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Retail risk game: #jerksoff center store without hiding, hides on bell ring, restarts vigorous #pump once alone, finishing with #thick #cumload release. The #cum is puddling on tiles. #publicsex #gayporn #riskysex

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I think itโ€™s about time Activision or Gameloop officials shared an update on the future of Call of Duty: Mobile on emulator. Gameloop is the only official emulator that allows you to experience the game on PC with a keyboard and mouse without the risk of being banned. However, the game hasnโ€™t been updated on Gameloop for the past 3 months. The comment section of every official Gameloop post is filled with players asking for answers, yet officials are actively ignoring these concerns. I know many will argue about the necessity of playing a mobile game on PC, but it makes the title accessible to a wide range of players who aren't comfortable gaming on small screens. The game already has a full-fledged official PC edition, but it is currently exclusive to China. If Activision chose to, they could release it globally. This would be beneficial for them, especially since many PC and console players are frustrated with recent mainline CoD titles. Most agree that CoD: Mobile is the ideal game they want to play, but they just donโ€™t want to play it on a phone. By releasing a dedicated PC version or restoring support on Gameloop, Activision could unlock a massive new player base, a percentage of whom would likely spend money in-game. Itโ€™s a win-win situation for both the developers and the players. The lack of communication needs to end! We need an official answer regarding the future of the game's global version on PC.

Call of Duty: Mobile News ๐Ÿ“ฒ

37,554 Aufrufe โ€ข vor 3 Monaten

whoever leak this have titanium balls at 4am, while you sleep, a quant fund has re-weighted 300 signals, identified names to fade at open, and priced in exactly what you're about to do next number buried in here: they model retail order flow 40 minutes before the bell with 73% directional accuracy - not from secret data, from public futures positioning that's not prediction. that's your loss, booked before you wake up here's what the article unpacks about how the 4am pipeline actually runs - and where your money goes: - factor signals get re-ranked nightly on vol-adjusted returns from the prior session and overnight futures - by 9:30 every quant desk has a fresh edge score while you're reading yesterday's close - "gap up, buy the open" isn't alpha: it's one of most modeled retail behaviors in existence, and quant desk has been long since 2am and is selling into your confidence at 9:31 - they don't read same earnings release you do at 8am - automated parsers ran it 5 hours earlier, positions were set, name is already priced before it hits your news feed - order flow imbalance from asian markets predicts US open direction - quant desks weight it explicitly, most retail traders have never heard of it, and both groups see same public exchange data - vol regime they set at 4am changes position sizing by 3x - high-volatility environment means they hold a third the size and harvest from tighter edges; you're just guessing at size - news sentiment parsers score every overnight headline on a factor model trained on how similar stories moved same names in the past - by the time CNBC covers it, they've already positioned - they don't ask "which way?" at open. they ask "which way will retail push this, and where does it exhaust?" - that question alone is worth more than any indicator you run catch: not one input above is proprietary - futures prices are free, exchange data is public, and the academic papers on retail order flow sat on government websites since 2003 they read it, built on top of it, and you were never told where to look every time you log in at 9:29 feeling sharp, that session started 5 hours ago without you read what 4am actually looks like โ†“

