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Unity includes a tool for baking SDF textures: 🧊 I made this experimental shader for fully volumetric glass shaped to any object using a 3D distance texture. Handles layered self-refraction in a single pass (look at the ears, when the model is rotated), + explicit backface rendering via another... show more
65,799 views • 4 months ago •via X (Twitter)
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Summer Bronya I was editing this model when I thought about making an image like this, but in the process I decided to make it animated. I also tried a new way of doing physics for hair/clothes I couldn't add something animated for the background, sorry I'll try to practice
M K.
31,611 views • 1 year ago
