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[🧊 Refracted volumetric light and shadows.] Pseudo-volumetric -> real volumetric translucency. > Works with any mesh, simply apply the material. 🥳 Coming to PRISM v2 (free update). I've pushed the experimental v2 glass shader as an update on the store. Should be live, soon.

73,583 Aufrufe • vor 1 Jahr •via X (Twitter)

14 Kommentare

Profilbild von Three.js
Three.jsvor 1 Jahr

@garrettkjohnson 👀

Profilbild von Blender Bob 🔶
Blender Bob 🔶vor 1 Jahr

Bought it right away. Kind of new to unity. It asks to open in unity. Yes, then I get a list of everything in my file. I chose material, pressed import but I can't find it. Any ideas?

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

Do not exclude anything on import.

Profilbild von Houngansi
Houngansivor 8 Monaten

Perfect man! I'm a newbie, but I'm looking for the perfect way to create a fog of war shader for my rts game. Do you have any materials or can you recommend the best method? Considering I have experience with ECS?

Profilbild von Mirza Beig
Mirza Beigvor 8 Monaten

Can you describe exactly how it will function in your game? I'm sure there are many resources on this already, but the first in my head is for a 2D-ish map: > I'd create some shader that accepts a texture for masking away the fog. You'd write/paint the mask to the texture.

Profilbild von AiA
AiAvor 1 Jahr

Can you share store link ?

Profilbild von ✨ATHENA AIRIS🌌 VTUBER🪐
✨ATHENA AIRIS🌌 VTUBER🪐vor 8 Monaten

WOW! Amazing work Mirza🤩

Profilbild von XEcho!s!e
XEcho!s!evor 1 Jahr

That's looks awesome 🤤

Profilbild von TabloidA
TabloidAvor 1 Jahr

insta buy for sure, jeeez

Profilbild von badman
badmanvor 8 Monaten

@ymt3d Gorgeous

Profilbild von Luis
Luisvor 1 Jahr

The translucent and shadow absorption looks awesome! Can we expect someday have a kind of caustics for URP? That will be a hard one for sure

Profilbild von Sydney Roc 🪬🪐
Sydney Roc 🪬🪐vor 1 Jahr

I said "that is really cool" out loud.

Profilbild von Tom Jerbo
Tom Jerbovor 1 Jahr

Does it work with the camera inside? 👀

Profilbild von Mirza Beig
Mirza Beigvor 1 Jahr

You can go inside, but the volumetrics extend outward into the scene, rather than with you inside the mesh.

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