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Reminder: Grok Imagine V1.0 is only the starter pack. Seamless extensions. Lighting locked. Motion steady. Creators pushing past 30 seconds. No sweat. V1.5 loading. Brace yourself. @xAI

116,595 Aufrufe • vor 5 Monaten •via X (Twitter)

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THE DEPTH MAP TRICK THAT FIXED DANCE ACCURACY IN SEEDANCE 2.0 Feed the model a video of someone dancing and it tries to interpret everything- the person, the clothes, the lighting, the room, and somewhere in there, the movement. Feed it a depth map and there's nothing left to interpret but the motion. Most creators trying to transfer a dance to a character reference the source footage directly, then wonder why the choreography drifts. The problem isn't the model - it's that you handed it ten variables when you only wanted one. Here's the workflow 1. Lock the character reference in GPT Image 2 first -face, build, costume, so identity holds independently of whatever motion gets applied to it 2. Convert the source dance footage into a depth map instead of using the raw video -this strips out the original performer's appearance, clothing, and environment entirely 3. Feed the depth map as the motion reference and the character sheet as the identity reference- two separate inputs doing two separate jobs, not one input trying to do both 5. Let the depth map carry only spatial movement -the model receives body position and momentum with no competing information about who's moving or what they look like 6. Keep the character and motion inputs isolated throughout - the moment you mix appearance data into the motion reference, the model starts negotiating between two identities Why this works • Raw footage passes the model everything at once- performer, wardrobe, room, lighting -and the choreography competes with all of it for attention • A depth map is pure spatial information, so the only thing left to transfer is movement • Separating identity from motion means the character can stay locked while the dance stays accurate - normally you're trading one for the other • The accuracy gain isn't the model getting better, it's the model getting fewer decisions to make Use cases: ⁃ Dance and choreography transfer onto original characters ⁃ Motion capture-style workflows without motion capture ⁃ Any sequence where a specific movement needs to survive intact ⁃ Character showcase content built on existing performance footage The character sheet answers who's dancing. The depth map answers how - and keeping those two questions separate is the whole trick.

Nexlow

85,546 Aufrufe • vor 1 Monat

Bar Fight. Seedance 2.0 in Dreamina Prompt: Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.

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HappyHorse 1.1 is now LIVE Made with Happy Horse 1.1 on HappyHorse prompt Reference: Use Image1 only for facial identity. Preserve the exact face, facial features, skin tone, damp slicked-back short black hair, and identity throughout. Ignore the reference image's clothing, pose, background, lighting, and text. Video: 15 seconds, authentic handheld footage recorded on an older iPhone. Natural handheld movement, realistic smartphone compression, smooth auto exposure, sharp focus throughout. No blur, no motion blur, no focus hunting, no depth-of-field blur, no face morphing, no identity drift, no text, no subtitles, no watermarks. Location: Early summer morning at a quiet seaside bus stop beside a coastal road. Bright sunlight, gentle ocean breeze, cyclists occasionally passing, a few commuters naturally waiting. Outfit: Pastel blue cotton sundress, silver necklace, silver earrings, canvas tote bag, reusable water bottle. ### Scene She arrives at the bus stop, checks the timetable, smiles softly, and wipes a bead of sweat from her cheek. She waits under the shelter, enjoying the ocean breeze while watching cyclists. A bus approaches in the distance. She switches to a natural front-camera selfie and looks directly into the camera. Korean: "더 더워지기 전에 첫 버스를 기다리고 있어요. 벌써 너무 덥지만, 바닷가의 아침은 언제나 그만한 가치가 있네요." She lowers the phone, smiles, looks at the ocean one last time, and walks toward the arriving bus as the clip ends just before boarding. Audio: Natural ambience only—ocean waves, wind, birds, bicycle wheels, distant traffic, approaching bus engine, footsteps, and her clear synchronized speaking voice. No background music.

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AI creations are becoming more impressive, but the most interesting part is often what happens behind the scenes. Higgsfield has open-sourced its Originals, giving creators access to the prompts, references, and workflows behind these AI films. Now you can see how these creations come together, explore the process, and learn from the techniques behind them. Prompt for this video: Style: 8K IMAX, traditional hand-drawn 2D animation, animated on twos at 12 frames per second — each drawing held for two frames then replaced, choppy stepped motion cadence, visible pose-to-pose timing, distinct keyframe drawings with no smooth in-between interpolation, hand-painted oil-brush texture on every drawing, brushstrokes shifting and redrawn from frame to frame, line jitter and boil between frames. No 3D render, no game engine, no CGI smoothness. 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Latte

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An accident involving a girl at a club, caused by her having an exceptionally large bust.😅 #AI美女 #交个朋友 Grok Imagine Prompt A highly realistic 10-second vertical smartphone video filmed by a bystander in a crowded nightclub. An adult Japanese woman in her mid-20s, strikingly beautiful with refined facial features, tall and slender figure, long wavy purple-red hair cascading down her back, wearing precise smoky eye makeup and glossy hydrated lips. She is dressed in a tight black U-neck cropped top that ends above the waist and matching black hot pants, her full G-cup breasts prominently filling the top. She stands on the neon-lit dance floor under intense purple and blue club lights mixed with drifting smoke, her body moving with strong, vigorous up-and-down rhythmic undulations perfectly synchronized to a fast-paced electronic melody, hips and torso driving powerful vertical oscillations. Her large breasts heave and sway dramatically with each intense vertical body movement, creating realistic soft-tissue physics and inertia. At the very beginning the top fully covers everything with no exposure. As the forceful up-and-down vibrations continue, the fabric gradually shifts from the breast movement, allowing one nipple to unintentionally start peeking out just a little bit. Then, still following the same vibrations, the material naturally slides back and covers it again within a moment — only a brief, partial, accidental glimpse before returning completely to normal, looking completely unintentional and natural. Continuous single-take handheld phone recording with natural slight shakiness and micro-adjustments, no cuts or camera switches, medium close-up framing that stays locked on her upper body and face. Authentic smartphone video quality: mild digital noise, natural auto-exposure fluctuations from the flashing lights, realistic motion blur on the hair and breasts, sweat sheen reflecting neon highlights on her skin. Background is softly blurred with silhouettes of dancing crowd and pulsing laser beams. Immersive live nightclub atmosphere, ultra-detailed skin texture, true-to-life fabric dynamics and lighting.

Miss.AI

13,351 Aufrufe • vor 13 Tagen

Pencak Silat Choreography Made with GPT Image 2 and Seedance 2.0 by Yapper Prompt: { "model": "gpt-image-2", "size": "1024x1024", "prompt": "A clean instructional poster in a 4x4 grid (16 panels) showing a male martial artist demonstrating Pencak Silat choreography. The subject is a fit man with medium-length dark hair and a beard, wearing a red button-up shirt, beige pants, and white sneakers. Style is semi-realistic illustration mixed with hand-drawn sketch lines, soft shadows, and a light textured paper background. Each panel includes subtle motion arrows and small captions. Minimalist, balanced layout. शीर्ष title at top: 'Pencak Silat Choreography – 16 Counts – 10 Seconds – Smooth Flowy Chill'.\n\nPanel 1: wide ready stance, knees bent, one hand guarding forward, focused expression.\nPanel 2: step forward with outward block, arm extended defensively.\nPanel 3: inside block sweeping upward diagonally, torso rotating.\nPanel 4: strong straight punch forward, aligned hips.\nPanel 5: side step into low stance, both hands pushing outward.\nPanel 6: knee lifted high in chamber position, balanced posture.\nPanel 7: front kick extended forward, opposite arm guarding.\nPanel 8: step backward into defensive cover, arms crossing.\nPanel 9: low block, sweeping arm downward in deep stance.\nPanel 10: hook punch across body with hip rotation.\nPanel 11: turning body with pivoting feet, circular motion.\nPanel 12: forward palm strike, stable stance.\nPanel 13: low sweeping motion near ground in squat stance.\nPanel 14: rising smoothly from low stance, upward motion.\nPanel 15: controlled locking pose, one arm raised defensively.\nPanel 16: closing salute, feet together, hands pressed at chest, calm posture.\n\nInclude hand-drawn arrows (blue and purple accents), clean infographic layout, evenly spaced panels, consistent character design across all frames." } Video prompt for Seedance 2.0 Prompt: A focused male martial artist performs a smooth, flowing Pencak Silat sequence in a minimalist studio. He is in his late 20s, athletic build, medium height, warm tan skin, with thick wavy dark hair and a short, well-groomed beard. He wears a fitted deep red button-up shirt with sleeves rolled to the forearms, beige slim-fit pants with slight wear at the knees, and clean white sneakers. His expression is calm, controlled, and intent. The setting is a softly lit neutral studio with an off-white textured backdrop and a slightly worn wooden floor. Lighting is diffused and cinematic, creating gentle shadows and emphasizing fluid motion. The choreography is continuous and rhythmic, with no abrupt cuts: 0–2s: يبدأ in a grounded ready stance, knees bent, one palm forward in guard, eyes locked ahead 2–4s: steps forward into an outward block, transitioning into an inside sweeping block upward 4–6s: rotates hips into a straight punch, then shifts weight into a side step with a pushing motion 6–8s: lifts knee smoothly and extends into a controlled front kick, maintaining balance 8–10s: steps back into a guarded cover, drops into a low block, then rises into a hook punch 10–12s: pivots the body with a clean turn, transitioning into a forward palm strike 12–14s: lowers into a sweeping motion, then rises fluidly into a locking control pose 14–15s: finishes upright with a respectful closing salute, hands together at chest level Movement style is soft, flowing, controlled, with precise martial intention rather than aggression. Emphasis on balance, breath, and continuity. Camera is a steady medium-wide shot with subtle slow tracking, no cuts.