Livsun

13,323 Aufrufe โ€ข vor 1 Monat

So much of what's circulating about MGSฮ” on the internet is unreasonable and unfair. The treatment of the game is really strange and unfair, and I'm going to show you another letter of nobility from the development team that NO ONE has noticed since the game's release in August 2025. No one has mentioned it on Twitter, YouTube, Reddit, etc., yet I have rarely seen anything so respectful. MGSฮ” is also a remake that keeps a low profile on the internet, is sometimes ashamed of its subtle additions and improvements, and has HUGE respect for the main MGS3 development team. MGSฮ” is also a remake that โ€œhidesโ€ its credits in favor of the classic MGS3 credits at the end of the game with Starsailor's iconic theme โ€œWay to Fall,โ€ choosing sobriety and humility when it comes to the development team that worked on MGSฮ”. In fact, there are more than 10 minutes of credits for the remake available in the โ€œEXTRAโ€ menu of MGSฮ”, presenting the staff working on this project, with a new and already legendary orchestration by Naoki Nakashima that fits perfectly with the Metal Gear universe. Given the considerable work involved, the decision to put this in second place and leave the original MGS3 credits (from the original team) is once again a sign of great respect on the part of the development team. That's not all. From the introduction onwards, the game presents itself as โ€œbased on MGS3.โ€ With no mention of the current staff, but rather the โ€œOriginalโ€ staff (introduction) with their names highlighted. As far as I can remember, no remake project has ever done this in the world of video games. Voluntarily stepping aside to continue promoting the original team, saying (Okamura) โ€œKeep us honestโ€ (for the future of MG) is incredible proof of respect for the saga. Okamura and the development team reading hate messages from angry โ€œfansโ€ on Metal Gear Hotline was also a powerful and painful moment to watch. Okamura also said that he would like to work with Hideo Kojima again in the future. At what point can we say that this is not sincere? I just don't understand. Yet we still see insults, people saying that the game doesn't respect Kojima, and a community divided in two. We also have misinformation, sometimes deliberate by some media (the release of MGSVOL1 saying that the credits did not mention Hideo Kojima), and questionable omissions of the game from major video game events for important titles such as sound design and best remake... I wonder how long this โ€œtargetingโ€ of Konami will continue, because OBJECTIVELY, there is a genuine desire to do well. Admittedly, there was a difficult start with performance issues in certain parts of the game (which have been fixed) and a misstep with FOX HUNT, but the game does not deserve the hatred we see everywhere. If we want to see METAL GEAR continue, we need to soften our judgment and trust them. Fortunately, Delta's sales were good and the series will be able to continue evolving, but I still have a slight fear for the future... Because there is always strange hostility on the internet. Sorry if this tweet was a bit long, but it had to be said.

Outsider Snake

33,068 Aufrufe โ€ข vor 8 Monaten

Now that I'm 80 hours in and have completed Rinacita, I want to give my thoughts on Wuthering Waves as a whole, both from the perspective of a new player and as someone who hates the gacha monetization model. When I first started I was told that 1.0 (The first arc/region of the game) was mid. I disagree with that sentiment. While the first 7 or so hours were bogged down a bit by lore terms and exposition that often left me confused, around Yinlin's companion quest is when I started getting invested and upon reaching Mt. Firmament (10-15 hours?) I was locked in. What I WILL say, is that the first arc of the game is mid in COMPARISON to what the game offers and becomes later on in every single regard, writing, dialogue, gameplay, music, map/world design, everything. Rinacita is truly a game changer and you can see the game's budget increase in real time with higher quality animations and cutscenes, as well as the map basically being an entire game on top. Every single companion quest without fail has ranged from solid to great, even making me tear up on a few occasions (Encore lol) and making me care about characters I never thought I would. They're truly a highlight and the writing is what makes this game go from just playing with attractive characters to playing with characters you actually care about. The sheer amount of content this game offers is absurd with both varying forms of short/long form content. It's hard for the game to feel repetitive when it gives you a new character to play as or constantly introduces new mechanics. (puzzles, traversal, combat challenges, bosses, etc) Even 80 hours in there's constantly new mechanics being introduced to me. The combat and team building is great, simple but with a level of depth that allows for some player expression (especially newer characters) and the various Forte's and movesets of the characters are both satisfying and incredibly flashy. The audio design specifically on some attacks is very punchy like Chisa's ult. The game is also just, gorgeous. The art design for everything in Wuwa is stunning, the map sizes are huge with varying biomes and the heights you can fly can be jaw dropping at times. Almost every location is screenshot worthy and the music does a lot of heavy lifting to, especially once you get to Rinacita. Wuwa just might also be the most F2P friendly Gacha that exists and while I stand by the idea that every game (including this one) would be better without gacha systems I have to give credit where it's due. It is INCREDIBLY generous with summoning currency (asterite) and I'd even wager to say, due to the store prices being absurd (If I remember correctly it's about $25 for 1 multi-summon) unless you're very well off it's a horrible decision to spend money for summons in this game when you could easily grind that in 2-3 hours of gameplay. Not to mention the pity system being very favorable and lenient. Even if you find yourself playing with mostly base characters for 40 hours (like I did because I didn't know you got more asterite from exploring than doing quests) the game is constantly giving you new characters to temporarily play as in quests to stop combat from getting too repetitive. Once again the characters are a massive highlight, in design, gameplay and writing, this is quickly becoming one of my favorite worlds where every arc introduces new favorites for me. I find myself enjoying where Rover is being taken as a character and that she's starting to speak more and more, slowly seeming to become less of a self-insert even if she'll always be that to an extent. I'm not going to lie to you and say the story is some unique masterpiece that avoids all tropes. It's not, you've likely seen similar stories told, but it executes everything at a high level and accomplishes what it's trying to do. The biggest flaws are the file size and the prices of the in-game store, as well as it's nature as a gacha game. Even if it may be the most generous one. The actual optimization of the game I find is solid, on PC with a 4060 I run on almost max settings and get 70+fps even with how massive the world is. The starting few hours can also be slow and exposition heavy with lore-terms you don't understand. Leaving you confused and disconnected for awhile, even later on in Rinacita the dialogue can stretch on for too long sometimes which can be a pace killer, but it doesn't ruin the quality of the stories it's trying to tell. From what people say I haven't even gotten to the best part of the game and I'm very excited! If I were to give a current rating, it would be a 8/10 and as long as you don't spend money on summons, I would recommend at least giving it a try.

