please let me know how you did it, I tried a lot lately for cheap DoF, but nothing worked as good as expensive DoF.

Profilbild von Kevin Rajan
Kevin Rajanvor 9 Tagen

looks absolutely insane btw

Profilbild von jb
jbvor 9 Tagen

How did you implement pupil sampling? Looks really awesome

Profilbild von Damjan Minovski
Damjan Minovskivor 9 Tagen

solved cpu-side to get the sensorZ and some disc params that are fed to the shader - so it knows where to shoot the rays and where to place the sensor plane.. recomputes on every param change

Profilbild von Brjan | AI Builder
Brjan | AI Buildervor 9 Tagen

controlling lens parameters must make for some wild visuals

Profilbild von Idan Beck
Idan Beckvor 9 Tagen

This is really cool! Was playing with similar Ideas back when I was at unity working on a “perception pipeline” for generation of synthetic data and physical lens modeling was a big piece missing in the engines.

Ähnliche Videos