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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes

7 Comments

K's profile picture
K1 year ago

This would be great for animated bitmap maps

Nick Hodgson's profile picture
Nick Hodgson1 year ago

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Nodes Interactive's profile picture
Nodes Interactive1 year ago

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

David Mcsween's profile picture
David Mcsween1 year ago

Can you make a Portal shader for Eevee with this?

Shahzod Boyhonov 🔶️'s profile picture
Shahzod Boyhonov 🔶️1 year ago

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Trinumedia's profile picture
Trinumedia1 year ago

Fascinating, and super quick!

aVersionOfReality's profile picture
aVersionOfReality1 year ago

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?

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