๐ŸŽฎ๐™†๐™–๐™ž๐™ฎ๐™–๐ŸŽฎ

100,729 Aufrufe โ€ข vor 3 Monaten

** Mega Parodius Update ( MegaDrive / Genesis ) ** 2 vid updates - In the first the Vic Viper players ship is heavily damaged .. only the bomb bay is operational ... so the viper goes on a bomb *blast* processing rampage !! ... This shows enemy destruction and some polishing of the bomb effect. The 2nd vid shows VRAM handling of objects with the tile viewer opened below the gameplay window. You can see objects load in , then as only the burning chests remain those animations are shifted live to maximise free object buffer. Progress since last progress vid : All collisions now implemented : Enemy to Player added , Bomb to Enemy added, Enemy Destruction added. Auto Defragging VRAM system implemented for Enemy Objects. Supports variable slot size also to maximise tile space . Fixed slot sizes wouldn't allow enough slots as they would need to be too large to cover all objects. Without defragging the VRAM would become like swiss cheese after a few screens of enemies also making larger slots difficult to allocate. Vram was getting tight due to things like the Blue Bell Bomb / White Bell text needing a reserved amount of vram ( as they can occur anywhere in the level via powerups ) . Theres also theres quite a bit of variety in Level 1 with warmup enemies , bottle enemies, chickens, crabs, orcas, chests, bees, penguin bathes, walking penguins, bouncing heads etc. We are also using all the arcade assets without trying to cut frames. It can't be loaded all at once so a dynamic system is needed. The enemy object buffer is 444 tiles presently for Level 1 , but the Catboss for example takes 308 when he's onscreen so things can get squeezed. For Mega versions of levels I wanted to ramp things up so that might mean we need more diversity in places than for the arcade accurate option , this system will help that also. The system can stream animation or utilise static animation if vram allows. Seems a mundane thing but sloppy vram management is the achiles heal of GFX diversity in a retro game . To help reduce the Bell effects VRAM buffer , Blue Bomb tiles required reduced to 120 tiles Max ( was 172 ) with no loss of quality . I've also reduced the sprite count by 6 sprites overall - down to 46 sprites used at max frame size. Lots more action / enemies to add yet but particularly the VRAM handling had to be improved before we can implement everything so glad thats in place now. Pyron and Vector Orbitex have been busy with upcoming GFX / Audion for the port , as always I'm very gratefull to have these Masters working with me on the port . #SGDK #Parodius #SegaMegadrive #SegaGenesis

