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Remember YuGodot? My first #Godot game! Happy to say it's now open source. We've also rewritten all C# code to GDScript and converted fbx to gltf for easy portability. Intending to build a bit on it so stay tuned 😉 #gamedev

18,423 views • 1 year ago •via X (Twitter)

10 Comments

HillDrift's profile picture
HillDrift1 year ago

Thankuuuuu somuchhhhhhh

zgmrvn's profile picture
zgmrvn1 year ago

Ah, I was looking for it some time ago because I'm interested to see how you handle the raycasting/suspension thing. Thanks.

IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲's profile picture
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲1 year ago

It's a very basic spring and damp system as you can see

Aleksandar Popovic's profile picture
Aleksandar Popovic1 year ago

Nice, Godot must stay open source, the big corporation and big money right now have a significant impact on Godot engine

Garabanda's profile picture
Garabanda1 year ago

Any reason why you’ve rewritten everything to GDScript? Never used Godot but plan to look into it soon 😄

IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲's profile picture
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲1 year ago

GDScript is much more tightly integrated with Godot, it takes no time to compile, and you can run it on any platform without any dependencies (C# requires a devkit). Cons are that is prolly slow for big projects and no type safety so lots of runtime errors if not careful

Daniel Vergeylen 🇪🇺's profile picture
Daniel Vergeylen 🇪🇺1 year ago

How did you converted your assets to gltf? Did you map the textures manually?

IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲's profile picture
IVAN32_LEAN_AND_MEAN 🌲🏎️💨🌲1 year ago

Opened the source files in blender and exported to gltf, added them to project, and replaced the models 😊 I was lucky that there's just like 5 models in the whole game. But there is also an fbx to gltf utility:

Jermes64's profile picture
Jermes641 year ago

Great, ty

r/K's profile picture
r/K1 year ago

makes no sense, should do another engine fork where all dodoscript is moved to c#

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