Zar⭕on

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This guy cracked the code on AI girlfriend monetization using real-time technology and now pulls $76,000 per month from one Instagram profile without ever showing his real face or hiring an actual model. He got tired of watching creators split 80 percent of revenue with agencies while their competitors ran 24/7 chat operations with zero burnout, so he built a system that generates hyperrealistic AI influencer content using motion capture and synthetic face generation instead of photographers, makeup artists, or Miami beach rentals. His monthly profit hit $76,455 last month from just 90.4K followers and organic short-form traffic, while traditional creators cap out at $15K after paying 40 percent platform fees and $2,000 monthly for content production teams. Here is the exact breakdown: → Real-time face swap technology becomes the only tool you need, but most people butcher the setup by skipping gesture synchronization in the first 10 seconds → Character design comes first, and if you mess this up nothing saves it. Stick to approachable features (freckles, natural makeup, warm smile) because that is where parasocial engagement lives → Profile building is not random. You craft one consistent AI persona that repeats across all content so your audience recognizes the girl → You are picking who your subscriber projects onto, not who looks unattainable. That is your retention baked into the face → Motion capture runs before generation, and this is what kills the uncanny valley effect that destroys engagement in 3 seconds → You mirror your own gestures through webcam: confused shrug, hand raise, lean-in shock, peace sign wave. The AI mask tracks every micro-movement and applies it to the generated face in real time → Batching is the move 91 percent skip: same room setup, multiple emotion sequences, one recording session. → The system generates 7 to 10 TikToks before dinner, while traditional creators test 3 per week and wonder why their conversion rates are stuck at 0.4 percent The economics are stupid: each video costs him $0 in talent fees, pulls 2 million views organically, converts at 2 percent into 1,800 clicks to private platforms at $10 to $15 subscription with $40 to $60 backend PPV per fan. That is $76,455 profit per month, while real creators pay $5,000 for production and net $22,000 after platform cuts. The key move nobody talks about: you cannot skip the natural gesture library. If you generate the AI face without mirroring your own spontaneous reactions first, the avatar moves like a CGI render. The eye contact breaks. The smile timing lags. The whole thing screams and your retention dies at 2.1 seconds. His system records him doing the exact confusion-to-delight emotional arc first, so the AI mask inherits human timing, natural eyebrow raises, and spontaneous energy that reads as a real girl reacting to comments, not a scripted advertisement. One Instagram profile generated 12 variants of the same "how I afford this lifestyle" hook in 40 minutes with different outfits, different lighting setups, different trending audios, and found the winner in 96 hours without spending $8,000 on influencer collaborations. They were previously paying $1,200 per UGC creator and burning $6,400 per week on content that plateaued at 60K views. Now they spend $0 for 12 variants and their cost per subscriber dropped from $48 to $11. Agencies now panic because their entire margin was built on model exclusivity, and this removes the human dependency. The outfit changes between clips like a wardrobe swap filter. The lighting matches bedroom authenticity. The hand gestures sync with emotional beats. No casting call. No model contract. No location scouting. Just a webcamera, a real-time face swap AI, and the discipline to batch-test emotional hooks before you commit traffic spend to one persona.

Shade

21,137 Aufrufe • vor 3 Monaten

GPT Image 2.0 won the round. Here is the transition from 2D to Real with Seedance 2.0 on Dreamina. Prompt: Title: “Blueprint to Reality” Duration: 12 seconds Style: Hyperrealistic architectural visualization, luxury real-estate cinematic, ultra-smooth timelapse transformation, precise omnireference consistency, elegant lighting transitions, photoreal materials IMPORTANT: The blueprint and final house MUST match EXACTLY: — same layout — same room positioning — same roof geometry — same garage placement — same window locations — same backyard pool placement — same proportions and structure Absolute architectural consistency required throughout the entire transformation. Camera: Perfect top-front aerial angle matching the reference image. Slow cinematic floating motion only. No sudden camera cuts. One continuous seamless shot. Music: Elegant cinematic electronic soundtrack with deep bass pulses, soft piano accents, futuristic architectural atmosphere, emotional buildup [00:00 - 00:02] Start EXACTLY on the glowing luxury blueprint shown on top of the image. Dark navy blueprint background. Gold architectural lines glowing softly. Labels and dimensions visible. Subtle animated blueprint shimmer. Camera slowly pushes inward. Ambient sound: soft electrical hum, faint drafting sounds, digital blueprint energy. [00:02 - 00:04] The blueprint lines begin activating. Gold outlines illuminate brighter. Walls start extruding upward from the blueprint. Thin wireframe geometry rises from the floorplan. Pool edges and deck appear first. Garage walls rise in correct position. Roof boundaries form precisely. Transformation feels engineered and realistic. [00:04 - 00:06] The wireframe structure rapidly develops into a white architectural massing model. Concrete walls materialize. Glass windows appear. Front porch forms. Garage door slides into existence. The house geometry must remain EXACTLY identical to the blueprint layout. Lighting transitions gradually from blueprint darkness into sunset realism. [00:06 - 00:08] Roof sections lock perfectly into place. Exterior textures become photoreal: — stone walls — wood paneling — glass reflections — landscape lighting — driveway concrete Backyard pool fills with reflective water. Timelapse landscaping grows naturally around the house. [00:08 - 00:10] The house is now nearly complete. Warm interior lights turn on room by room. Pool lights glow softly. Exterior pathway lights illuminate. Camera continues smooth cinematic movement. Luxury modern atmosphere. [00:10 - 00:12] Final fully completed hyperrealistic luxury home matching EXACTLY the bottom image. Golden hour lighting. Soft reflections on windows. Pool water moving naturally. Subtle environmental movement: trees swaying, light breeze, warm ambient glow. End on a polished cinematic hero shot of the completed home. No inconsistencies between blueprint and final architecture. Perfect continuity from start to finish.

