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Real-time normal map baking with #geometrynodes. You can get the file and read more about it here: #blender3d #3d #3dart #3dartwork #ProceduralArt #procedural #gameart #gamedev #indiegame #UnrealEngine #3dmodeling #b3d #geonodes

7 条评论

K 的头像
K1 年前

This would be great for animated bitmap maps

Nick Hodgson 的头像
Nick Hodgson1 年前

Nice!! Thanks for the breakdown. Question.. is the detail of the normal map restricted to how much geometry you have? You must have to subd the lowes a tone to get smooth results aliased results since we need to store the attribute on a component level correct?

Nodes Interactive 的头像
Nodes Interactive1 年前

Yeah normals are stored per vertex. It's just an exercise for no real purpose other than playing with nodes.

David Mcsween 的头像
David Mcsween1 年前

Can you make a Portal shader for Eevee with this?

Shahzod Boyhonov 🔶️ 的头像
Shahzod Boyhonov 🔶️1 年前

Cool! but it seems like the normal map is not gamma corrected.I might be wrong, tho.

Trinumedia 的头像
Trinumedia1 年前

Fascinating, and super quick!

aVersionOfReality 的头像
aVersionOfReality1 年前

Have you run into any issues with the geonodes tangents not being mikktspace when the ones used in the shader are?

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