Shannon Birt

13,476 Aufrufe โ€ข vor 7 Monaten

I lost $27K on Polymarket not because I was wrong with my prediction. I lost because the interface is designed to kill my deposit. Most of you don't even understand that you are trading naked. You go to the website press Buy and go to sleep. And in the morning you see zero on your balance. Why? Because Polymarket in its current form is a trap for retail. Face the truth: > No Stop-loss: The price drops 40% while you sleep. You get liquidated because you physically cannot monitor the market 24/7. > No Take-profit: You had +80% profit. You hesitated. Went to sleep. In the morning you have -5%. > Limit orders don't work: You hit the button getting execution 3% worse than the screen due to slippage. Now look at who sits on the other side of your trade. Whales and market makers don't use the website. They use institutional terminals. TWAP algorithms: They spread their entry over hours to enter big without moving the price against themselves. Trailing Stops: The robot pulls the stop-loss following the price rise locking in profit automatically. You came to play chess. They came to play chess using the Stockfish engine. Your chances are zero. I spent weeks trying to find an equalizer tool. Most Telegram bots asked for my private key which is a scam. GitHub scripts required a programming degree. But I found what the institutions use TradeFox: This is not a garage project. Alliance DAO and CMT Digital are behind them. Real venture capital real audit. How this changes the game: Stop-Loss & Take-Profit: I set the exit rules once. The system executes them while I sleep. My deposit is protected. TWAP: I can enter with a big position without causing a price pump and without losing on slippage. Smart Discovery: Filter by liquidity and dumb money. No guessing. And most importantly for paranoids like me: 100% Self-Custodial. No KYC. Your money stays in your wallet. Infrastructure is protected by Privy with SOC 2 compliance. They physically cannot steal your funds. Fees? Lower than on Polymarket itself at 0.75% + cashback. I don't promise that this tool will make you a millionaire. The market is brutal. But with this terminal it is at least a fair fight. Stop trading naked. Put on your armor.

Blaze

20,598 Aufrufe โ€ข vor 7 Monaten

Fable 5 just turned me into an iOS developer. I spent 2 days building a full game with zero code written by hand. The last 10 builds succeeded on the first try. I needed a fun project to test it on, so I decided to make an iOS game. After a few experiments with other ideas, I settled on a runner starring Dario as the main character, called "Credit Runner". Hilarious, I know! In terms of credits spent, my Claude Max plan stands at 36% right now, and this isn't the only project I ran through Fable 5. A few quick notes: - This is just an early prototype, a long way from release, but it's really fun to play! - It's extremely fun to work with Fable 5! - Fable 5 wants to get things done, and it pushes you towards completion much faster than any other model. - Once we established the ground rules, how I wanted the game built, and the overall structure, the last 10 builds were flawless, succeeding on the first try. This is impressive! - All the assets were generated with AI (Magnific and Trippo for the visuals, ElevenLabs for the voices). The only thing that's not AI is the music. I just really liked this track. - There are many rules in the game designed to make it really fun to play, especially the randomness. - There are a lot of visual cues inspired by San Francisco, and I hope you catch them all. - At some point on the first day, I honestly thought I wasn't going to get where I wanted, but Fable pushed me towards the goal, and by the second day it started to deeply understand the project. - The prompts were really long, especially in the beginning, to make sure everything was covered. - Once the app was solid, I tried to pack as many changes as I could into a single prompt to maximize my Fable usage. This was just a fun project, but if anyone wants to play it, I might put the final, much more polished version on the App Store. What do you think? Should I?