Keskin

114,314 Aufrufe • vor 3 Monaten

Made in Grok Imagine Good evening. My dear friends😊 Let us #connect. "哥哥,来嘛,#交个朋友 又不用钱。” "Hey handsome, come on—making friends doesn't cost a thing." #GrokImagine prompt: 1. Concept / Theme A single continuous 10-second shot of elegant, bewitching seduction. Photoreal luxury erotica: a tall mixed-race woman lazily invites the viewer with an overly sweet, breathy, almost cloying voice, then seals it with a one-eye wink. The body must read instantly as an extreme hourglass. 2. Subject One woman, 20–25, Japanese-European mixed, 178 cm tall. Extremely narrow waist, full heavy G-cup breasts, fair tender realistic skin. No other people. 3. Appearance Natural blue eyes, wet and sharp. Delicate bone structure, fashion-level makeup that still looks like real skin: visible pores, peach fuzz, faint chest flush. Glossy, slightly wet lips. Fashionable hair (sleek cool-toned, one strand loose). Breasts look full, soft, and weighty; waist looks cinched and narrow enough that both hands could almost span it. 4. Expression & Emotion Elegant and fox-like, not cute. Half-lidded, knowing, unhurried. While speaking she is syrupy and shamelessly flirtatious. After the line she waits, watching you. Final expression: one-eye wink, the other eye stays open and locked on camera, tiny wicked lift of the mouth. 5. Clothing & Styling Much sexier than editorial minimalism. Dark wet-look silk or tight satin dress / tiny tailored vest-dress, deep neckline, fabric stretched over the G-cup so cleavage and side-breast curve are obvious, waist belt or cut that crushes the midsection into an extreme cinch, high slit showing the long line of the hip. One strap may slip a few millimeters. No modest coverage, no bulky coat hiding the figure, no cheap plastic lingerie. High-fashion slutty elegance. 6. Pose & Body Movement One continuous physical action: slight approach or lean-in, weight on one hip, one hand on a glossy table or railing, chest pushed forward by posture so volume is undeniable, waist shown in profile-three-quarter. Minimal motion after she starts speaking. No dancing, no hair whip. 7. Environment / Setting Dark expensive interior, penthouse or hotel suite, one reflective surface, empty and private. 8. Time / Weather / Lighting Night interior. Soft but directional side-rim light that carves the breast volume, the shadow of the cleavage, and the hollow of the waist. Realistic skin highlights, not beauty-filter glow. 9. Action & Motion 0–2s: living close-up of blue eyes and real breath. 2–5s: slow reveal of full bust and extreme waist as she leans in. 5–7.4s: she says, extremely breathy, clingy, seductive, almost cheesy: “哥哥,来嘛,交个朋友又不用钱.” 7.4–8.6s: freeze and watch the lens. 8.6–10s: wink with only one eye; other eye open; tiny smirk. End. 10. Camera Movement One shot only. No cuts. Start on the eyes, very slow tilt down across cleavage and waist, then a gentle push-in back to the face. Low camera so her height and bust dominate. Tiny natural handheld drift only. 11. Composition & Framing Vertical. Eyes sharp in the open. Mid-frame must display the contrast: huge bust against a violently small waist. Finish tight on the winking eye. 12. Lens / Focus / Depth of Field 85–105mm look, shallow DOF, eyes always sharp, no wide-angle distortion of the face or chest. 13. Visual Style / Quality Photoreal, 4K, real skin texture, real fabric stretch, cinematic grain. Elegant, vampy, humid. Not plastic CGI, not influencer selfie, not hardcore porn set. 14. Negative Prompt / Constraints No cuts. No both-eyes wink. No cute idol face, no peace sign, no cartoon body. No flat chest, no thick waist, no hiding the bust under loose clothes. No cold detached tone; the voice must be cloying and breathy. No extra people, no text, no watermark, no underage look, no explicit sex acts required. Do not change the Chinese line.
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Sensitive content

Made in Grok Imagine Good evening. My dear friends😊 Let us #connect. "哥哥,来嘛,#交个朋友 又不用钱。” "Hey handsome, come on—making friends doesn't cost a thing." #GrokImagine prompt: 1. Concept / Theme A single continuous 10-second shot of elegant, bewitching seduction. Photoreal luxury erotica: a tall mixed-race woman lazily invites the viewer with an overly sweet, breathy, almost cloying voice, then seals it with a one-eye wink. The body must read instantly as an extreme hourglass. 2. Subject One woman, 20–25, Japanese-European mixed, 178 cm tall. Extremely narrow waist, full heavy G-cup breasts, fair tender realistic skin. No other people. 3. Appearance Natural blue eyes, wet and sharp. Delicate bone structure, fashion-level makeup that still looks like real skin: visible pores, peach fuzz, faint chest flush. Glossy, slightly wet lips. Fashionable hair (sleek cool-toned, one strand loose). Breasts look full, soft, and weighty; waist looks cinched and narrow enough that both hands could almost span it. 4. Expression & Emotion Elegant and fox-like, not cute. Half-lidded, knowing, unhurried. While speaking she is syrupy and shamelessly flirtatious. After the line she waits, watching you. Final expression: one-eye wink, the other eye stays open and locked on camera, tiny wicked lift of the mouth. 5. Clothing & Styling Much sexier than editorial minimalism. Dark wet-look silk or tight satin dress / tiny tailored vest-dress, deep neckline, fabric stretched over the G-cup so cleavage and side-breast curve are obvious, waist belt or cut that crushes the midsection into an extreme cinch, high slit showing the long line of the hip. One strap may slip a few millimeters. No modest coverage, no bulky coat hiding the figure, no cheap plastic lingerie. High-fashion slutty elegance. 6. Pose & Body Movement One continuous physical action: slight approach or lean-in, weight on one hip, one hand on a glossy table or railing, chest pushed forward by posture so volume is undeniable, waist shown in profile-three-quarter. Minimal motion after she starts speaking. No dancing, no hair whip. 7. Environment / Setting Dark expensive interior, penthouse or hotel suite, one reflective surface, empty and private. 8. Time / Weather / Lighting Night interior. Soft but directional side-rim light that carves the breast volume, the shadow of the cleavage, and the hollow of the waist. Realistic skin highlights, not beauty-filter glow. 9. Action & Motion 0–2s: living close-up of blue eyes and real breath. 2–5s: slow reveal of full bust and extreme waist as she leans in. 5–7.4s: she says, extremely breathy, clingy, seductive, almost cheesy: “哥哥,来嘛,交个朋友又不用钱.” 7.4–8.6s: freeze and watch the lens. 8.6–10s: wink with only one eye; other eye open; tiny smirk. End. 10. Camera Movement One shot only. No cuts. Start on the eyes, very slow tilt down across cleavage and waist, then a gentle push-in back to the face. Low camera so her height and bust dominate. Tiny natural handheld drift only. 11. Composition & Framing Vertical. Eyes sharp in the open. Mid-frame must display the contrast: huge bust against a violently small waist. Finish tight on the winking eye. 12. Lens / Focus / Depth of Field 85–105mm look, shallow DOF, eyes always sharp, no wide-angle distortion of the face or chest. 13. Visual Style / Quality Photoreal, 4K, real skin texture, real fabric stretch, cinematic grain. Elegant, vampy, humid. Not plastic CGI, not influencer selfie, not hardcore porn set. 14. Negative Prompt / Constraints No cuts. No both-eyes wink. No cute idol face, no peace sign, no cartoon body. No flat chest, no thick waist, no hiding the bust under loose clothes. No cold detached tone; the voice must be cloying and breathy. No extra people, no text, no watermark, no underage look, no explicit sex acts required. Do not change the Chinese line.

