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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes

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K profil fotoğrafı
K1 yıl önce

This would be great for animated bitmap maps

Nick Hodgson profil fotoğrafı
Nick Hodgson1 yıl önce

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Nodes Interactive profil fotoğrafı
Nodes Interactive1 yıl önce

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

David Mcsween profil fotoğrafı
David Mcsween1 yıl önce

Can you make a Portal shader for Eevee with this?

Shahzod Boyhonov 🔶️ profil fotoğrafı
Shahzod Boyhonov 🔶️1 yıl önce

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Trinumedia profil fotoğrafı
Trinumedia1 yıl önce

Fascinating, and super quick!

aVersionOfReality profil fotoğrafı
aVersionOfReality1 yıl önce

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?

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