正在加载视频...

视频加载失败

Revisited an old ogre concept as a pre-production visualization exercise. Built key images in Photoshop, brought them into motion in Firefly Boards, added facial animation from my own performance. A great way to see ideas move earlier and better inform what comes next.

57,331 次观看 • 9 个月前 •via X (Twitter)

40 条评论

RJ Palmer 🔜 LBX 637 的头像
RJ Palmer 🔜 LBX 6379 个月前

Its so disappointing that you're all in on this genAI shit now. Major loss for the culture, I hope adobe's money was worth it.

Gio Nakpil 的头像
Gio Nakpil9 个月前

To each our own RJ. I’m “in on this” just like I’m also into sculpting, cinematography, photography, study of textures. I use it as a tool on top of what I do. I know we won’t see eye to eye on this but I just wanted to say my piece.

Aliyah 👑 的头像
Aliyah 👑9 个月前

@arvalis Are you not embarrassed to see that like ratio? Would certainly make me rethink my choices

Gio Nakpil 的头像
Gio Nakpil9 个月前

@arvalis If I worried too much about what people think I might actually be. But to tell you the truth, I’m perfectly fine :)

𝑳𝑮 的头像
𝑳𝑮9 个月前

one of these days you’ll realize the years of life you wasted on this tacky and tasteless bullshit

Gio Nakpil 的头像
Gio Nakpil9 个月前

I’m 200% confident I won’t look back with any sense of regret. I never do, I approach this like everything else I’ve done: with confidence. Unless you’re some kind of seer who can see my future and speak with that level of certainty about me? Do you have future-vision powers? 🫣

𝑳𝑮 的头像
𝑳𝑮9 个月前

you’re just a predictable hack and your ilk tends to follow the same path, and if you’re lucky you get to have a moment of realization and that’s when you ultimately get to benefit and learn from the very normal human emotion of regret

Gio Nakpil 的头像
Gio Nakpil9 个月前

The creature above on this post is more of an ogre-like fantasy creature. Maybe when I create a troll video next time, feel free to keep writing your thoughts there, as it’ll be made in your honor :)

Boogeyman 的头像
Boogeyman9 个月前

pretty bad

Gio Nakpil 的头像
Gio Nakpil9 个月前

Blunt but honest. I like that.

Miles Greb 的头像
Miles Greb9 个月前

You're better than silicon slop.

Sami Sadek 的头像
Sami Sadek9 个月前

Congratulations, it just looks like dogshit.

meghan mancain x 的头像
meghan mancain x9 个月前

looks like shit

Offline65 的头像
Offline659 个月前

I seen hobby animators make more belivable motion in Blender.

Devin_Art (Rosychuk) 的头像
Devin_Art (Rosychuk)9 个月前

This looks really bad and if you can't see that, then I'm very concerned for you.

tot tot 的头像
tot tot9 个月前

What a bummer :(

ami 的头像
ami9 个月前

what useful information can you get out of these stiff, uncanny movements? there's no information in here that'd help with posing, rigging, even modeling bc its just standing around and twitching. id send you back to draw a proper ref sheet instead if wasting man-hours on this.

Gio Nakpil 的头像
Gio Nakpil9 个月前

First off, in 3D art, what are the alternatives? A turntable render of the critter in a T-pose? As mentioned, this is a pre-production workflow…showing how an existing design can be placed into context, like visualizing how it might read in a specific environment.

ami 的头像
ami9 个月前

that already has a lot more use in production than this. this has no more value than a 2D preprod concept art and it could also be deceptive bc ai cant be trusted with anatomy and proper animation, let alone production lvl consistency. pls just take the adobe money a go.

OS'TA 的头像
OS'TA9 个月前

Cool, now you can master something on the same level as shrimp jesus, facebook boomers will be pleased with this downgrade from 3d to genAI slop

Aglæcwif 的头像
Aglæcwif9 个月前

waiting for the day when AI video isn't immediately recognizable as AI so it might, theoretically, be moderately useful for actual production. Alas, not this day.

Eric Bailey 的头像
Eric Bailey9 个月前

slop

Kacharava Art (OPEN TO WORK) 的头像
Kacharava Art (OPEN TO WORK)9 个月前

Garbage

Fred Lixman 的头像
Fred Lixman9 个月前

It genuinely sucks. You can bullshit all you want it's just generic ai slop.

pizzaRollbug 的头像
pizzaRollbug9 个月前

Why does this look so off?

Chronomad @ RDC26 的头像
Chronomad @ RDC269 个月前

I think the most frustrating thing about AI discourse is how pretentious those vehemently in support of the technology tend to come off, especially as it still produces questionable results.