Miss.AI

71,264 Aufrufe • vor 3 Tagen

I love that Higgsfield is making its best AI commercial workflows completely open-source. Seedance 2.0 on Higgsfield AI Full open-sourced prompts & assets below. Prompts : Style: 8K IMAX. Photorealistic — no 3D render, no game engine, no game-cutscene aesthetic. Cinematography: Emmanuel Lubezki × Roger Deakins. Lighting: Natural light only — contre-jour backlight, camera on shadow side, atmospheric haze throughout. Key light from sky and windows only. Color: 60:30:10 — dominant / secondary / accent. Camera: Physical cine lens. 180° shutter motion blur. Skin: Pore-level realism — vellus hair, asymmetric moles, capillary flush, pore-shadow matching on-set light. Acting: Hollywood — micro-pauses before reactions, precise eye-line, wet living eyes with catch-lights, visible breath and chest rise. Physics: Gravity and inertia respected — mass has real weight, correct contact shadows. No floating props. Composition: Rule of thirds + golden ratio. Every person moving from frame one. Continuity: Characters, props, environment identical across every cut. No identity drift. Technical: 24fps smooth motion. 8K detail. No jitter. Audio: Environmental SFX only. No music. No subtitles. SUBJECT — >>, character matches input 100%, >> can in right hand. By end fully transformed into >> — armor assembled mid-air in real-time, >> matches input 100%. WB 6500K. MULTISHOT — fast cinematic cutting, escalating energy across the full 15s. LOCATION — >> is a STYLE REFERENCE ONLY, not a fixed keyframe. Use it for the look, mood, architecture and lighting of the environment — a deserted NYC-type avenue in hard midday sun. Seedance should freely generate and extend the world: new buildings, new stretches of avenue, fresh camera angles. The character TRAVELS through space across the shots — he is NOT pinned to the exact spot or framing of the input image. Do not reproduce the reference frame 1:1. ACTION — SHOT 1 (0:00–0:02) — EXTREME CLOSE, chin to forehead. >> raises >> to lips, deep pull. Adam's apple descends then rises twice. Hard cut. SHOT 2 (0:02–0:04) — Same close framing. Can lowers fast. Eyes snap open, sharp and alert (natural skin and iris detail, no glow). Zygomaticus major fires — wide genuine grin builds in under a second, 2mm to 8mm at mouth corners. Sternum rises with a full deep inhale. He is electric. Hard cut. SHOT 3 (0:04–0:06) — WIDE, low. >> EXPLODES forward into a sprint at 30 km/h, continuing in the SAME direction he was already facing — straight ahead down the avenue, NOT turning around. First strides — sneakers slam cracked asphalt, dust puffs eject 10cm. Hard cut. SHOT 4 (0:06–0:08) — Tracking the sprint. Arms drive at 90°, track jacket trails 15cm, grin held, brow raised, jaw relaxed open. Stride extends, ground contacts shorten. Building speed. Hard cut. SHOT 5 (0:08–0:10) — Final two strides, knees compress to 110°. Right foot drives into asphalt — surface fractures 20cm radius. He LAUNCHES upward at 65 km/h. Hard cut. SHOT 6 (0:10–0:13) — Mid-air in the >> building canyon, 24fps FULL SPEED, NO slow-motion. He is NOT frozen — his whole body keeps moving through the jump: torso rotates, legs cycle and tuck, arms swing out and reach, head turns to track the incoming armor. As he flies and twists through the air, armor pieces rip in from the city geometry and converge onto his moving body — chest plate LOCKS mid-rotation, pauldrons CLAMP as his shoulders swing, gauntlets SNAP onto forearms while his arms extend, shin plates clamp onto cycling legs, helmet descends and visor SLAMS shut as his head turns forward — one violent fluid sequence, body in constant motion throughout. Sharp metallic CRACK at visor seal. Hard cut. SHOT 7 (0:13–0:15) — >> SLAMS into >> in a hard crouch, both armored feet hit asphalt simultaneously, dust ring erupts 80cm. He rises, snaps gauntleted fists open and shut — left then right — glances down at the chest plate. Muffled laugh from behind the sealed visor. Hard cut to black. CAMERA — SUPER-DYNAMIC HANDHELD, never static, never locked off. Strong aggressive operator shake on every shot — 4–8cm bounce, organic human jitter, no stabilization. Pronounced DUTCH ANGLE throughout — frame canted 12–20° and shifting between shots, tilting harder as energy builds. SHOT 1: FOV 18° extreme close, hard dutch 15°, violent micro-shake. SHOT 2: FOV 18°, dutch flips to opposite side ~18°, jittery. SHOT 3: FOV 84° low, dutch 12°, whip into the sprint. SHOT 4: FOV 84°, camera physically chasing the run, dutch 16°, heavy stride bounce, motion blur on pans. SHOT 5: FOV 63°, dutch 20°, snap-tilt up tracking the launch. SHOT 6: FOV 63°, AGGRESSIVE HANDHELD CAMERA MOVEMENT — operator arcs and swings around the airborne body, 6–8cm bounce, fast reframes chasing each armor piece as it locks onto his moving form, strong DUTCH ANGLE swinging 18°→8°, no slow-mo. SHOT 7: FOV 63°, hard jolt on landing impact, dutch 14°, camera recoils 8cm then keeps breathing on the suit inspection. STYLE — Dominant: bleached asphalt grey and building canyon 60%. Secondary: navy/cream outfit transitioning to chrome armor 30%. Accent: grin, dust, chrome flash and visor LED blue on landing 10%. WB 6500K. NO glowing eyes — eyes lit by natural sunlight only. CONSTRAINTS — Cut to black at end. 16:9. MULTISHOT with hard cuts per the timecodes above. NO slow-motion anywhere — everything 24fps full speed, especially the transformation. Camera always handheld with strong shake and dutch angle — NEVER static or locked. NO eye glow. >> is a reference for style only — do NOT lock to the input frame or keep him in the same spot; the world extends and he moves through it. Grin must be fully established before the sprint begins.

yopiwhs

11,743 Aufrufe • vor 1 Monat

This guy cracked the code on AI-powered fashion ecommerce using synthetic face technology and now pulls $50,000 to $150,000 per month from two Shopify stores without paying a single real model. He got tired of watching DTC fashion brands burn $20,000 monthly on photoshoots while their competitors tested 40 product angles in the same timeframe, so he built a system that generates hyperrealistic fashion content using his gaming PC and real-time AI masks instead of studios, contracts, or casting calls. His monthly profit hit $150,000 last month from just 2 stores and organic TikTok traffic, while traditional fashion brands cap out at $30K after paying models $400 to $800 per shoot and studio rentals of $200 to $500 per session. Here is the exact breakdown: → Real-time synthetic face technology becomes the only tool you need, but most people butcher the setup by skipping motion sync calibration in the first 30 seconds → Product selection comes first, and if you mess this up nothing saves it. Stick to women's accessories (bags, sunglasses, jewelry) because that is where organic TikTok engagement lives → Avatar casting is not random. You build one consistent AI face that repeats across all content so your audience recognizes the "model" and trusts the brand continuity → You are picking who your customer projects onto, not who looks expensive. That is your positioning baked into the face → Motion capture runs before generation, and this is what kills the uncanny valley effect that destroys watch time in 4 seconds → You mirror your own gestures through webcam: wave, chin tap, finger point, shoulder dance. The AI mask tracks every micro-movement and applies it to the generated face in real time → Batching is the move 94 percent skip: same outfit base, multiple product swaps, one recording session. No re-shooting, no model schedules, no usage rights negotiations → The system generates 3 to 5 TikToks before lunch, while traditional brands test 2 per week and wonder why their conversion rates are stuck at 0.8 percent The economics are stupid: each video costs him $0 in talent fees, pulls 1.5 million views organically, converts at 0.03 percent into 450 orders at $45 to $60 retail with $30 to $45 margin per sale. That is $15,750 profit per viral video, while fashion brands pay $1,200 per shoot and net $3,000 after ads. The key move nobody talks about: you cannot skip the motion synchronization test. If you generate the AI face without mirroring your own natural gestures first, the avatar moves like a mannequin. The blinks lag. The smile timing breaks. The whole thing screams "synthetic face technology" and your hook rate dies at 1.1 seconds. His system records him doing the exact dance trend first, so the AI mask inherits human timing, natural head tilts, and spontaneous energy that reads as a real creator showing off a product find, not a rendered advertisement. One accessories store generated 10 variants of the same handbag reveal in 18 minutes with different outfits, different backgrounds, different trend audios, and found the winner in 72 hours without spending $6,000 on influencer gifting. They were previously paying $800 per UGC creator and burning $4,800 per week on content that plateaued at 40K views. Now they spend $0 for 10 variants and their cost per acquisition dropped from $62 to $18. UGC agencies now panic because their entire margin was built on talent scarcity, and this removes the human bottleneck. The outfit changes between clips like a wardrobe filter. The lighting matches bedroom setups. The hand gestures sync with beat drops. No casting call. No model release. No location permits. Just a webcamera, a real-time AI mask, and the discipline to batch-test product angles before you commit ad spend to one creative.