Alex Patrascu

11,824 Aufrufe โ€ข vor 2 Monaten

โš ๏ธ A defense evasion tool called ExEngine is being sold as a service, marketed as an AV/EDR killer that disables mainstream consumer security software including Windows Defender, Malwarebytes, Bitdefender, and Avast. The tool combines AV termination with a Ring-3 rootkit, UAC bypass, and decoy payload delivery to support stealthy initial access operations. โ € โ€ฃ Threat Actor: ryewx1 โ€ฃ Category: Defense Evasion Tool / Killer โ€ฃ Offering: ExEngine AV/EDR Killer โ€ฃ Industry: Malware Tooling โ € The seller claims ExEngine actively terminates security software rather than only obfuscating payloads, granting attackers a longer window of undetected operation. The tool supports Windows 10 and 11 builds and is sold per-build at $150 to $250. โ € Advertised capabilities: โ € โ–ช๏ธ AV/EDR termination with primary and fallback techniques โ–ช๏ธ UAC bypass with automatic privilege escalation โ–ช๏ธ Ring-3 rootkit functionality to hide files, processes, registry keys, and network connections โ–ช๏ธ Discord webhook logging for victim machine info and execution status โ–ช๏ธ Secondary decoy payload (game/document/installer) to keep targets unaware โ–ช๏ธ Persistence across reboots and logouts โ–ช๏ธ Anti-VM and anti-debug detection with fake error message exit โ–ช๏ธ Universal Windows 10/11 support, all payload types โ € Risk to defenders: โ € โ–ช๏ธ Active termination of consumer AV products including Windows Defender means traditional endpoint protections cannot be relied on once ExEngine executes successfully โ–ช๏ธ Decoy payload pattern is designed to delay user-driven incident reporting, lengthening attacker dwell time โ–ช๏ธ Ring-3 rootkit hiding of files, processes, and network connections complicates incident response triage on compromised hosts โ–ช๏ธ Discord webhook telemetry indicates the operator is targeting consumer and SMB victims at scale rather than running individual targeted campaigns โ–ช๏ธ Sold per-build at low cost ($150 to $250), making it accessible to low-skill operators who can pair it with commodity stealers, RATs, or loaders

Dark Web Informer

23,567 Aufrufe โ€ข vor 4 Monaten

Hedgeye Launches New Mobile App, Giving Investors Instant Access to Market Research ๐Ÿšจ FOR IMMEDIATE RELEASE Stamford, CT โ€“ [March 4, 2025] โ€“ Hedgeye Risk Management is excited to announce the launch of the Hedgeye App, a powerful new tool that puts Hedgeyeโ€™s market-leading investment research directly in the hands of subscribers. Available now for free download on both the Apple App Store and Google Play, the app delivers a seamless, on-the-go investing experience. With a clean, intuitive interface, the Hedgeye App makes it easier than ever to find the content you care about from Hedgeyeโ€™s vast daily research production. The app will help investors to stay ahead of important market trends, manage risk, and make smarter, data-driven decisionsโ€”all from their mobile devices. Hedgeyeโ€™s "Go Anywhere" full-cycle investing strategy and approach is now truly everywhereโ€”giving users the ability to: โœ…Receive real-time notifications on the latest actionable research and investment ideas โœ…Watch or listen to The Macro Show, The Call, and other HedgeyeTV programs anytime, anywhere โœ…Bookmark and save favorite research reports for easy reference โœ…Access complimentary content like "Real Conversations" and additional research insights to explore Hedgeyeโ€™s research before subscribing While subscribers unlock full access to Hedgeyeโ€™s deep research and market insights, non-subscribers can still benefit from the app by accessing select free content, including market commentary, interviews with top investors, and a preview of Hedgeyeโ€™s research. Itโ€™s a valuable way to experience Hedgeyeโ€™s trusted investing process before committing to a full membership. "Investors need reliable, real-time insights to navigate todayโ€™s fast-moving markets," explains Keith McCullough, Founder and CEO of Hedgeye. "The Hedgeye App gives our subscribers instant access to my teamโ€™s research and risk management tools they need to protect and grow their wealthโ€”anytime, anywhere." Download the Hedgeye App today on the App Store or Google Play, and take Hedgeyeโ€™s market signals, macro insights, ETF and stock ideas, and portfolio coaching wherever you go. Apple โžก๏ธ Google โžก๏ธ ABOUT HEDGEYE Founded in 2008, Hedgeye Risk Management is an independent investment research firm trusted by institutional and retail investors worldwide. With a team of over 40 seasoned analysts covering more than 1,000 stocks and ETFs across 20+ sectors, Hedgeye delivers in-depth, data-driven insights to help investors navigate and profit in any market condition. The firm is renowned for its risk management approach, combining macroeconomic research with bottom-up stock analysis to provide clear, actionable investing signals.

