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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes

7 Kommentare

Profilbild von K
Kvor 1 Jahr

This would be great for animated bitmap maps

Profilbild von Nick Hodgson
Nick Hodgsonvor 1 Jahr

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Profilbild von Nodes Interactive
Nodes Interactivevor 1 Jahr

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

Profilbild von David Mcsween
David Mcsweenvor 1 Jahr

Can you make a Portal shader for Eevee with this?

Profilbild von Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️vor 1 Jahr

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Profilbild von Trinumedia
Trinumediavor 1 Jahr

Fascinating, and super quick!

Profilbild von aVersionOfReality
aVersionOfRealityvor 1 Jahr

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?

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