Shade

20,190 Aufrufe • vor 3 Monaten

This looks so neat and clean Created by using GPT Image 2 + Seedance 2.0 on TapNow Prompt Ultra-luxury cinematic fashion construction film. STRICTLY follow all 12 storyboard panels sequentially without skipping, merging, shortening, reordering, or improvising any panel. Every shot must transition smoothly into the next in exact numerical order from Panel 1 through Panel 12. Total runtime exactly 155 seconds. Maintain absolute continuity in lighting, material behavior, camera language, scale progression, and object identity throughout the entire film. Only ONE shoe exists during the entire video — never show a pair under any circumstance. Visual format: 65mm IMAX film aesthetic, macro-capable Panavision anamorphic lens, ultra-sharp macro detail, shallow cinematic depth of field, fine editorial film grain throughout, subtle horizontal anamorphic lens flares ONLY from thread highlights and suede edge speculars. Infinity cyclorama studio environment with seamless pale grey-to-white gradient background where the floor curves upward into the wall with no visible horizon line. Warm-neutral soft key light from above camera-left creating one consistent clean shadow falling back-right in every shot. Lighting inspired by Loewe / Hermès luxury editorial campaigns — soft but directional, warm and premium, never harsh, never blue, never high contrast, never crushed blacks. Stable cinematography only. No jitter, no AI morphing, no flicker, no ghosting. The entire narrative is a meditative material-transformation journey where a single deep crimson liquid droplet gradually evolves into a handcrafted suede slingback heel through couture construction and hidden comfort engineering. Every material interaction obeys realistic physics. Diegetic sound only — no music, no score. PANEL 1 — THE VOID (00:00–00:10) Wide locked-off cinematic shot of an empty infinity cyclorama studio with pale grey-to-white seamless gradient background. Atmospheric dust floating slowly in warm studio light. Exposure breathing subtly. Silence and soft room tone dominate. After several seconds, one tiny deep crimson droplet slowly falls into frame from above in near weightless slow motion, rotating slightly while catching warm highlights. The droplet lands center frame on the polished cyclorama floor with realistic liquid surface tension physics. It briefly holds spherical form before gently flattening outward. One soft shadow falls back-right. Sound: low room tone, elegant bell-like tick on impact, delicate reverb decay. PANEL 2 — SURFACE TENSION (00:10–00:22) Cut to macro floor-level close-up. Camera slowly orbits around the flattened crimson liquid pool. Surface tension creates organic rounded edges and subtle thickness variation. Warm key light reflects softly like satin lacquer. Tiny ripples propagate outward and gradually settle. Floating dust visible in the beam of light. The liquid slowly begins thickening microscopically as if memory is forming beneath the surface. Edges transition from glossy wetness toward velvety softness. Sound: soft viscous liquid movement, faint atmospheric resonance. PANEL 3 — THE FIRST FIBERS (00:22–00:36) Extreme macro push-in across the crimson surface. Thousands of microscopic suede nap fibers begin extruding upward organically in rhythmic waves. Individual fibers catch warm highlights differently depending on density and angle. The transformation moves naturally across the surface like wind through grass. Matte suede texture gradually replaces liquid gloss entirely. Camera glides slowly across the newly forming velvet landscape. Sound: microscopic fiber rustling, delicate textile friction. PANEL 4 — MATERIAL MEMORY (00:36–00:50) Macro tracking shot across fully formed crimson suede terrain. Every velvet strand visible in extreme detail. Invisible pressure waves beneath the suede subtly shift the nap direction, creating tonal changes across the material surface. Warm light rolls gently over the velvet texture. The material gradually lifts upward from the floor, beginning to imply the sculptural shape of a pointed shoe toe. Sound: soft velvet brushing, low warm resonance. PANEL 5 — THE THREAD ARRIVES (00:50–01:06) Extreme-extreme macro couture construction sequence. One single crimson thread enters frame illuminated by warm directional light. FPV-style camera flies beside the advancing thread as it stitches into the suede surface. Thread fibers visibly twist under tension. The thread enters the suede, disappears beneath the surface, emerges again at the next stitch peak, pulls taut, and repeats rhythmically. Camera passes over every stitch mountain in sequence. Each stitch slightly reshapes surrounding suede. Sound: couture stitching ticks, thread tension tightening, soft textile compression. PANEL 6 — CONSTRUCTION OF FORM (01:06–01:20) Transition from macro to medium scale. Behind the advancing stitch line, the shoe body begins solidifying into recognizable structure. Pointed toe box forms first, then elegant sidewalls rise upward with sculptural precision. The slingback silhouette slowly emerges from previously flat suede terrain. Camera performs a slow floating cinematic arc around the forming structure. Matte crimson suede texture remains perfectly consistent. Sound: restrained structural textile movement, distant stitching continuation. PANEL 7 — THE INTERIOR (01:20–01:34) Macro cutaway revealing the inside of the forming shoe. Cream-colored lambskin lining flows organically into place beneath the crimson suede shell. The lining smooths itself naturally against elegant internal curves. Strong visual contrast between warm cream lambskin and deep crimson suede under soft editorial lighting. Materials appear tactile and luxurious. Sound: soft leather settling, delicate tactile friction. PANEL 8 — ENGINEERED COMFORT (01:34–01:48) Macro cross-sectional engineering sequence. Internal comfort layers assemble one by one with realistic material physics. Dense foam base layer forms first with subtle porous texture. Softer memory foam settles gently above and compresses naturally under its own weight. Cream lambskin velvet seals the upper layer. The completed cushion compresses once slowly and rebounds naturally, demonstrating softness and resilience. Camera glides across microscopic velvet interior texture. Sound: soft pneumatic settling, muted resonance, cushion compression. PANEL 9 — THE HEEL SCULPTURE (01:48–02:02) Macro cinematic focus on the kitten heel gradually forming from the same crimson suede structure beneath the shoe body. Elegant curvature emerges slowly and becomes refined and balanced. Camera tracks upward along the heel contour toward the slingback strap. Warm highlights skim softly across suede edges. Sound: low structural resonance, faint textile shaping. PANEL 10 — FINAL REFINEMENT (02:02–02:18) Medium macro editorial beauty detailing. Camera slowly explores completed craftsmanship: stitch consistency, velvet nap direction, edge finishing, cream lambskin softness, seamless slingback geometry. Tiny dust particles drift through warm studio light. The shoe settles microscopically as if materials are naturally relaxing into final form. Sound: quiet room tone, soft textile creaks, near silence. PANEL 11 — HERO EMERGENCE (02:18–02:32) Slow cinematic pullback from macro detail into full product reveal. The fully completed deep crimson suede slingback heel stands alone centered on the infinity cyclorama floor. Same warm-neutral key light from above camera-left and same single clean shadow falling back-right for continuity with Panel 1. Camera movement extremely slow and controlled. Every material reads clearly: deep crimson suede upper, cream lambskin interior, sculpted kitten heel, elegant slingback strap. Sound: deep low resonant tone gradually fading into room tone. PANEL 12 — THE FINAL HOLD (02:32–02:35) Locked-off front three-quarter hero composition. The single crimson suede slingback heel remains perfectly still at center frame on the seamless infinity cyclorama. Velvet nap subtly catches warm light with natural tonal variation. Silence gradually overtakes the room tone. Hold on pure luxury restraint. No text. No logo. No end card. Global Constraints: Only ONE shoe visible at all times. Never show a pair. No hardware, buckles, laces, or metallic elements. No logos, subtitles, typography, branding, or watermarks. No lighting changes between shots. Maintain consistent deep crimson suede color. Preserve ultra-sharp macro clarity and stable cinematography. No morphing artifacts, no flicker, no surreal deformation. Realistic liquid surface tension. Realistic suede microfiber extrusion. Visible thread twist and accurate stitch tension. Natural foam compression and rebound physics. Consistent matte velvet nap behavior. Diegetic sound only — liquid, textile, stitching, room resonance. No music. No soundtrack.