Hedgeye

37,572 Aufrufe โ€ข vor 1 Jahr

The fall of Portland, Oregon Here are major retailers that left Portland over declining conditions due to Democrat policies from 2022โ€“2026 - Nike Community Factory Store (Operated since 1984, 40 years) Closed permanently because of 276 shoplifting reports in one year. They cited deteriorating public safety. Nike sent a letter to the mayor citing conditions - Walmart (Both Portland Locations) 580 employees laid off - Target (Three Stores) Reason: Explicitly cited organized retail crime and shoplifting - REI Reason: Highest break-in rate in two decades; over $800,000 spent on extra security in 2022 (including multiple incidents, one with a vehicle through the doors on Black Friday) - U.S. Bank (U.S. Bancorp Tower) Announced it would not renew its long-term lease Building Sale: Sold in July 2025 for $45 million (down from $372 million in 2015 โ€” ~88% value decline). - Wells Fargo Announced plans to exit Portland - Starbucks Closed at least 5โ€“6 Portland locations in September 2025 alone. - Nordstrom Rack (Downtown) - CVS Pharmacy (SW Broadway) Reason: Employee cited shoplifting as a factor Malls Major Retail Centers also closed Pioneer Place Mall: Once had roughly 100 stores. Itโ€™s now down to 20. Described as a โ€œdead mall.โ€ โ€ข Lloyd Center Mall: Confirmed for full demolition. Now 90% vacant PacWest Center: Sold October 2025 for $55.7 million (down from $170 million in 2016. Thatโ€™s a 67% drop) - Montgomery Park: Sold August 2024 for $33 million (down from $255 million in 2019, thatโ€™s a 87% drop)

Wall Street Apes

622,963 Aufrufe โ€ข vor 4 Monaten

$10,000 invested with Jim Cramer in 2001 turned into $28,997 by 2020. The same $10,000 in a free S&P 500 index fund? $44,957. Jim Cramer's CNBC Investing Club is TRASH... But they're still gassing him up. Wharton School researchers tracked Cramer's Action Alerts PLUS portfolio for over 17 years. The verdict: 3.38% annualized returns versus the S&P 500's 5.59%. More volatility. Lower returns. A Sharpe ratio of 0.11 versus the index's 0.24. You were taking on MORE risk for LESS reward. But it gets even worse. From inception through June 2023, cumulative total return: 230%. The S&P 500 with dividends reinvested: 453%. From 2016 to 2022, Action Alerts outperformed the market exactly ONCE. And you were paying $399 a year for the "privilege". Here's what really bothers me: CNBC sells this product to retail investors who trust the brand. Regular people. People without decades of experience to know better. They watch the flashing lights, the sound effects, the screaming - and assume there's actual substance behind this. There isn't. After adjusting for market risk, Cramer's excess return was "essentially zero." Not alpha. Noise. And SVB? First Republic? February 2023: Cramer told viewers to BUY Silicon Valley Bank. One month later it collapsed. He called First Republic "a very good bank." It failed two months after that. Catastrophic calls on systemically important institutions. Delivered to retail investors with total confidence. I've spent 45 years in this business. I worked for Peter Lynch. I know what genuine investment analysis looks like. What CNBC sells is infotainment dressed as financial advice. The index fund is free. It outperforms. Remember that the next time someone tries to sell you a $399 subscription to underperform the market. Say NO to Cramer and CNBC.

George Noble

50,661 Aufrufe โ€ข vor 6 Monaten

The $13 trillion private market is moving on-chain, starting today. Introducing DNA Deal Deskโ€”the first fully on-chain private investment platform, powered by $CHEX! DNA Deal Desk redefines private market investing. What was once exclusive, slow, and burdened by paperwork is now seamless, liquid, and accessible. Tokenization is transforming private markets into a streamlined, modern experience, making the impossible possible. This is investment bankingโ€™s e-commerce moment. Just as online shopping revolutionized retail, blockchain is setting a new standard for finance. Built using Chintaiโ€™s white-label tech stack, DNA Deal Desk is the future of private market investingโ€”faster, smarter, and more efficient. The platform is set to power over 50 Special Purpose Vehicles (SPVs) in its first year, each ranging from $1M to $10M, paving the way for mass adoption. How DNA Deal Desk changes the game: โ€ข Seamless Investing: As simple as shopping online. โ€ข Instant Liquidity: Unlock new opportunities with secondary markets for private assets. โ€ข Effortless Efficiency: Blockchain automation eliminates inefficiencies and saves time. This is the start of a new era. Weโ€™re bridging TradFi with DeFi, unlocking blockchainโ€™s full potential for institutional investors while ensuring the security and compliance they demand. This is institutional mass adoption of tokenization at scaleโ€”a turning point for the $13 trillion private market industry. For investment banks, the message is clear: adapt or be left behind. Investors and clients are demanding transparency, efficiency, and liquidity. Those who fail to embrace this innovation risk irrelevance in a rapidly changing financial landscape. A $13 trillion industry is moving on-chain, and Chintai is leading the charge. The future of finance is here, and itโ€™s tokenized.

