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Box3D is now public & open-source. 🎉 We've used it as our 3D physics engine for the past year, for a Sandbox game where players can build whatever they imagine, or developers can build any game - Box3D handles anything thrown at it. Open development like this makes games...

275,553 views • 3 months ago •via X (Twitter)

32 Comments

Schinsly ✝️'s profile picture
Schinsly ✝️3 months ago

i think the sausage characters are the easiest picture painted of your game. everyone, like everyone, hates the sausage guys. they're objectively fugly and uncool. yet you keep them, refusing to listen at all, for years, for no good discernable reason at all. just to "do your own thing". well, you can do that, but don't get upset when people don't like it.

CoolCatGee's profile picture
CoolCatGee3 months ago

Cmon!! Why stop the vid before the outer ring completes!?!??!?!

MISSANTHROP\C's profile picture
MISSANTHROP\C3 months ago

How does this compare to Jolt physics or Rapier3D?

I_No_Voice's profile picture
I_No_Voice3 months ago

lets go can someone nuke the repulsive abominations that are the player models from the game now

mizardo's profile picture
mizardo3 months ago

@godotengine any plans on integrating this in future?, The deterministic physics is a good usecase

AlphaRomeoSierra's profile picture
AlphaRomeoSierra3 months ago

Looks like Box3D is deterministic! Does this mean that multiplayer events should be reflected accurately across all players?

koteelok's profile picture
koteelok3 months ago

That's why s&box lags so much?

masterseal's profile picture
masterseal3 months ago

ragnarok when

Starkium's profile picture
Starkium3 months ago

Is it deterministic?

Sal's profile picture
Sal3 months ago

@grok what do I need hardware-wise to run this?

David's profile picture
David3 months ago

Why was box3d picked over jolt?

Tatsu /タツ/達's profile picture
Tatsu /タツ/達3 months ago

Really cool that you guys shared this! I always love reading these kinds of blog posts! They are the kind of secret sauce! Ty for making Box2/3D and writing these blog posts @erin_catto! :3 Looking forward to what you guys are cooking over at Kintsugiyama!

Berony's profile picture
Berony3 months ago

Valve's Ragnarok 🤔

peermux's profile picture
peermux3 months ago

Is it deterministic?

Hōtarō Oreki's profile picture
Hōtarō Oreki3 months ago

is there a wider FOV

WherePower's profile picture
WherePower3 months ago

garrysmod is better than this crab. why u selling skin in game?

Zaky Vids's profile picture
Zaky Vids2 months ago

@s8box I know le but I have often wondered about having a wasm s8box engine running in browser with local storage

Sebastian Buzdugan's profile picture
Sebastian Buzdugan3 months ago

open source helps but deterministic replay is where sandbox physics usually breaks first

Paul Point's profile picture
Paul Point3 months ago

Needs sound....

Lzy Lad.eth's profile picture
Lzy Lad.eth3 months ago

I was thinking the description was similar to Garry's mod, and then i visit the profile. Good going guys!

AI Mastery Guide's profile picture
AI Mastery Guide3 months ago

A physics engine battle tested for a year in production before going open source is exactly how it should be done.

HB Spartan IV 🌐's profile picture
HB Spartan IV 🌐3 months ago

SICK

Jonathan Korstad's profile picture
Jonathan Korstad3 months ago

Nice!

Ingvar 🇺🇦's profile picture
Ingvar 🇺🇦3 months ago

"All library source is C17"

Stephen Horton's profile picture
Stephen Horton3 months ago

Thank you!

Rey Neill's profile picture
Rey Neill3 months ago

Cool

José Gabriel's profile picture
José Gabriel3 months ago

Does it have deterministic physics?

GoodSmash's profile picture
GoodSmash3 months ago

Nice one

makise kurisu's profile picture
makise kurisu3 months ago

ive never been more excited for a dev release this year! always wondered why there asnt a box3d yet.

Maldito's profile picture
Maldito3 months ago

Is the editor working on Linus yet? come on, please D:

Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿's profile picture
Dave 🏴󠁧󠁢󠁥󠁮󠁧󠁿3 months ago

You expect me to believe each domino is performing a collision check every frame?

Ellie 🎀's profile picture
Ellie 🎀3 months ago

a battle-tested physics engine going open source does more for game dev than every 'AI-native engine' seed round combined

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