Aaliya

33,224 Aufrufe • vor 3 Monaten

Grok Imagine text-to-video prompt: SCENE CONTEXT One continuous locked-off wide shot inside a cluttered high-rise gaming apartment at night. A fully clothed adult man sits at his desk facing the monitor, absorbed in a computer game. An adult anime woman (age 22 or older) carrying a metal frying pan sneaks up behind him from frame-left, swings the pan hard and fast into the back of his head with a single whip-crack strike that knocks him out cold instantly, his head dropping hard onto the desk with a small bounce. She delivers a short Japanese line, then runs off frame-right while giggling. LOCATION MAP Foreground: edge of the desk and chair legs. Midground: the seated man at the gaming desk with dual monitors, keyboard, mouse, RGB lighting, and scattered energy-drink cans. Background: cluttered apartment wall with posters, shelves of figures, city-window view at night. The anime woman enters from frame-left rear, moves behind the man's chair, then exits frame-right. Warm practical room lamps mixed with cool blue monitor glow and red PC accent lights. FIRST FRAME / BLOCKING Wide shot already framed and locked. The man is seated center-right, torso facing the monitors, head slightly forward. The anime woman is partially visible at the far left edge of frame, body oriented toward the man, frying pan held low in both hands at waist height. Spatial relationship readable immediately: she is behind and slightly to his left, outside his peripheral vision. FORMAT MODE One continuous shot, the camera does not cut on its own. The frame stays identical from first second to last. OPTICS 47° neutral wide FOV, eye-level height matching the man's seated eye line, deep focus so both the desk and the space behind the chair remain sharp. No drift for the full duration. CAMERA Locked tripod, completely stationary, frame fixed for the entire 15 seconds. The operator stays hands-off after the first frame. ACTION 0.0s–3.5s — The man clicks the mouse and taps the keyboard with natural, focused movements, leaning slightly toward the monitor. The anime woman advances on light tiptoe steps from frame-left at about 3 km/h, body low, frying pan close to her torso, eyes fixed on the back of his head. 3.5s–6.0s — She reaches the position directly behind his chair and coils into a short compact wind-up: pan raised above her right shoulder, both hands gripping the handle, weight loaded onto her rear foot, hips turned slightly away like a batter ready to swing. 6.0s–6.5s — She uncoils and swings hard and fast: hips rotate first, shoulders whip through, the pan accelerates through a tight horizontal arc and reaches roughly 30 km/h at the moment the flat of the pan meets the exact center of the back of his head. The full swing takes 0.4 seconds from launch to contact, a single clean whip of motion. 6.5s–7.5s — Knocked out cold, lights out on impact. On the exact contact frame his eyes shut and every muscle releases at once. His head drops hard and fast, driven forward by the strike, and his forehead smacks the desk surface with a solid thud, bounces up once about five centimeters, and lands again, coming to rest cheek-down on the desk. His torso folds forward behind the falling head, arms flopping off the keyboard and mouse and settling limp on the desk. He is out cold and remains completely motionless from this point through the end of the shot, head down, dead to the world. 7.5s–10.5s — She lowers the pan to her side, stands upright behind the slumped man, and speaks her line with clear lip sync while looking down at his knocked-out body, chest rising with a satisfied breath. 10.5s–15.0s — She turns sharply to her right, takes three quick running steps toward frame-right at about 10 km/h, and exits the frame still holding the frying pan, body leaning forward into the run, shoulders bouncing with a giggle. PERFORMANCE Man: fully absorbed in the game until impact, natural micro-adjustments of hands and slight forward lean. From the contact frame onward he is unconscious dead weight: face slack, jaw loose, eyes closed, zero muscle tension anywhere in his body. After the head bounce settles he is a motionless heap draped over the desk, held perfectly still through the end of the shot, clearly out cold. Anime woman: bright adult face with clean 2D cel-shaded features, mischievous grin, tongue pressed to the corner of her mouth during the wind-up. The swing is committed and athletic: full-body rotation, arms extending through the arc, a small follow-through past the contact point before she checks the pan. After the hit her posture opens into a brief proud stance, then she pivots and runs with lively bouncing steps and a visible giggle that lifts her shoulders. Eyes stay alive with micro-saccades throughout. Playful older-sister prank energy, posture upright and comedic. PHYSICS The frying pan carries visible metal mass and inertia: it lags a fraction behind her hands at the start of the swing, whips through the arc with accelerating momentum, and stops dead on contact with a small vibration through the pan face and her forearms. The man's head falls as pure dead weight accelerated by the strike: fast drop, hard contact with the desk, one small five-centimeter rebound, then final settle with zero further motion. The desk registers the impact: a nearby energy-drink can jitters, the mouse shifts a centimeter. His torso folds forward behind the head and settles as a limp mass, no residual muscle movement afterward. Her hair and clothing trail the swing rotation with natural delay and settle after the follow-through. Her footsteps show clear weight transfer on the sneak and the exit run. LIGHTING Primary sources: warm 3200K practical desk and room lamps from upper left, cool monitor glow illuminating the man's face and hands, red PC case lighting under the desk. Soft natural falloff into the background. The pan catches a brief warm lamp glint as it whips through the swing arc, and the contact shadow of the pan and her arms sweeps across the man's back at the moment of impact. AUDIO Clear adult feminine Japanese anime voice with accurate lip sync delivering exactly: 「おやすみなさい!」 A sharp air-whoosh as the pan whips through its arc, ending in a single bright comedic metallic BONK on contact, followed immediately by a solid wooden thud as his head hits the desk and a lighter second tap on the bounce landing. Continuous quiet keyboard taps and mouse clicks up to the hit, then silence from the desk. Computer-fan hum, faint game audio from the speakers, quiet room tone, distant city ambience through the window. Her light footsteps on the floor, then a short bright giggle as she runs. Only the listed sounds and the single spoken line. STYLE Photorealistic cluttered apartment interior combined with a crisp, clean 2D cel-shaded adult anime character. Warm practical lighting mixed with cool monitor and red PC accents, natural contact shadows, light cinematic grain. Wholesome slapstick gaming-comedy tone, the energy of a classic anime frying pan bonk. POSITIVE LOCKS Camera remains completely locked and stationary for the full 15 seconds, identical framing first frame to last. The man keeps facing his monitors until the strike and is knocked out cold on the exact contact frame: head drops hard and fast, forehead smacks the desk, one small five-centimeter bounce, then final rest, body limp and motionless through the end of the shot. Single pan strike only, swung hard and fast with full-body rotation, the arc completed in 0.4 seconds. Anime woman is clearly adult (22+), modest casual gaming-themed clothing, 2D cel-shaded style only. Only the one scripted Japanese line is spoken.