David Packham

289,054 Aufrufe โ€ข vor 1 Jahr

Our new game infrastructure is being designed to be compatible with PC, Android, and IOS operating systems, featuring TPP-FPP game modes. ๐ŸŽฎ While conducting multiplayer tests on PC, we are effectively testing for mobile as well. The operation we are running simultaneously for PC and mobile saves us a great deal of time, allowing us to use a single game engine and generate two different outputs for cross-platform compatibility. ๐Ÿ’ป๐Ÿ“ฑ We have created a code sequence that enables AI bots to attack you based on your KDA ratio, giving a real-player sensation. ๐Ÿค– We've considered all details, from hearing, seeing, to hiding behind objects and flanking you. ๐ŸŽง๐Ÿ‘€ In single-player mode, you will experience a unique gameplay experience where you must defeat challenging enemies a good fight for a good reward is necessary! โš”๏ธ๐Ÿ† While we continue to work on enabling Android and iOS users to join the same game, we will first launch multiplayer on PC and Android within their respective platforms. ๐Ÿค We will refine the TDM and FFA modes, where you can challenge online opponents and earn COF, with player feedback to make them the best they can be. ๐Ÿ› ๏ธ๐Ÿ‘ฅ Following the release of COF, we will host tournaments with substantial prizes. ๐Ÿ… These matches, which can be played individually or in teams, will be live-streamed on Twitch and YouTube. ๐Ÿ“บ You can form a team with your friends or collaborate with community members to create your new team. ๐Ÿ‘ซ๐ŸŽฎ To facilitate this, we will create a special area on our website to display data for teams and players. ๐ŸŒ We are nearing the completion of all our setups; our test server has successfully run our game and provided a stable service for 2 days. โœ… We will publish the minimum system requirements for PC. ๐Ÿ–ฅ๏ธ The texture sizes for the mobile game have been adjusted for phone optimization, ensuring smooth gameplay without lag. ๐Ÿ“ฒ Now we will take a short break and continue from where we left off tomorrow. ๐Ÿ›Œ๐Ÿ”œ #cof #ecas #eth #p2e #BlockchainGaming #multiplayer #online #onlinegames #DEX

Cryptoforce | $COF | P2E

11,307 Aufrufe โ€ข vor 2 Jahren

Okay, so letโ€™s talk about the tragic incident that left dozens of Palestinians dead in Rafah over the weekend, and the firestorm on social media that followed. On Sunday, the IDF located and targeted two Hamas leaders. They were in a Hamas compound a mile away from the humanitarian zone that was created to keep Palestinian civilians safe. There was another unauthorized camp 200 yards away from the compound. Israel launched a precision airstrike targeting only the terrorist leaders, in accordance with international law. Shortly after the strike, a secondary explosion was heard and a fire erupted near the compound. It is believed that this was caused by Hamas weapons that were stored near the compound. Israelโ€™s strike alone could not have caused this level of damage and destruction. Palestinian eye witnesses also reported that the secondary explosion and fire were caused by Hamasโ€™s weapons. But, of course media outlets social media activists and celebrities around the world who never heard of Rafah in their lives, were quick to blame Israel for these horrible deaths. Insinuating that Israel did this on purpose. So here is the useful information for everyone. Hamas is hiding among Palestinian civilians and all eyes should be on Hamas. So to everyone posting โ€œAll Eyes on Rafahโ€, without knowing any of what actually happened, I suggest you actually open up your eyes and realize, once and for all, that you are being played by Jihadi terrorist propaganda that is not just causing the death of Israelis and Palestinians, but is coming for you too.

Noa Tishby

306,361 Aufrufe โ€ข vor 2 Jahren