Pr0t0! Who's Drill will Pierce The Heavens 的头像
Pr0t0! Who's Drill will Pierce The Heavens9 个月前

And this is why you are *formally* at valve.

Adamska 的头像
Adamska9 个月前

What precisely did you learn from this?

SaoryEmanoelle | OKAMI 2 REAAAAL 的头像
SaoryEmanoelle | OKAMI 2 REAAAAL9 个月前

Ewwwwwwwww

Vaal Hazak's Strongest Soldier 的头像
Vaal Hazak's Strongest Soldier9 个月前

looks like shit

ChingChiangDongKang 🇸🇬 的头像
ChingChiangDongKang 🇸🇬9 个月前

This seems like a waste of time. This feels like circling around the solution when you're supposed to be taking steps towards it.

Damian030303 的头像
Damian0303039 个月前

Stop littering.

J 的头像
J9 个月前

horrible garbage. shameful.

Gio Nakpil 的头像
Gio Nakpil9 个月前

Can you expand on this a bit? Beyond the, I would guess, “because it’s AI,” reason, what specifically do you find lacking or problematic? Genuinely asking so I (and possibly others) can learn from it.

DreamStarter 的头像
DreamStarter9 个月前

Very cool! I made the mistake to also look at the comments 😩

Gio Nakpil 的头像
Gio Nakpil9 个月前

Thank you! Lol yeah. It’s to be expected.

Fischer Ron 的头像
Fischer Ron9 个月前

I find this use of AI to be perfectly good and smart. Those who have a problem dont need to use it.

Gio Nakpil 的头像
Gio Nakpil9 个月前

Thank you. Yeah, they don’t have to use it. But (looks at the other person who replied to your comment), they sure as hell will be childish about disagreeing lol

Fischer Ron 的头像
Fischer Ron9 个月前

They dont worth the time and energy.

CrocB2 的头像
CrocB29 个月前

FUCK AI!

相关视频

On Figma Motion, my demo & review. This is one of those updates that clicked swiftly into my workflow. Like in my 3D pipeline, using this stick shift animation, I emphasize hardware feedback with motion from Figma Motion. Assets are animated in Fig Motion and loaded into Blender as video textures for mesh and material control. It's advantageous since it is built into an ubiquitous ecosystem. A lot of work these days start in Figma even for someone like me that works outside the tool frequently. Can't over-emphasize my appreciation for the schema used to introduce motion to nearly all properties. Reminds me of how motion works in Blender - with better complexity management. Better than introducing more menus for those. Ease curves iD between keyframes is also an improvement over existing systems. Having spent some time on the tool, here are updates I'll like to see to Figma Motion. These are based on my immediate needs as at the time of working on this demo: • Using modifier keys (CMD, Shift, Ctrl) to jump / nudge across the timeline. E.g: holding down Shift key to make the playhead jump 100ms etc. • Jump to previous or next keyframe. • Better anchor point trails • Renaming layers from the timeline as well. • Editable custom bezier styles: after saving a style, I should be able to edit the curve - just as you can edit colour styles. • Enable transform on the timeline. I should be able to flip or scale keyframes. I hope to continue trying more ideas. Craft focused tools have had to take a backseat in recent times. Pleasing to see this come to light.

seyi

29,245 次观看 • 3 个月前

.Google Cloud killed its own opening video 3 weeks before Google Cloud Next. In rehearsals, VP of Marketing Sarah Kennedy Ellis looked at the opener her team had built and called it. It was using AI, but not enough of it to actually showcase what the product could do. So they rebuilt it from scratch. In 3 weeks. Here's how it came together, straight from her SaaStr AI 2026 session: - It started on a napkin. A creative director sketched the concept by hand, then fed it into Nano Banana to generate the source images and inspiration. - The story was Google's own history. The 1998 origin garage. Dino. The original server rack that was actually built out of Legos. 138 Easter eggs packed into the video, prompted from Google's own lore. - Then they added motion with Veo and stitched it all together with a few custom agents built on the Gemini Enterprise platform. - The agents improvised. They prompted for balls representing customers, and the model added a burst of water that was nowhere in the brief. It injected its own creativity into a physical, on-stage moment. - The hardest part was the most physical: resolution. Max output was 4K. The screen at Next is the size of a 737. They had to upres from 4K to 12K using a custom Deep Mind model, the same one used for the Wizard of Oz production at the Sphere. Top Takeaways: 1️⃣ The old version of this project needed an agency, a much bigger budget, and a lot more than 3 weeks. That whole path collapsed into an internal team using their own tools. 2️⃣ And the same video was impossible a year earlier. They tried similar work the prior year and it was too early, mostly because of the upres wall. Twelve months later it shipped on the biggest screen they had.

Jason ✨👾SaaStr.Ai✨ Lemkin

19,070 次观看 • 2 个月前