tetsuo

12,738 Aufrufe • vor 9 Tagen

Seedance 2.0 on FlovaAI =================== Prompt: [Reference Identity Lock] Image 1 is ONLY the main female protagonist. Her face, hairstyle, body type, and outfit must match Image 1 exactly and stay consistent for the entire video. Image 2 is ONLY a uniform reference. All four opponents wear the school uniform shown in Image 2. Never swap, merge, duplicate, or blend identities. The protagonist's identity comes ONLY from Image 1. The four opponents have NO reference images. They are defined by the text descriptions below. The four opponents must not resemble the protagonist, and they must not resemble each other. All five characters must remain clearly distinct and recognizable until the end. [Priority Order] 1. Preserve the protagonist's identity from Image 1. 2. Keep the four opponents visually distinct from her and from each other. 3. Maintain one continuous shot with no cuts. 4. Keep the classroom layout spatially consistent. 5. Make the action fast but readable and physically connected. 6. Keep the tone as a Korean school action drama, stylish but grounded. Korean school action drama classroom fight scene — 15 seconds, ONE CONTINUOUS SHOT, NO CUTS. A single uninterrupted handheld shot. No cuts, no scene transitions, no montage. The camera should feel handheld, with micro-jitters, slight rolling shutter, and raw unstable realism. The camera must physically travel through the same classroom space. Every transition must be motivated by camera movement, not editing. Whip pans are allowed, but they must not hide a cut. Do not teleport the camera or characters. The classroom layout and character positions must remain spatially consistent. Audio: No music. Only realistic school and classroom ambient sounds: old fluorescent light hum, distant hallway noise, ceiling fan, shoes scraping the floor, desks dragging, chair legs screeching, cloth friction, dull body impacts, and breathing that gradually becomes heavier. Breathing continues throughout the scene and keeps building. Lighting: Late afternoon in a Korean high school classroom. Mixed cool fluorescent light and warm sunlight through the windows. Dust floating in the sunlight. Soft fan shadows moving across desks and school uniforms. Main character: The Korean female high school student from Image 1, age 17–18. Cold, emotionless, calm, and intimidating. She barely speaks and does not scream during the fight. She remains composed from beginning to end. Her movements are efficient, explosive, and precise. Even if her frame is not large, she dominates through speed, timing, and accuracy. Main outfit: Exactly the outfit shown in Image 1. Do not change its colors, design, or details. Her jacket or outer layer is either removed and hanging on a chair, or worn in a slightly messy way. The action must be non-sexualized and combat-focused. Fabric movement, dust, sweat, wrinkles, and impact response should feel realistic. Opponent rules: Four Korean female high school students, all wearing the Hanlim Multi Art School uniform shown in Image 2. They have no reference images. Define them strictly by these descriptions and keep each one consistent: Opponent A: short black bob with straight bangs, medium build, round face. Opponent B: long straight hair tied in a high ponytail, tall and lean, sharp jawline. Opponent C: shoulder-length hair with side-swept bangs, slim build, narrow face. Opponent D: long wavy hair worn loose, slightly stocky and broad-shouldered. A, B, C, and D must each keep clearly different faces, hairstyles, body shapes, and silhouettes. They must not resemble the protagonist, and they must not resemble each other. No face duplication, no face merging, no identity confusion. Environment: An empty classroom at Hanlim Multi Art School, a Korean performing arts high school in Seoul. Green chalkboard, chalk tray, worn wooden desks, plastic chairs, classroom clock, class schedule poster, discipline/life-guidance posters, cleaning tools, blinds or curtains, wall study materials, and a slightly scuffed floor. Desks and chairs should react naturally to impacts, sliding, shaking, and collapsing when hit. Camera framing rules: Even during kicks, framing should stay around chest-level or eye-level. No low-angle shots under the skirt. Do not focus on legs, thighs, underwear, or fetish-like details. All action framing must prioritize faces, upper-body motion, impact, and spatial choreography. Continuous action and camera choreography: From 0 to 15 seconds, the fight continues without any cuts. The action should be stylish but readable, and every movement must be physically connected. 0–3s: The camera starts behind the protagonist at a slightly low handheld angle, drifting left through the classroom aisle. Opponent A grabs the protagonist's shoulder roughly and says in Korean: "야, 너 지금 뭐 하자는 거야?" The protagonist silently turns and lands one hard straight punch to A's face. At impact, use a very brief 15% slow motion: cheek ripple, dust particles, deep thud. A falls sideways into a desk. The camera dips slightly from the shock, then whip-pans right without cutting. 3–6s: Opponent B charges in from the right. The protagonist steps forward instead of retreating. A short body shot to the stomach. Immediate uppercut to the chin. Without pausing, she drives forward into a flying knee to B's chest. B is thrown backward across or into a desk. The camera follows the forward motion low, then rebounds upward with the impact. 6–9s: Opponent D attacks with two fast punches. The protagonist deflects both strikes with her arms, then flows into a turning backfist to D's face. As D staggers, she continues the same rotation into a spinning back elbow that lands hard on D's jaw or temple. D crashes sideways into two or three desks. The camera arcs around her shoulder and jitters slightly at each impact. No cuts. 9–12s: Opponent C rushes in from the chalkboard side. The protagonist clearly grabs C's collar with her left hand. C's face must be fully visible from the front and clearly different from the protagonist. The protagonist lands one short, hard punch to C's face, then immediately throws a powerful high kick or flying high kick into C's chest. The force sends C backward into the green chalkboard. The protagonist remains in the foreground and never touches the board. The protagonist's face should be side-profile or partially obscured. C's face should be clearly visible from the front at the moment of impact. Their faces must never overlap in frame. Use a very brief 20% slow motion at the chalkboard impact: chalk dust bursts outward, and C slides down the board. The camera pushes up with the impact, then tilts down as C slides. 12–15s: Through the chalk dust, the camera hard-pans right. D makes one final charge. The protagonist sidesteps and lands a tight uppercut to D's chin, followed immediately by a cross. D crashes into a row of desks, causing a chain reaction of collapsing desks and chairs. The camera drifts forward slowly. The protagonist adjusts her loose tie or ribbon and brushes chalk dust off her shoulder. Her expression stays cold and serious. She walks past the camera and exits the frame. Dust floats in the sunlight. Natural ending. =================== Made with Flova #FlovaAI #FlovaCPP

TSUBAKI

18,843 Aufrufe • vor 1 Monat

Freeze effect with Seedance 2.0 ❄️ Prompt: Use @ Reference Image as the main character, keeping facial features and body proportions consistent throughout. She is a 30-year-old woman. Cinematic time-freeze short film, 15 seconds, ultra-realistic, shot on Arri Alexa Mini, 35mm lens, moody sports bar interior lighting with neon accents, volumetric haze, dynamic hard shadows, shallow depth of field. [0:00–0:03] A packed, dimly lit sports bar, time flowing normally. Steadicam frontal medium shot tracking her walking confidently through absolute chaos. On the blurred TVs in the background, the Yankees have just clinched the World Series. The crowd is erupting in pure euphoria. As she walks, she raises her right hand and snaps. [0:03–0:06] At the snap, a subtle spherical shockwave bursts from her fingertips with air distortion and light refraction, expanding outward. Everything freezes mid-explosion. Thick arcs of golden beer suspend in the air, with individual glistening droplets visible. Popcorn kernels float motionless. People are frozen mid-cheer and mid-air in leaping embraces. Volumetric neon light catches the suspended dust and liquid. Absolute silence. [0:06–0:09] Only she moves. Her footsteps echo slightly. The camera moves backward as she walks through the frozen celebration, observing calmly. She casually ducks under an arc of frozen, splashing beer. She notices a cluster of floating popcorn, reaches out, and plucks a single kernel from the air. [0:09–0:11] She stops in front of a frozen woman wearing a Yankees jersey, her face locked in an ecstatic, tearful scream, arms raised for a high-five. The main character tilts her head, gently adjusts the brim of the frozen woman’s Yankees cap, nods slightly, and softly says: “perfect.” [0:11–0:15] She turns, tosses the popcorn kernel into her mouth, and crunches it. She faces the camera, smirks, and snaps again. A stronger reverse shockwave restores motion. The beer completes its splash, the cheering roar instantly returns, and fans land their jumps. She walks away as the camera pushes through the wildly celebrating crowd. Fade to black. Sound: deafening bar roar/celebration → snap → deep shockwave/bass drop → absolute silence → footsteps → sharp popcorn crunch → “perfect” → snap → reverse shockwave → deafening celebration returns

