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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes

Комментарии: 7

Фото профиля K
K1 год назад

This would be great for animated bitmap maps

Фото профиля Nick Hodgson
Nick Hodgson1 год назад

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Фото профиля Nodes Interactive
Nodes Interactive1 год назад

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

Фото профиля David Mcsween
David Mcsween1 год назад

Can you make a Portal shader for Eevee with this?

Фото профиля Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️1 год назад

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Фото профиля Trinumedia
Trinumedia1 год назад

Fascinating, and super quick!

Фото профиля aVersionOfReality
aVersionOfReality1 год назад

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?

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