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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes
32,639 views • 1 year ago •via X (Twitter)
7 Comments

This would be great for animated bitmap maps

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

Can you make a Portal shader for Eevee with this?

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Fascinating, and super quick!

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?
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