Melis✨

114,857 Aufrufe • vor 4 Monaten

Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

MadMax

13,880 Aufrufe • vor 29 Tagen

Made in Grok Imagine 晚上好😊 我亲爱的𝕏战友们。 我们来一起连接美好,享受周末的愉快吧。🤟 “哥哥,来嘛,#交个朋友 吧,不要钱的那种。” #GrokImagine 提示词: 1. Concept / Theme A single continuous 10-second gala-night seduction. A tall Japanese woman in a thin-strap haute-couture evening gown has slipped away from a banquet. She delivers a cloying, breathy invitation, waits, then seals it with a one-eye wink. The new line is longer and more teasing; pacing must stay lazy and expensive, never rushed. 2. Subject One Japanese woman, 20–25, 178 cm. Extreme narrow waist, full heavy G-cup breasts, fair realistic skin. No other people. 3. Appearance Refined Japanese features, natural blue eyes, long lashes. Banquet 艳妆: visible pores under porcelain glam, smoky or wine-red eyes, wet berry-gloss lips, flushed cheeks. Sleek evening hair, glossy black, one loose strand. Collarbones, deep cleavage, razor waist all readable. 4. Expression & Emotion Elegant, foxlike, slightly spoiled. Voice is shamelessly 肉麻: syrupy, nasal-breathy, intimate, almost sticky between words. She knows the line is vulgar and enjoys saying it in a ballgown. After speaking she waits as if you might answer. Final: wink with only one eye; the other stays open on camera; tiny wicked smirk. 5. Clothing & Styling Haute-couture thin spaghetti-strap evening gown. Bias silk satin, deep neckline, fabric stretched over G-cup volume, waist engineered extremely small, high slit. Gala jewelry only. No jacket, no modest coverage, no thick straps. 6. Pose & Body Movement Banquet posture, weight on one hip, one hand on a glass, rail, or lacquered table. Lean-in so bust gains weight and waist hollows. After speech, freeze except breath. Optional tiny head tilt on the last words. No dance, no hair whip. 7. Environment / Setting Luxury banquet edge at night: ballroom corridor, terrace door, chandelier bokeh, private corner. 8. Time / Weather / Lighting Night interior. Warm chandelier spill plus side-rim light carving cleavage, breast underside, and the cut-in waist. Moist skin highlights, specular silk. 9. Action & Motion 0.0–2.0s: living eye close-up, breath, thin strap visible. 2.0–4.6s: slow reveal of full bust and extreme waist as she leans. 4.6–7.6s: she says, extremely breathy and cloyingly seductive, with sticky pauses: “哥哥,来嘛,交个朋友吧,不要钱的那种。” Break as: 哥哥 / 来嘛 / 交个朋友吧 / 不要钱的那种. Chest moves with the breath on the final clause. 7.6–8.8s: hold and watch the lens. 8.8–10.0s: one-eye wink, other eye open, tiny smirk. End on the catchlight. 10. Camera Movement One shot, no cuts. Slow tilt from eyes down the neckline to the waist, gentle push-in back to the face. Low camera. Micro handheld drift only. 11. Composition & Framing Vertical. Mid-frame must show huge bust against a violently small waist and thread-thin straps. Close on the single winking eye. 12. Lens / Focus / Depth of Field 85–135mm look, shallow DOF, eyes sharp the whole time, no wide-angle distortion. 13. Visual Style / Quality Photoreal 4K fashion-erotic cinema. Real pores, real silk tension and breast weight. Elegant, vampy, humid, expensive. 14. Negative Prompt / Constraints No cuts. No both-eyes wink. No cute idol face. No rushed line-reading. No modest dress, no hidden bust or thick waist, no plastic skin. No cold detached tone. No extra people, text, watermark, or underage look. Do not use the old line. Do not skip the pause before the wink.
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Made in Grok Imagine 晚上好😊 我亲爱的𝕏战友们。 我们来一起连接美好,享受周末的愉快吧。🤟 “哥哥,来嘛,#交个朋友 吧,不要钱的那种。” #GrokImagine 提示词: 1. Concept / Theme A single continuous 10-second gala-night seduction. A tall Japanese woman in a thin-strap haute-couture evening gown has slipped away from a banquet. She delivers a cloying, breathy invitation, waits, then seals it with a one-eye wink. The new line is longer and more teasing; pacing must stay lazy and expensive, never rushed. 2. Subject One Japanese woman, 20–25, 178 cm. Extreme narrow waist, full heavy G-cup breasts, fair realistic skin. No other people. 3. Appearance Refined Japanese features, natural blue eyes, long lashes. Banquet 艳妆: visible pores under porcelain glam, smoky or wine-red eyes, wet berry-gloss lips, flushed cheeks. Sleek evening hair, glossy black, one loose strand. Collarbones, deep cleavage, razor waist all readable. 4. Expression & Emotion Elegant, foxlike, slightly spoiled. Voice is shamelessly 肉麻: syrupy, nasal-breathy, intimate, almost sticky between words. She knows the line is vulgar and enjoys saying it in a ballgown. After speaking she waits as if you might answer. Final: wink with only one eye; the other stays open on camera; tiny wicked smirk. 5. Clothing & Styling Haute-couture thin spaghetti-strap evening gown. Bias silk satin, deep neckline, fabric stretched over G-cup volume, waist engineered extremely small, high slit. Gala jewelry only. No jacket, no modest coverage, no thick straps. 6. Pose & Body Movement Banquet posture, weight on one hip, one hand on a glass, rail, or lacquered table. Lean-in so bust gains weight and waist hollows. After speech, freeze except breath. Optional tiny head tilt on the last words. No dance, no hair whip. 7. Environment / Setting Luxury banquet edge at night: ballroom corridor, terrace door, chandelier bokeh, private corner. 8. Time / Weather / Lighting Night interior. Warm chandelier spill plus side-rim light carving cleavage, breast underside, and the cut-in waist. Moist skin highlights, specular silk. 9. Action & Motion 0.0–2.0s: living eye close-up, breath, thin strap visible. 2.0–4.6s: slow reveal of full bust and extreme waist as she leans. 4.6–7.6s: she says, extremely breathy and cloyingly seductive, with sticky pauses: “哥哥,来嘛,交个朋友吧,不要钱的那种。” Break as: 哥哥 / 来嘛 / 交个朋友吧 / 不要钱的那种. Chest moves with the breath on the final clause. 7.6–8.8s: hold and watch the lens. 8.8–10.0s: one-eye wink, other eye open, tiny smirk. End on the catchlight. 10. Camera Movement One shot, no cuts. Slow tilt from eyes down the neckline to the waist, gentle push-in back to the face. Low camera. Micro handheld drift only. 11. Composition & Framing Vertical. Mid-frame must show huge bust against a violently small waist and thread-thin straps. Close on the single winking eye. 12. Lens / Focus / Depth of Field 85–135mm look, shallow DOF, eyes sharp the whole time, no wide-angle distortion. 13. Visual Style / Quality Photoreal 4K fashion-erotic cinema. Real pores, real silk tension and breast weight. Elegant, vampy, humid, expensive. 14. Negative Prompt / Constraints No cuts. No both-eyes wink. No cute idol face. No rushed line-reading. No modest dress, no hidden bust or thick waist, no plastic skin. No cold detached tone. No extra people, text, watermark, or underage look. Do not use the old line. Do not skip the pause before the wink.

Freedom Man

33,432 Aufrufe • vor 3 Tagen

Grok Imagine prompt is below 👇 [STYLE + CAMERA + ATMOSPHERE] Gritty 16mm cinéma vérité, authentic documentary footage from a lived-in contemporary Japanese street with strong pseudo-feudal aesthetics. Organic film grain, pure natural daylight mixed with soft red paper lantern glow and subtle modern neon from traditional wooden storefronts, heavy shoulder-mounted handheld shake, no stabilization, soft focus falls, subtle light leaks, raw and elegant, lived-in realism. Continuous imperfect handheld observation, camera constantly breathing and shifting with aggressive energy. [TIMELINE SECOND BY SECOND] 0-1.5s: [Close Handheld Tracking] Young Japanese woman in aggressive urban streetwear (asymmetrical short black hair with undercut, cropped black tactical jacket over layered tank, baggy cargo pants with straps, heavy combat boots, silver chains, fierce natural expression) strides forward with powerful posture down a narrow stone-paved street lined with traditional wooden merchant houses, noren curtains and hanging lanterns. Camera stays tight on her sharp profile and upper body. She glances sideways with quiet intensity. 1.5-3s: [Unsteady Following Shot] She cuts through a small flow of pedestrians in mixed modern and traditional-inspired work clothes. Camera stays close behind and to the side, bouncing hard with every step. A delivery bicycle weaves past; she adjusts her path without slowing, eyes locked ahead. 3-4.5s: [Handheld Medium] A group of schoolkids on bikes suddenly cuts across her path. She steps aside with fluid aggression, locks eyes with the nearest kid for a half-second of hard mutual recognition, then continues. Plaza energy remains chaotic around her. 4.5-6s: [Raw Side Tracking] Camera swings unsteadily to her side as she passes an open-front traditional workshop. A craftsman looks up; she gives a barely perceptible nod without breaking stride. Light shifts across her face, chains and hair as the camera breathes with her movement. 6-7.5s: [Close Imperfect Push] She slows near a small street stall selling grilled skewers under a weathered wooden sign. Buys one with a quick cash exchange, takes a bite while still moving. Camera stays tight, catching the ordinary transaction and her unguarded micro-expression. 7.5-9s: [Unsteady Following] She resumes walking under the shadow of an elevated modern walkway that crosses the old street. A long group of office workers parts slightly as she passes through them without acknowledgment. Residual motion and city hum everywhere. 9-10.5s: [Raw Tracking] Camera stays close and imperfect as she moves past flickering lanterns and a row of rounded modern scooters parked against wooden facades. Her gait remains strong and uninterrupted, face catching shifting daylight and soft red glow. 10.5-12s: [Handheld Side] She steps aside for a moment against a weathered stone pillar near a small shrine gate, watches the street flow for one second with a quiet, grounded look, then pushes off again at the same aggressive pace. 12-15s: [Continuous Raw Following Shot] Camera continues behind her as she disappears deeper into the narrow street past more wooden houses, hanging signs and moving people. The shot stays imperfect and unresolved, breathing with her natural rhythm, ending on the ongoing energy of everyday life in this lived-in pseudo-feudal Japanese present. [STYLE & QUALITY BOOSTERS] Photorealistic 16mm film emulation, heavy organic grain, authentic period-to-present Japanese details (wooden architecture, noren, lanterns, stone paving mixed with modern street life), natural skin and fabric texture, imperfect handheld physics, subtle film weave, coherent motion, pure cinéma vérité texture, 16:9 aspect ratio. Didn't expect this quality from Grok, hope you enjoy it!

TechHalla

39,337 Aufrufe • vor 22 Tagen